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JavaScript

// MarionetteJS (Backbone.Marionette)
// ----------------------------------
// v2.3.1
//
// Copyright (c)2015 Derick Bailey, Muted Solutions, LLC.
// Distributed under MIT license
//
// http://marionettejs.com
(function(root, factory) {
if (typeof define === 'function' && define.amd) {
define(['backbone', 'underscore', 'backbone.wreqr', 'backbone.babysitter'], function(Backbone, _) {
return (root.Marionette = root.Mn = factory(root, Backbone, _));
});
} else if (typeof exports !== 'undefined') {
var Backbone = require('backbone');
var _ = require('underscore');
var Wreqr = require('backbone.wreqr');
var BabySitter = require('backbone.babysitter');
module.exports = factory(root, Backbone, _);
} else {
root.Marionette = root.Mn = factory(root, root.Backbone, root._);
}
}(this, function(root, Backbone, _) {
'use strict';
var previousMarionette = root.Marionette;
var previousMn = root.Mn;
var Marionette = Backbone.Marionette = {};
Marionette.VERSION = '2.3.1';
Marionette.noConflict = function() {
root.Marionette = previousMarionette;
root.Mn = previousMn;
return this;
};
// Get the Deferred creator for later use
Marionette.Deferred = Backbone.$.Deferred;
/* jshint unused: false *//* global console */
// Helpers
// -------
// Marionette.extend
// -----------------
// Borrow the Backbone `extend` method so we can use it as needed
Marionette.extend = Backbone.Model.extend;
// Marionette.isNodeAttached
// -------------------------
// Determine if `el` is a child of the document
Marionette.isNodeAttached = function(el) {
return Backbone.$.contains(document.documentElement, el);
};
// Marionette.getOption
// --------------------
// Retrieve an object, function or other value from a target
// object or its `options`, with `options` taking precedence.
Marionette.getOption = function(target, optionName) {
if (!target || !optionName) { return; }
if (target.options && (target.options[optionName] !== undefined)) {
return target.options[optionName];
} else {
return target[optionName];
}
};
// Proxy `Marionette.getOption`
Marionette.proxyGetOption = function(optionName) {
return Marionette.getOption(this, optionName);
};
// Similar to `_.result`, this is a simple helper
// If a function is provided we call it with context
// otherwise just return the value. If the value is
// undefined return a default value
Marionette._getValue = function(value, context, params) {
if (_.isFunction(value)) {
value = value.apply(context, params);
}
return value;
};
// Marionette.normalizeMethods
// ----------------------
// Pass in a mapping of events => functions or function names
// and return a mapping of events => functions
Marionette.normalizeMethods = function(hash) {
return _.reduce(hash, function(normalizedHash, method, name) {
if (!_.isFunction(method)) {
method = this[method];
}
if (method) {
normalizedHash[name] = method;
}
return normalizedHash;
}, {}, this);
};
// utility method for parsing @ui. syntax strings
// into associated selector
Marionette.normalizeUIString = function(uiString, ui) {
return uiString.replace(/@ui\.[a-zA-Z_$0-9]*/g, function(r) {
return ui[r.slice(4)];
});
};
// allows for the use of the @ui. syntax within
// a given key for triggers and events
// swaps the @ui with the associated selector.
// Returns a new, non-mutated, parsed events hash.
Marionette.normalizeUIKeys = function(hash, ui) {
return _.reduce(hash, function(memo, val, key) {
var normalizedKey = Marionette.normalizeUIString(key, ui);
memo[normalizedKey] = val;
return memo;
}, {});
};
// allows for the use of the @ui. syntax within
// a given value for regions
// swaps the @ui with the associated selector
Marionette.normalizeUIValues = function(hash, ui) {
_.each(hash, function(val, key) {
if (_.isString(val)) {
hash[key] = Marionette.normalizeUIString(val, ui);
}
});
return hash;
};
// Mix in methods from Underscore, for iteration, and other
// collection related features.
// Borrowing this code from Backbone.Collection:
// http://backbonejs.org/docs/backbone.html#section-121
Marionette.actAsCollection = function(object, listProperty) {
var methods = ['forEach', 'each', 'map', 'find', 'detect', 'filter',
'select', 'reject', 'every', 'all', 'some', 'any', 'include',
'contains', 'invoke', 'toArray', 'first', 'initial', 'rest',
'last', 'without', 'isEmpty', 'pluck'];
_.each(methods, function(method) {
object[method] = function() {
var list = _.values(_.result(this, listProperty));
var args = [list].concat(_.toArray(arguments));
return _[method].apply(_, args);
};
});
};
var deprecate = Marionette.deprecate = function(message, test) {
if (_.isObject(message)) {
message = (
message.prev + ' is going to be removed in the future. ' +
'Please use ' + message.next + ' instead.' +
(message.url ? ' See: ' + message.url : '')
);
}
if ((test === undefined || !test) && !deprecate._cache[message]) {
deprecate._warn('Deprecation warning: ' + message);
deprecate._cache[message] = true;
}
};
deprecate._warn = typeof console !== 'undefined' && (console.warn || console.log) || function() {};
deprecate._cache = {};
/* jshint maxstatements: 14, maxcomplexity: 7 */
// Trigger Method
// --------------
Marionette._triggerMethod = (function() {
// split the event name on the ":"
var splitter = /(^|:)(\w)/gi;
// take the event section ("section1:section2:section3")
// and turn it in to uppercase name
function getEventName(match, prefix, eventName) {
return eventName.toUpperCase();
}
return function(context, event, args) {
var noEventArg = arguments.length < 3;
if (noEventArg) {
args = event;
event = args[0];
}
// get the method name from the event name
var methodName = 'on' + event.replace(splitter, getEventName);
var method = context[methodName];
var result;
// call the onMethodName if it exists
if (_.isFunction(method)) {
// pass all args, except the event name
result = method.apply(context, noEventArg ? _.rest(args) : args);
}
// trigger the event, if a trigger method exists
if (_.isFunction(context.trigger)) {
if (noEventArg + args.length > 1) {
context.trigger.apply(context, noEventArg ? args : [event].concat(_.rest(args, 0)));
} else {
context.trigger(event);
}
}
return result;
};
})();
// Trigger an event and/or a corresponding method name. Examples:
//
// `this.triggerMethod("foo")` will trigger the "foo" event and
// call the "onFoo" method.
//
// `this.triggerMethod("foo:bar")` will trigger the "foo:bar" event and
// call the "onFooBar" method.
Marionette.triggerMethod = function(event) {
return Marionette._triggerMethod(this, arguments);
};
// triggerMethodOn invokes triggerMethod on a specific context
//
// e.g. `Marionette.triggerMethodOn(view, 'show')`
// will trigger a "show" event or invoke onShow the view.
Marionette.triggerMethodOn = function(context) {
var fnc = _.isFunction(context.triggerMethod) ?
context.triggerMethod :
Marionette.triggerMethod;
return fnc.apply(context, _.rest(arguments));
};
// DOM Refresh
// -----------
// Monitor a view's state, and after it has been rendered and shown
// in the DOM, trigger a "dom:refresh" event every time it is
// re-rendered.
Marionette.MonitorDOMRefresh = function(view) {
// track when the view has been shown in the DOM,
// using a Marionette.Region (or by other means of triggering "show")
function handleShow() {
view._isShown = true;
triggerDOMRefresh();
}
// track when the view has been rendered
function handleRender() {
view._isRendered = true;
triggerDOMRefresh();
}
// Trigger the "dom:refresh" event and corresponding "onDomRefresh" method
function triggerDOMRefresh() {
if (view._isShown && view._isRendered && Marionette.isNodeAttached(view.el)) {
if (_.isFunction(view.triggerMethod)) {
view.triggerMethod('dom:refresh');
}
}
}
view.on({
show: handleShow,
render: handleRender
});
};
/* jshint maxparams: 5 */
// Bind Entity Events & Unbind Entity Events
// -----------------------------------------
//
// These methods are used to bind/unbind a backbone "entity" (collection/model)
// to methods on a target object.
//
// The first parameter, `target`, must have a `listenTo` method from the
// EventBinder object.
//
// The second parameter is the entity (Backbone.Model or Backbone.Collection)
// to bind the events from.
//
// The third parameter is a hash of { "event:name": "eventHandler" }
// configuration. Multiple handlers can be separated by a space. A
// function can be supplied instead of a string handler name.
(function(Marionette) {
'use strict';
// Bind the event to handlers specified as a string of
// handler names on the target object
function bindFromStrings(target, entity, evt, methods) {
var methodNames = methods.split(/\s+/);
_.each(methodNames, function(methodName) {
var method = target[methodName];
if (!method) {
throw new Marionette.Error('Method "' + methodName +
'" was configured as an event handler, but does not exist.');
}
target.listenTo(entity, evt, method);
});
}
// Bind the event to a supplied callback function
function bindToFunction(target, entity, evt, method) {
target.listenTo(entity, evt, method);
}
// Bind the event to handlers specified as a string of
// handler names on the target object
function unbindFromStrings(target, entity, evt, methods) {
var methodNames = methods.split(/\s+/);
_.each(methodNames, function(methodName) {
var method = target[methodName];
target.stopListening(entity, evt, method);
});
}
// Bind the event to a supplied callback function
function unbindToFunction(target, entity, evt, method) {
target.stopListening(entity, evt, method);
}
// generic looping function
function iterateEvents(target, entity, bindings, functionCallback, stringCallback) {
if (!entity || !bindings) { return; }
// type-check bindings
if (!_.isObject(bindings)) {
throw new Marionette.Error({
message: 'Bindings must be an object or function.',
url: 'marionette.functions.html#marionettebindentityevents'
});
}
// allow the bindings to be a function
bindings = Marionette._getValue(bindings, target);
// iterate the bindings and bind them
_.each(bindings, function(methods, evt) {
// allow for a function as the handler,
// or a list of event names as a string
if (_.isFunction(methods)) {
functionCallback(target, entity, evt, methods);
} else {
stringCallback(target, entity, evt, methods);
}
});
}
// Export Public API
Marionette.bindEntityEvents = function(target, entity, bindings) {
iterateEvents(target, entity, bindings, bindToFunction, bindFromStrings);
};
Marionette.unbindEntityEvents = function(target, entity, bindings) {
iterateEvents(target, entity, bindings, unbindToFunction, unbindFromStrings);
};
// Proxy `bindEntityEvents`
Marionette.proxyBindEntityEvents = function(entity, bindings) {
return Marionette.bindEntityEvents(this, entity, bindings);
};
// Proxy `unbindEntityEvents`
Marionette.proxyUnbindEntityEvents = function(entity, bindings) {
return Marionette.unbindEntityEvents(this, entity, bindings);
};
})(Marionette);
// Error
// -----
var errorProps = ['description', 'fileName', 'lineNumber', 'name', 'message', 'number'];
Marionette.Error = Marionette.extend.call(Error, {
urlRoot: 'http://marionettejs.com/docs/v' + Marionette.VERSION + '/',
constructor: function(message, options) {
if (_.isObject(message)) {
options = message;
message = options.message;
} else if (!options) {
options = {};
}
var error = Error.call(this, message);
_.extend(this, _.pick(error, errorProps), _.pick(options, errorProps));
this.captureStackTrace();
if (options.url) {
this.url = this.urlRoot + options.url;
}
},
captureStackTrace: function() {
if (Error.captureStackTrace) {
Error.captureStackTrace(this, Marionette.Error);
}
},
toString: function() {
return this.name + ': ' + this.message + (this.url ? ' See: ' + this.url : '');
}
});
Marionette.Error.extend = Marionette.extend;
// Callbacks
// ---------
// A simple way of managing a collection of callbacks
// and executing them at a later point in time, using jQuery's
// `Deferred` object.
Marionette.Callbacks = function() {
this._deferred = Marionette.Deferred();
this._callbacks = [];
};
_.extend(Marionette.Callbacks.prototype, {
// Add a callback to be executed. Callbacks added here are
// guaranteed to execute, even if they are added after the
// `run` method is called.
add: function(callback, contextOverride) {
var promise = _.result(this._deferred, 'promise');
this._callbacks.push({cb: callback, ctx: contextOverride});
promise.then(function(args) {
if (contextOverride){ args.context = contextOverride; }
callback.call(args.context, args.options);
});
},
// Run all registered callbacks with the context specified.
// Additional callbacks can be added after this has been run
// and they will still be executed.
run: function(options, context) {
this._deferred.resolve({
options: options,
context: context
});
},
// Resets the list of callbacks to be run, allowing the same list
// to be run multiple times - whenever the `run` method is called.
reset: function() {
var callbacks = this._callbacks;
this._deferred = Marionette.Deferred();
this._callbacks = [];
_.each(callbacks, function(cb) {
this.add(cb.cb, cb.ctx);
}, this);
}
});
// Controller
// ----------
// A multi-purpose object to use as a controller for
// modules and routers, and as a mediator for workflow
// and coordination of other objects, views, and more.
Marionette.Controller = function(options) {
this.options = options || {};
if (_.isFunction(this.initialize)) {
this.initialize(this.options);
}
};
Marionette.Controller.extend = Marionette.extend;
// Controller Methods
// --------------
// Ensure it can trigger events with Backbone.Events
_.extend(Marionette.Controller.prototype, Backbone.Events, {
destroy: function() {
Marionette._triggerMethod(this, 'before:destroy', arguments);
Marionette._triggerMethod(this, 'destroy', arguments);
this.stopListening();
this.off();
return this;
},
// import the `triggerMethod` to trigger events with corresponding
// methods if the method exists
triggerMethod: Marionette.triggerMethod,
// Proxy `getOption` to enable getting options from this or this.options by name.
getOption: Marionette.proxyGetOption
});
// Object
// ------
// A Base Class that other Classes should descend from.
// Object borrows many conventions and utilities from Backbone.
Marionette.Object = function(options) {
this.options = _.extend({}, _.result(this, 'options'), options);
this.initialize.apply(this, arguments);
};
Marionette.Object.extend = Marionette.extend;
// Object Methods
// --------------
// Ensure it can trigger events with Backbone.Events
_.extend(Marionette.Object.prototype, Backbone.Events, {
//this is a noop method intended to be overridden by classes that extend from this base
initialize: function() {},
destroy: function() {
this.triggerMethod('before:destroy');
this.triggerMethod('destroy');
this.stopListening();
},
// Import the `triggerMethod` to trigger events with corresponding
// methods if the method exists
triggerMethod: Marionette.triggerMethod,
// Proxy `getOption` to enable getting options from this or this.options by name.
getOption: Marionette.proxyGetOption,
// Proxy `bindEntityEvents` to enable binding view's events from another entity.
bindEntityEvents: Marionette.proxyBindEntityEvents,
// Proxy `unbindEntityEvents` to enable unbinding view's events from another entity.
unbindEntityEvents: Marionette.proxyUnbindEntityEvents
});
/* jshint maxcomplexity: 16, maxstatements: 45, maxlen: 120 */
// Region
// ------
// Manage the visual regions of your composite application. See
// http://lostechies.com/derickbailey/2011/12/12/composite-js-apps-regions-and-region-managers/
Marionette.Region = Marionette.Object.extend({
constructor: function (options) {
// set options temporarily so that we can get `el`.
// options will be overriden by Object.constructor
this.options = options || {};
this.el = this.getOption('el');
// Handle when this.el is passed in as a $ wrapped element.
this.el = this.el instanceof Backbone.$ ? this.el[0] : this.el;
if (!this.el) {
throw new Marionette.Error({
name: 'NoElError',
message: 'An "el" must be specified for a region.'
});
}
this.$el = this.getEl(this.el);
Marionette.Object.call(this, options);
},
// Displays a backbone view instance inside of the region.
// Handles calling the `render` method for you. Reads content
// directly from the `el` attribute. Also calls an optional
// `onShow` and `onDestroy` method on your view, just after showing
// or just before destroying the view, respectively.
// The `preventDestroy` option can be used to prevent a view from
// the old view being destroyed on show.
// The `forceShow` option can be used to force a view to be
// re-rendered if it's already shown in the region.
show: function(view, options){
if (!this._ensureElement()) {
return;
}
this._ensureViewIsIntact(view);
var showOptions = options || {};
var isDifferentView = view !== this.currentView;
var preventDestroy = !!showOptions.preventDestroy;
var forceShow = !!showOptions.forceShow;
// We are only changing the view if there is a current view to change to begin with
var isChangingView = !!this.currentView;
// Only destroy the current view if we don't want to `preventDestroy` and if
// the view given in the first argument is different than `currentView`
var _shouldDestroyView = isDifferentView && !preventDestroy;
// Only show the view given in the first argument if it is different than
// the current view or if we want to re-show the view. Note that if
// `_shouldDestroyView` is true, then `_shouldShowView` is also necessarily true.
var _shouldShowView = isDifferentView || forceShow;
if (isChangingView) {
this.triggerMethod('before:swapOut', this.currentView, this, options);
}
if (this.currentView) {
delete this.currentView._parent;
}
if (_shouldDestroyView) {
this.empty();
// A `destroy` event is attached to the clean up manually removed views.
// We need to detach this event when a new view is going to be shown as it
// is no longer relevant.
} else if (isChangingView && _shouldShowView) {
this.currentView.off('destroy', this.empty, this);
}
if (_shouldShowView) {
// We need to listen for if a view is destroyed
// in a way other than through the region.
// If this happens we need to remove the reference
// to the currentView since once a view has been destroyed
// we can not reuse it.
view.once('destroy', this.empty, this);
view.render();
view._parent = this;
if (isChangingView) {
this.triggerMethod('before:swap', view, this, options);
}
this.triggerMethod('before:show', view, this, options);
Marionette.triggerMethodOn(view, 'before:show', view, this, options);
if (isChangingView) {
this.triggerMethod('swapOut', this.currentView, this, options);
}
// An array of views that we're about to display
var attachedRegion = Marionette.isNodeAttached(this.el);
// The views that we're about to attach to the document
// It's important that we prevent _getNestedViews from being executed unnecessarily
// as it's a potentially-slow method
var displayedViews = [];
var triggerBeforeAttach = showOptions.triggerBeforeAttach || this.triggerBeforeAttach;
var triggerAttach = showOptions.triggerAttach || this.triggerAttach;
if (attachedRegion && triggerBeforeAttach) {
displayedViews = this._displayedViews(view);
this._triggerAttach(displayedViews, 'before:');
}
this.attachHtml(view);
this.currentView = view;
if (attachedRegion && triggerAttach) {
displayedViews = this._displayedViews(view);
this._triggerAttach(displayedViews);
}
if (isChangingView) {
this.triggerMethod('swap', view, this, options);
}
this.triggerMethod('show', view, this, options);
Marionette.triggerMethodOn(view, 'show', view, this, options);
return this;
}
return this;
},
triggerBeforeAttach: true,
triggerAttach: true,
_triggerAttach: function(views, prefix) {
var eventName = (prefix || '') + 'attach';
_.each(views, function(view) {
Marionette.triggerMethodOn(view, eventName, view, this);
}, this);
},
_displayedViews: function(view) {
return _.union([view], _.result(view, '_getNestedViews') || []);
},
_ensureElement: function(){
if (!_.isObject(this.el)) {
this.$el = this.getEl(this.el);
this.el = this.$el[0];
}
if (!this.$el || this.$el.length === 0) {
if (this.getOption('allowMissingEl')) {
return false;
} else {
throw new Marionette.Error('An "el" ' + this.$el.selector + ' must exist in DOM');
}
}
return true;
},
_ensureViewIsIntact: function(view) {
if (!view) {
throw new Marionette.Error({
name: 'ViewNotValid',
message: 'The view passed is undefined and therefore invalid. You must pass a view instance to show.'
});
}
if (view.isDestroyed) {
throw new Marionette.Error({
name: 'ViewDestroyedError',
message: 'View (cid: "' + view.cid + '") has already been destroyed and cannot be used.'
});
}
},
// Override this method to change how the region finds the DOM
// element that it manages. Return a jQuery selector object scoped
// to a provided parent el or the document if none exists.
getEl: function(el) {
return Backbone.$(el, Marionette._getValue(this.options.parentEl, this));
},
// Override this method to change how the new view is
// appended to the `$el` that the region is managing
attachHtml: function(view) {
this.$el.contents().detach();
this.el.appendChild(view.el);
},
// Destroy the current view, if there is one. If there is no
// current view, it does nothing and returns immediately.
empty: function() {
var view = this.currentView;
// If there is no view in the region
// we should not remove anything
if (!view) { return; }
view.off('destroy', this.empty, this);
this.triggerMethod('before:empty', view);
this._destroyView();
this.triggerMethod('empty', view);
// Remove region pointer to the currentView
delete this.currentView;
return this;
},
// call 'destroy' or 'remove', depending on which is found
// on the view (if showing a raw Backbone view or a Marionette View)
_destroyView: function() {
var view = this.currentView;
if (view.destroy && !view.isDestroyed) {
view.destroy();
} else if (view.remove) {
view.remove();
// appending isDestroyed to raw Backbone View allows regions
// to throw a ViewDestroyedError for this view
view.isDestroyed = true;
}
},
// Attach an existing view to the region. This
// will not call `render` or `onShow` for the new view,
// and will not replace the current HTML for the `el`
// of the region.
attachView: function(view) {
this.currentView = view;
return this;
},
// Checks whether a view is currently present within
// the region. Returns `true` if there is and `false` if
// no view is present.
hasView: function() {
return !!this.currentView;
},
// Reset the region by destroying any existing view and
// clearing out the cached `$el`. The next time a view
// is shown via this region, the region will re-query the
// DOM for the region's `el`.
reset: function() {
this.empty();
if (this.$el) {
this.el = this.$el.selector;
}
delete this.$el;
return this;
}
},
// Static Methods
{
// Build an instance of a region by passing in a configuration object
// and a default region class to use if none is specified in the config.
//
// The config object should either be a string as a jQuery DOM selector,
// a Region class directly, or an object literal that specifies a selector,
// a custom regionClass, and any options to be supplied to the region:
//
// ```js
// {
// selector: "#foo",
// regionClass: MyCustomRegion,
// allowMissingEl: false
// }
// ```
//
buildRegion: function(regionConfig, DefaultRegionClass) {
if (_.isString(regionConfig)) {
return this._buildRegionFromSelector(regionConfig, DefaultRegionClass);
}
if (regionConfig.selector || regionConfig.el || regionConfig.regionClass) {
return this._buildRegionFromObject(regionConfig, DefaultRegionClass);
}
if (_.isFunction(regionConfig)) {
return this._buildRegionFromRegionClass(regionConfig);
}
throw new Marionette.Error({
message: 'Improper region configuration type.',
url: 'marionette.region.html#region-configuration-types'
});
},
// Build the region from a string selector like '#foo-region'
_buildRegionFromSelector: function(selector, DefaultRegionClass) {
return new DefaultRegionClass({ el: selector });
},
// Build the region from a configuration object
// ```js
// { selector: '#foo', regionClass: FooRegion, allowMissingEl: false }
// ```
_buildRegionFromObject: function(regionConfig, DefaultRegionClass) {
var RegionClass = regionConfig.regionClass || DefaultRegionClass;
var options = _.omit(regionConfig, 'selector', 'regionClass');
if (regionConfig.selector && !options.el) {
options.el = regionConfig.selector;
}
return new RegionClass(options);
},
// Build the region directly from a given `RegionClass`
_buildRegionFromRegionClass: function(RegionClass) {
return new RegionClass();
}
});
// Region Manager
// --------------
// Manage one or more related `Marionette.Region` objects.
Marionette.RegionManager = Marionette.Controller.extend({
constructor: function(options) {
this._regions = {};
Marionette.Controller.call(this, options);
this.addRegions(this.getOption('regions'));
},
// Add multiple regions using an object literal or a
// function that returns an object literal, where
// each key becomes the region name, and each value is
// the region definition.
addRegions: function(regionDefinitions, defaults) {
regionDefinitions = Marionette._getValue(regionDefinitions, this, arguments);
return _.reduce(regionDefinitions, function(regions, definition, name) {
if (_.isString(definition)) {
definition = {selector: definition};
}
if (definition.selector) {
definition = _.defaults({}, definition, defaults);
}
regions[name] = this.addRegion(name, definition);
return regions;
}, {}, this);
},
// Add an individual region to the region manager,
// and return the region instance
addRegion: function(name, definition) {
var region;
if (definition instanceof Marionette.Region) {
region = definition;
} else {
region = Marionette.Region.buildRegion(definition, Marionette.Region);
}
this.triggerMethod('before:add:region', name, region);
region._parent = this;
this._store(name, region);
this.triggerMethod('add:region', name, region);
return region;
},
// Get a region by name
get: function(name) {
return this._regions[name];
},
// Gets all the regions contained within
// the `regionManager` instance.
getRegions: function(){
return _.clone(this._regions);
},
// Remove a region by name
removeRegion: function(name) {
var region = this._regions[name];
this._remove(name, region);
return region;
},
// Empty all regions in the region manager, and
// remove them
removeRegions: function() {
var regions = this.getRegions();
_.each(this._regions, function(region, name) {
this._remove(name, region);
}, this);
return regions;
},
// Empty all regions in the region manager, but
// leave them attached
emptyRegions: function() {
var regions = this.getRegions();
_.invoke(regions, 'empty');
return regions;
},
// Destroy all regions and shut down the region
// manager entirely
destroy: function() {
this.removeRegions();
return Marionette.Controller.prototype.destroy.apply(this, arguments);
},
// internal method to store regions
_store: function(name, region) {
this._regions[name] = region;
this._setLength();
},
// internal method to remove a region
_remove: function(name, region) {
this.triggerMethod('before:remove:region', name, region);
region.empty();
region.stopListening();
delete region._parent;
delete this._regions[name];
this._setLength();
this.triggerMethod('remove:region', name, region);
},
// set the number of regions current held
_setLength: function() {
this.length = _.size(this._regions);
}
});
Marionette.actAsCollection(Marionette.RegionManager.prototype, '_regions');
// Template Cache
// --------------
// Manage templates stored in `<script>` blocks,
// caching them for faster access.
Marionette.TemplateCache = function(templateId) {
this.templateId = templateId;
};
// TemplateCache object-level methods. Manage the template
// caches from these method calls instead of creating
// your own TemplateCache instances
_.extend(Marionette.TemplateCache, {
templateCaches: {},
// Get the specified template by id. Either
// retrieves the cached version, or loads it
// from the DOM.
get: function(templateId) {
var cachedTemplate = this.templateCaches[templateId];
if (!cachedTemplate) {
cachedTemplate = new Marionette.TemplateCache(templateId);
this.templateCaches[templateId] = cachedTemplate;
}
return cachedTemplate.load();
},
// Clear templates from the cache. If no arguments
// are specified, clears all templates:
// `clear()`
//
// If arguments are specified, clears each of the
// specified templates from the cache:
// `clear("#t1", "#t2", "...")`
clear: function() {
var i;
var args = _.toArray(arguments);
var length = args.length;
if (length > 0) {
for (i = 0; i < length; i++) {
delete this.templateCaches[args[i]];
}
} else {
this.templateCaches = {};
}
}
});
// TemplateCache instance methods, allowing each
// template cache object to manage its own state
// and know whether or not it has been loaded
_.extend(Marionette.TemplateCache.prototype, {
// Internal method to load the template
load: function() {
// Guard clause to prevent loading this template more than once
if (this.compiledTemplate) {
return this.compiledTemplate;
}
// Load the template and compile it
var template = this.loadTemplate(this.templateId);
this.compiledTemplate = this.compileTemplate(template);
return this.compiledTemplate;
},
// Load a template from the DOM, by default. Override
// this method to provide your own template retrieval
// For asynchronous loading with AMD/RequireJS, consider
// using a template-loader plugin as described here:
// https://github.com/marionettejs/backbone.marionette/wiki/Using-marionette-with-requirejs
loadTemplate: function(templateId) {
var template = Backbone.$(templateId).html();
if (!template || template.length === 0) {
throw new Marionette.Error({
name: 'NoTemplateError',
message: 'Could not find template: "' + templateId + '"'
});
}
return template;
},
// Pre-compile the template before caching it. Override
// this method if you do not need to pre-compile a template
// (JST / RequireJS for example) or if you want to change
// the template engine used (Handebars, etc).
compileTemplate: function(rawTemplate) {
return _.template(rawTemplate);
}
});
// Renderer
// --------
// Render a template with data by passing in the template
// selector and the data to render.
Marionette.Renderer = {
// Render a template with data. The `template` parameter is
// passed to the `TemplateCache` object to retrieve the
// template function. Override this method to provide your own
// custom rendering and template handling for all of Marionette.
render: function(template, data) {
if (!template) {
throw new Marionette.Error({
name: 'TemplateNotFoundError',
message: 'Cannot render the template since its false, null or undefined.'
});
}
var templateFunc = _.isFunction(template) ? template : Marionette.TemplateCache.get(template);
return templateFunc(data);
}
};
/* jshint maxlen: 114, nonew: false */
// View
// ----
// The core view class that other Marionette views extend from.
Marionette.View = Backbone.View.extend({
isDestroyed: false,
constructor: function(options) {
_.bindAll(this, 'render');
options = Marionette._getValue(options, this);
// this exposes view options to the view initializer
// this is a backfill since backbone removed the assignment
// of this.options
// at some point however this may be removed
this.options = _.extend({}, _.result(this, 'options'), options);
this._behaviors = Marionette.Behaviors(this);
Backbone.View.apply(this, arguments);
Marionette.MonitorDOMRefresh(this);
this.on('show', this.onShowCalled);
},
// Get the template for this view
// instance. You can set a `template` attribute in the view
// definition or pass a `template: "whatever"` parameter in
// to the constructor options.
getTemplate: function() {
return this.getOption('template');
},
// Serialize a model by returning its attributes. Clones
// the attributes to allow modification.
serializeModel: function(model){
return model.toJSON.apply(model, _.rest(arguments));
},
// Mix in template helper methods. Looks for a
// `templateHelpers` attribute, which can either be an
// object literal, or a function that returns an object
// literal. All methods and attributes from this object
// are copies to the object passed in.
mixinTemplateHelpers: function(target) {
target = target || {};
var templateHelpers = this.getOption('templateHelpers');
templateHelpers = Marionette._getValue(templateHelpers, this);
return _.extend(target, templateHelpers);
},
// normalize the keys of passed hash with the views `ui` selectors.
// `{"@ui.foo": "bar"}`
normalizeUIKeys: function(hash) {
var uiBindings = _.result(this, '_uiBindings');
return Marionette.normalizeUIKeys(hash, uiBindings || _.result(this, 'ui'));
},
// normalize the values of passed hash with the views `ui` selectors.
// `{foo: "@ui.bar"}`
normalizeUIValues: function(hash) {
var ui = _.result(this, 'ui');
var uiBindings = _.result(this, '_uiBindings');
return Marionette.normalizeUIValues(hash, uiBindings || ui);
},
// Configure `triggers` to forward DOM events to view
// events. `triggers: {"click .foo": "do:foo"}`
configureTriggers: function() {
if (!this.triggers) { return; }
// Allow `triggers` to be configured as a function
var triggers = this.normalizeUIKeys(_.result(this, 'triggers'));
// Configure the triggers, prevent default
// action and stop propagation of DOM events
return _.reduce(triggers, function(events, value, key) {
events[key] = this._buildViewTrigger(value);
return events;
}, {}, this);
},
// Overriding Backbone.View's delegateEvents to handle
// the `triggers`, `modelEvents`, and `collectionEvents` configuration
delegateEvents: function(events) {
this._delegateDOMEvents(events);
this.bindEntityEvents(this.model, this.getOption('modelEvents'));
this.bindEntityEvents(this.collection, this.getOption('collectionEvents'));
_.each(this._behaviors, function(behavior) {
behavior.bindEntityEvents(this.model, behavior.getOption('modelEvents'));
behavior.bindEntityEvents(this.collection, behavior.getOption('collectionEvents'));
}, this);
return this;
},
// internal method to delegate DOM events and triggers
_delegateDOMEvents: function(eventsArg) {
var events = Marionette._getValue(eventsArg || this.events, this);
// normalize ui keys
events = this.normalizeUIKeys(events);
if(_.isUndefined(eventsArg)) {this.events = events;}
var combinedEvents = {};
// look up if this view has behavior events
var behaviorEvents = _.result(this, 'behaviorEvents') || {};
var triggers = this.configureTriggers();
var behaviorTriggers = _.result(this, 'behaviorTriggers') || {};
// behavior events will be overriden by view events and or triggers
_.extend(combinedEvents, behaviorEvents, events, triggers, behaviorTriggers);
Backbone.View.prototype.delegateEvents.call(this, combinedEvents);
},
// Overriding Backbone.View's undelegateEvents to handle unbinding
// the `triggers`, `modelEvents`, and `collectionEvents` config
undelegateEvents: function() {
Backbone.View.prototype.undelegateEvents.apply(this, arguments);
this.unbindEntityEvents(this.model, this.getOption('modelEvents'));
this.unbindEntityEvents(this.collection, this.getOption('collectionEvents'));
_.each(this._behaviors, function(behavior) {
behavior.unbindEntityEvents(this.model, behavior.getOption('modelEvents'));
behavior.unbindEntityEvents(this.collection, behavior.getOption('collectionEvents'));
}, this);
return this;
},
// Internal method, handles the `show` event.
onShowCalled: function() {},
// Internal helper method to verify whether the view hasn't been destroyed
_ensureViewIsIntact: function() {
if (this.isDestroyed) {
throw new Marionette.Error({
name: 'ViewDestroyedError',
message: 'View (cid: "' + this.cid + '") has already been destroyed and cannot be used.'
});
}
},
// Default `destroy` implementation, for removing a view from the
// DOM and unbinding it. Regions will call this method
// for you. You can specify an `onDestroy` method in your view to
// add custom code that is called after the view is destroyed.
destroy: function() {
if (this.isDestroyed) { return; }
var args = _.toArray(arguments);
this.triggerMethod.apply(this, ['before:destroy'].concat(args));
// mark as destroyed before doing the actual destroy, to
// prevent infinite loops within "destroy" event handlers
// that are trying to destroy other views
this.isDestroyed = true;
this.triggerMethod.apply(this, ['destroy'].concat(args));
// unbind UI elements
this.unbindUIElements();
// remove the view from the DOM
this.remove();
// Call destroy on each behavior after
// destroying the view.
// This unbinds event listeners
// that behaviors have registered for.
_.invoke(this._behaviors, 'destroy', args);
return this;
},
bindUIElements: function() {
this._bindUIElements();
_.invoke(this._behaviors, this._bindUIElements);
},
// This method binds the elements specified in the "ui" hash inside the view's code with
// the associated jQuery selectors.
_bindUIElements: function() {
if (!this.ui) { return; }
// store the ui hash in _uiBindings so they can be reset later
// and so re-rendering the view will be able to find the bindings
if (!this._uiBindings) {
this._uiBindings = this.ui;
}
// get the bindings result, as a function or otherwise
var bindings = _.result(this, '_uiBindings');
// empty the ui so we don't have anything to start with
this.ui = {};
// bind each of the selectors
_.each(bindings, function(selector, key) {
this.ui[key] = this.$(selector);
}, this);
},
// This method unbinds the elements specified in the "ui" hash
unbindUIElements: function() {
this._unbindUIElements();
_.invoke(this._behaviors, this._unbindUIElements);
},
_unbindUIElements: function() {
if (!this.ui || !this._uiBindings) { return; }
// delete all of the existing ui bindings
_.each(this.ui, function($el, name) {
delete this.ui[name];
}, this);
// reset the ui element to the original bindings configuration
this.ui = this._uiBindings;
delete this._uiBindings;
},
// Internal method to create an event handler for a given `triggerDef` like
// 'click:foo'
_buildViewTrigger: function(triggerDef) {
var hasOptions = _.isObject(triggerDef);
var options = _.defaults({}, (hasOptions ? triggerDef : {}), {
preventDefault: true,
stopPropagation: true
});
var eventName = hasOptions ? options.event : triggerDef;
return function(e) {
if (e) {
if (e.preventDefault && options.preventDefault) {
e.preventDefault();
}
if (e.stopPropagation && options.stopPropagation) {
e.stopPropagation();
}
}
var args = {
view: this,
model: this.model,
collection: this.collection
};
this.triggerMethod(eventName, args);
};
},
setElement: function() {
var ret = Backbone.View.prototype.setElement.apply(this, arguments);
// proxy behavior $el to the view's $el.
// This is needed because a view's $el proxy
// is not set until after setElement is called.
_.invoke(this._behaviors, 'proxyViewProperties', this);
return ret;
},
// import the `triggerMethod` to trigger events with corresponding
// methods if the method exists
triggerMethod: function() {
var triggerMethod = Marionette._triggerMethod;
var ret = triggerMethod(this, arguments);
var behaviors = this._behaviors;
// Use good ol' for as this is a very hot function
for (var i = 0, length = behaviors && behaviors.length; i < length; i++) {
triggerMethod(behaviors[i], arguments);
}
return ret;
},
// This method returns any views that are immediate
// children of this view
_getImmediateChildren: function() {
return [];
},
// Returns an array of every nested view within this view
_getNestedViews: function() {
var children = this._getImmediateChildren();
if (!children.length) { return children; }
return _.reduce(children, function(memo, view) {
if (!view._getNestedViews) { return memo; }
return memo.concat(view._getNestedViews());
}, children);
},
// Imports the "normalizeMethods" to transform hashes of
// events=>function references/names to a hash of events=>function references
normalizeMethods: Marionette.normalizeMethods,
// Proxy `getOption` to enable getting options from this or this.options by name.
getOption: Marionette.proxyGetOption,
// Proxy `bindEntityEvents` to enable binding view's events from another entity.
bindEntityEvents: Marionette.proxyBindEntityEvents,
// Proxy `unbindEntityEvents` to enable unbinding view's events from another entity.
unbindEntityEvents: Marionette.proxyUnbindEntityEvents
});
// Item View
// ---------
// A single item view implementation that contains code for rendering
// with underscore.js templates, serializing the view's model or collection,
// and calling several methods on extended views, such as `onRender`.
Marionette.ItemView = Marionette.View.extend({
// Setting up the inheritance chain which allows changes to
// Marionette.View.prototype.constructor which allows overriding
constructor: function() {
Marionette.View.apply(this, arguments);
},
// Serialize the model or collection for the view. If a model is
// found, the view's `serializeModel` is called. If a collection is found,
// each model in the collection is serialized by calling
// the view's `serializeCollection` and put into an `items` array in
// the resulting data. If both are found, defaults to the model.
// You can override the `serializeData` method in your own view definition,
// to provide custom serialization for your view's data.
serializeData: function(){
if (!this.model && !this.collection) {
return {};
}
var args = [this.model || this.collection];
if (arguments.length) {
args.push.apply(args, arguments);
}
if (this.model) {
return this.serializeModel.apply(this, args);
} else {
return {
items: this.serializeCollection.apply(this, args)
};
}
},
// Serialize a collection by serializing each of its models.
serializeCollection: function(collection){
return collection.toJSON.apply(collection, _.rest(arguments));
},
// Render the view, defaulting to underscore.js templates.
// You can override this in your view definition to provide
// a very specific rendering for your view. In general, though,
// you should override the `Marionette.Renderer` object to
// change how Marionette renders views.
render: function() {
this._ensureViewIsIntact();
this.triggerMethod('before:render', this);
this._renderTemplate();
this.bindUIElements();
this.triggerMethod('render', this);
return this;
},
// Internal method to render the template with the serialized data
// and template helpers via the `Marionette.Renderer` object.
// Throws an `UndefinedTemplateError` error if the template is
// any falsely value but literal `false`.
_renderTemplate: function() {
var template = this.getTemplate();
// Allow template-less item views
if (template === false) {
return;
}
if (!template) {
throw new Marionette.Error({
name: 'UndefinedTemplateError',
message: 'Cannot render the template since it is null or undefined.'
});
}
// Add in entity data and template helpers
var data = this.serializeData();
data = this.mixinTemplateHelpers(data);
// Render and add to el
var html = Marionette.Renderer.render(template, data, this);
this.attachElContent(html);
return this;
},
// Attaches the content of a given view.
// This method can be overridden to optimize rendering,
// or to render in a non standard way.
//
// For example, using `innerHTML` instead of `$el.html`
//
// ```js
// attachElContent: function(html) {
// this.el.innerHTML = html;
// return this;
// }
// ```
attachElContent: function(html) {
this.$el.html(html);
return this;
}
});
/* jshint maxstatements: 14 */
// Collection View
// ---------------
// A view that iterates over a Backbone.Collection
// and renders an individual child view for each model.
Marionette.CollectionView = Marionette.View.extend({
// used as the prefix for child view events
// that are forwarded through the collectionview
childViewEventPrefix: 'childview',
// constructor
// option to pass `{sort: false}` to prevent the `CollectionView` from
// maintaining the sorted order of the collection.
// This will fallback onto appending childView's to the end.
constructor: function(options){
var initOptions = options || {};
if (_.isUndefined(this.sort)){
this.sort = _.isUndefined(initOptions.sort) ? true : initOptions.sort;
}
this.once('render', this._initialEvents);
this._initChildViewStorage();
Marionette.View.apply(this, arguments);
this.initRenderBuffer();
},
// Instead of inserting elements one by one into the page,
// it's much more performant to insert elements into a document
// fragment and then insert that document fragment into the page
initRenderBuffer: function() {
this.elBuffer = document.createDocumentFragment();
this._bufferedChildren = [];
},
startBuffering: function() {
this.initRenderBuffer();
this.isBuffering = true;
},
endBuffering: function() {
this.isBuffering = false;
this._triggerBeforeShowBufferedChildren();
this.attachBuffer(this, this.elBuffer);
this._triggerShowBufferedChildren();
this.initRenderBuffer();
},
_triggerBeforeShowBufferedChildren: function() {
if (this._isShown) {
_.each(this._bufferedChildren, _.partial(this._triggerMethodOnChild, 'before:show'));
}
},
_triggerShowBufferedChildren: function() {
if (this._isShown) {
_.each(this._bufferedChildren, _.partial(this._triggerMethodOnChild, 'show'));
this._bufferedChildren = [];
}
},
// Internal method for _.each loops to call `Marionette.triggerMethodOn` on
// a child view
_triggerMethodOnChild: function(event, childView) {
Marionette.triggerMethodOn(childView, event);
},
// Configured the initial events that the collection view
// binds to.
_initialEvents: function() {
if (this.collection) {
this.listenTo(this.collection, 'add', this._onCollectionAdd);
this.listenTo(this.collection, 'remove', this._onCollectionRemove);
this.listenTo(this.collection, 'reset', this.render);
if (this.sort) {
this.listenTo(this.collection, 'sort', this._sortViews);
}
}
},
// Handle a child added to the collection
_onCollectionAdd: function(child) {
this.destroyEmptyView();
var ChildView = this.getChildView(child);
var index = this.collection.indexOf(child);
this.addChild(child, ChildView, index);
},
// get the child view by model it holds, and remove it
_onCollectionRemove: function(model) {
var view = this.children.findByModel(model);
this.removeChildView(view);
this.checkEmpty();
},
// Override from `Marionette.View` to trigger show on child views
onShowCalled: function() {
this.children.each(_.partial(this._triggerMethodOnChild, 'show'));
},
// Render children views. Override this method to
// provide your own implementation of a render function for
// the collection view.
render: function() {
this._ensureViewIsIntact();
this.triggerMethod('before:render', this);
this._renderChildren();
this.triggerMethod('render', this);
return this;
},
// Render view after sorting. Override this method to
// change how the view renders after a `sort` on the collection.
// An example of this would be to only `renderChildren` in a `CompositeView`
// rather than the full view.
resortView: function() {
this.render();
},
// Internal method. This checks for any changes in the order of the collection.
// If the index of any view doesn't match, it will render.
_sortViews: function() {
// check for any changes in sort order of views
var orderChanged = this.collection.find(function(item, index){
var view = this.children.findByModel(item);
return !view || view._index !== index;
}, this);
if (orderChanged) {
this.resortView();
}
},
// Internal reference to what index a `emptyView` is.
_emptyViewIndex: -1,
// Internal method. Separated so that CompositeView can have
// more control over events being triggered, around the rendering
// process
_renderChildren: function() {
this.destroyEmptyView();
this.destroyChildren();
if (this.isEmpty(this.collection)) {
this.showEmptyView();
} else {
this.triggerMethod('before:render:collection', this);
this.startBuffering();
this.showCollection();
this.endBuffering();
this.triggerMethod('render:collection', this);
}
},
// Internal method to loop through collection and show each child view.
showCollection: function() {
var ChildView;
this.collection.each(function(child, index) {
ChildView = this.getChildView(child);
this.addChild(child, ChildView, index);
}, this);
},
// Internal method to show an empty view in place of
// a collection of child views, when the collection is empty
showEmptyView: function() {
var EmptyView = this.getEmptyView();
if (EmptyView && !this._showingEmptyView) {
this.triggerMethod('before:render:empty');
this._showingEmptyView = true;
var model = new Backbone.Model();
this.addEmptyView(model, EmptyView);
this.triggerMethod('render:empty');
}
},
// Internal method to destroy an existing emptyView instance
// if one exists. Called when a collection view has been
// rendered empty, and then a child is added to the collection.
destroyEmptyView: function() {
if (this._showingEmptyView) {
this.triggerMethod('before:remove:empty');
this.destroyChildren();
delete this._showingEmptyView;
this.triggerMethod('remove:empty');
}
},
// Retrieve the empty view class
getEmptyView: function() {
return this.getOption('emptyView');
},
// Render and show the emptyView. Similar to addChild method
// but "child:added" events are not fired, and the event from
// emptyView are not forwarded
addEmptyView: function(child, EmptyView) {
// get the emptyViewOptions, falling back to childViewOptions
var emptyViewOptions = this.getOption('emptyViewOptions') ||
this.getOption('childViewOptions');
if (_.isFunction(emptyViewOptions)){
emptyViewOptions = emptyViewOptions.call(this, child, this._emptyViewIndex);
}
// build the empty view
var view = this.buildChildView(child, EmptyView, emptyViewOptions);
view._parent = this;
// Proxy emptyView events
this.proxyChildEvents(view);
// trigger the 'before:show' event on `view` if the collection view
// has already been shown
if (this._isShown) {
Marionette.triggerMethodOn(view, 'before:show');
}
// Store the `emptyView` like a `childView` so we can properly
// remove and/or close it later
this.children.add(view);
// Render it and show it
this.renderChildView(view, this._emptyViewIndex);
// call the 'show' method if the collection view
// has already been shown
if (this._isShown) {
Marionette.triggerMethodOn(view, 'show');
}
},
// Retrieve the `childView` class, either from `this.options.childView`
// or from the `childView` in the object definition. The "options"
// takes precedence.
// This method receives the model that will be passed to the instance
// created from this `childView`. Overriding methods may use the child
// to determine what `childView` class to return.
getChildView: function(child) {
var childView = this.getOption('childView');
if (!childView) {
throw new Marionette.Error({
name: 'NoChildViewError',
message: 'A "childView" must be specified'
});
}
return childView;
},
// Render the child's view and add it to the
// HTML for the collection view at a given index.
// This will also update the indices of later views in the collection
// in order to keep the children in sync with the collection.
addChild: function(child, ChildView, index) {
var childViewOptions = this.getOption('childViewOptions');
childViewOptions = Marionette._getValue(childViewOptions, this, [child, index]);
var view = this.buildChildView(child, ChildView, childViewOptions);
// increment indices of views after this one
this._updateIndices(view, true, index);
this._addChildView(view, index);
view._parent = this;
return view;
},
// Internal method. This decrements or increments the indices of views after the
// added/removed view to keep in sync with the collection.
_updateIndices: function(view, increment, index) {
if (!this.sort) {
return;
}
if (increment) {
// assign the index to the view
view._index = index;
}
// update the indexes of views after this one
this.children.each(function (laterView) {
if (laterView._index >= view._index) {
laterView._index += increment ? 1 : -1;
}
});
},
// Internal Method. Add the view to children and render it at
// the given index.
_addChildView: function(view, index) {
// set up the child view event forwarding
this.proxyChildEvents(view);
this.triggerMethod('before:add:child', view);
// Store the child view itself so we can properly
// remove and/or destroy it later
this.children.add(view);
this.renderChildView(view, index);
if (this._isShown && !this.isBuffering) {
Marionette.triggerMethodOn(view, 'show');
}
this.triggerMethod('add:child', view);
},
// render the child view
renderChildView: function(view, index) {
view.render();
this.attachHtml(this, view, index);
return view;
},
// Build a `childView` for a model in the collection.
buildChildView: function(child, ChildViewClass, childViewOptions) {
var options = _.extend({model: child}, childViewOptions);
return new ChildViewClass(options);
},
// Remove the child view and destroy it.
// This function also updates the indices of
// later views in the collection in order to keep
// the children in sync with the collection.
removeChildView: function(view) {
if (view) {
this.triggerMethod('before:remove:child', view);
// call 'destroy' or 'remove', depending on which is found
if (view.destroy) { view.destroy(); }
else if (view.remove) { view.remove(); }
delete view._parent;
this.stopListening(view);
this.children.remove(view);
this.triggerMethod('remove:child', view);
// decrement the index of views after this one
this._updateIndices(view, false);
}
return view;
},
// check if the collection is empty
isEmpty: function() {
return !this.collection || this.collection.length === 0;
},
// If empty, show the empty view
checkEmpty: function() {
if (this.isEmpty(this.collection)) {
this.showEmptyView();
}
},
// You might need to override this if you've overridden attachHtml
attachBuffer: function(collectionView, buffer) {
collectionView.$el.append(buffer);
},
// Append the HTML to the collection's `el`.
// Override this method to do something other
// than `.append`.
attachHtml: function(collectionView, childView, index) {
if (collectionView.isBuffering) {
// buffering happens on reset events and initial renders
// in order to reduce the number of inserts into the
// document, which are expensive.
collectionView.elBuffer.appendChild(childView.el);
collectionView._bufferedChildren.push(childView);
}
else {
// If we've already rendered the main collection, append
// the new child into the correct order if we need to. Otherwise
// append to the end.
if (!collectionView._insertBefore(childView, index)){
collectionView._insertAfter(childView);
}
}
},
// Internal method. Check whether we need to insert the view into
// the correct position.
_insertBefore: function(childView, index) {
var currentView;
var findPosition = this.sort && (index < this.children.length - 1);
if (findPosition) {
// Find the view after this one
currentView = this.children.find(function (view) {
return view._index === index + 1;
});
}
if (currentView) {
currentView.$el.before(childView.el);
return true;
}
return false;
},
// Internal method. Append a view to the end of the $el
_insertAfter: function(childView) {
this.$el.append(childView.el);
},
// Internal method to set up the `children` object for
// storing all of the child views
_initChildViewStorage: function() {
this.children = new Backbone.ChildViewContainer();
},
// Handle cleanup and other destroying needs for the collection of views
destroy: function() {
if (this.isDestroyed) { return; }
this.triggerMethod('before:destroy:collection');
this.destroyChildren();
this.triggerMethod('destroy:collection');
return Marionette.View.prototype.destroy.apply(this, arguments);
},
// Destroy the child views that this collection view
// is holding on to, if any
destroyChildren: function() {
var childViews = this.children.map(_.identity);
this.children.each(this.removeChildView, this);
this.checkEmpty();
return childViews;
},
// Set up the child view event forwarding. Uses a "childview:"
// prefix in front of all forwarded events.
proxyChildEvents: function(view) {
var prefix = this.getOption('childViewEventPrefix');
// Forward all child view events through the parent,
// prepending "childview:" to the event name
this.listenTo(view, 'all', function() {
var args = _.toArray(arguments);
var rootEvent = args[0];
var childEvents = this.normalizeMethods(_.result(this, 'childEvents'));
args[0] = prefix + ':' + rootEvent;
args.splice(1, 0, view);
// call collectionView childEvent if defined
if (typeof childEvents !== 'undefined' && _.isFunction(childEvents[rootEvent])) {
childEvents[rootEvent].apply(this, args.slice(1));
}
this.triggerMethod.apply(this, args);
}, this);
},
_getImmediateChildren: function() {
return _.values(this.children._views);
}
});
/* jshint maxstatements: 17, maxlen: 117 */
// Composite View
// --------------
// Used for rendering a branch-leaf, hierarchical structure.
// Extends directly from CollectionView and also renders an
// a child view as `modelView`, for the top leaf
Marionette.CompositeView = Marionette.CollectionView.extend({
// Setting up the inheritance chain which allows changes to
// Marionette.CollectionView.prototype.constructor which allows overriding
// option to pass '{sort: false}' to prevent the CompositeView from
// maintaining the sorted order of the collection.
// This will fallback onto appending childView's to the end.
constructor: function() {
Marionette.CollectionView.apply(this, arguments);
},
// Configured the initial events that the composite view
// binds to. Override this method to prevent the initial
// events, or to add your own initial events.
_initialEvents: function() {
// Bind only after composite view is rendered to avoid adding child views
// to nonexistent childViewContainer
if (this.collection) {
this.listenTo(this.collection, 'add', this._onCollectionAdd);
this.listenTo(this.collection, 'remove', this._onCollectionRemove);
this.listenTo(this.collection, 'reset', this._renderChildren);
if (this.sort) {
this.listenTo(this.collection, 'sort', this._sortViews);
}
}
},
// Retrieve the `childView` to be used when rendering each of
// the items in the collection. The default is to return
// `this.childView` or Marionette.CompositeView if no `childView`
// has been defined
getChildView: function(child) {
var childView = this.getOption('childView') || this.constructor;
return childView;
},
// Serialize the model for the view.
// You can override the `serializeData` method in your own view
// definition, to provide custom serialization for your view's data.
serializeData: function() {
var data = {};
if (this.model){
data = _.partial(this.serializeModel, this.model).apply(this, arguments);
}
return data;
},
// Renders the model and the collection.
render: function() {
this._ensureViewIsIntact();
this.isRendered = true;
this.resetChildViewContainer();
this.triggerMethod('before:render', this);
this._renderTemplate();
this._renderChildren();
this.triggerMethod('render', this);
return this;
},
_renderChildren: function() {
if (this.isRendered) {
Marionette.CollectionView.prototype._renderChildren.call(this);
}
},
// Render the root template that the children
// views are appended to
_renderTemplate: function() {
var data = {};
data = this.serializeData();
data = this.mixinTemplateHelpers(data);
this.triggerMethod('before:render:template');
var template = this.getTemplate();
var html = Marionette.Renderer.render(template, data, this);
this.attachElContent(html);
// the ui bindings is done here and not at the end of render since they
// will not be available until after the model is rendered, but should be
// available before the collection is rendered.
this.bindUIElements();
this.triggerMethod('render:template');
},
// Attaches the content of the root.
// This method can be overridden to optimize rendering,
// or to render in a non standard way.
//
// For example, using `innerHTML` instead of `$el.html`
//
// ```js
// attachElContent: function(html) {
// this.el.innerHTML = html;
// return this;
// }
// ```
attachElContent: function(html) {
this.$el.html(html);
return this;
},
// You might need to override this if you've overridden attachHtml
attachBuffer: function(compositeView, buffer) {
var $container = this.getChildViewContainer(compositeView);
$container.append(buffer);
},
// Internal method. Append a view to the end of the $el.
// Overidden from CollectionView to ensure view is appended to
// childViewContainer
_insertAfter: function (childView) {
var $container = this.getChildViewContainer(this, childView);
$container.append(childView.el);
},
// Internal method to ensure an `$childViewContainer` exists, for the
// `attachHtml` method to use.
getChildViewContainer: function(containerView, childView) {
if ('$childViewContainer' in containerView) {
return containerView.$childViewContainer;
}
var container;
var childViewContainer = Marionette.getOption(containerView, 'childViewContainer');
if (childViewContainer) {
var selector = Marionette._getValue(childViewContainer, containerView);
if (selector.charAt(0) === '@' && containerView.ui) {
container = containerView.ui[selector.substr(4)];
} else {
container = containerView.$(selector);
}
if (container.length <= 0) {
throw new Marionette.Error({
name: 'ChildViewContainerMissingError',
message: 'The specified "childViewContainer" was not found: ' + containerView.childViewContainer
});
}
} else {
container = containerView.$el;
}
containerView.$childViewContainer = container;
return container;
},
// Internal method to reset the `$childViewContainer` on render
resetChildViewContainer: function() {
if (this.$childViewContainer) {
delete this.$childViewContainer;
}
}
});
// Layout View
// -----------
// Used for managing application layoutViews, nested layoutViews and
// multiple regions within an application or sub-application.
//
// A specialized view class that renders an area of HTML and then
// attaches `Region` instances to the specified `regions`.
// Used for composite view management and sub-application areas.
Marionette.LayoutView = Marionette.ItemView.extend({
regionClass: Marionette.Region,
// Ensure the regions are available when the `initialize` method
// is called.
constructor: function(options) {
options = options || {};
this._firstRender = true;
this._initializeRegions(options);
Marionette.ItemView.call(this, options);
},
// LayoutView's render will use the existing region objects the
// first time it is called. Subsequent calls will destroy the
// views that the regions are showing and then reset the `el`
// for the regions to the newly rendered DOM elements.
render: function() {
this._ensureViewIsIntact();
if (this._firstRender) {
// if this is the first render, don't do anything to
// reset the regions
this._firstRender = false;
} else {
// If this is not the first render call, then we need to
// re-initialize the `el` for each region
this._reInitializeRegions();
}
return Marionette.ItemView.prototype.render.apply(this, arguments);
},
// Handle destroying regions, and then destroy the view itself.
destroy: function() {
if (this.isDestroyed) { return this; }
this.regionManager.destroy();
return Marionette.ItemView.prototype.destroy.apply(this, arguments);
},
// Add a single region, by name, to the layoutView
addRegion: function(name, definition) {
var regions = {};
regions[name] = definition;
return this._buildRegions(regions)[name];
},
// Add multiple regions as a {name: definition, name2: def2} object literal
addRegions: function(regions) {
this.regions = _.extend({}, this.regions, regions);
return this._buildRegions(regions);
},
// Remove a single region from the LayoutView, by name
removeRegion: function(name) {
delete this.regions[name];
return this.regionManager.removeRegion(name);
},
// Provides alternative access to regions
// Accepts the region name
// getRegion('main')
getRegion: function(region) {
return this.regionManager.get(region);
},
// Get all regions
getRegions: function(){
return this.regionManager.getRegions();
},
// internal method to build regions
_buildRegions: function(regions) {
var defaults = {
regionClass: this.getOption('regionClass'),
parentEl: _.partial(_.result, this, 'el')
};
return this.regionManager.addRegions(regions, defaults);
},
// Internal method to initialize the regions that have been defined in a
// `regions` attribute on this layoutView.
_initializeRegions: function(options) {
var regions;
this._initRegionManager();
regions = Marionette._getValue(this.regions, this, [options]) || {};
// Enable users to define `regions` as instance options.
var regionOptions = this.getOption.call(options, 'regions');
// enable region options to be a function
regionOptions = Marionette._getValue(regionOptions, this, [options]);
_.extend(regions, regionOptions);
// Normalize region selectors hash to allow
// a user to use the @ui. syntax.
regions = this.normalizeUIValues(regions);
this.addRegions(regions);
},
// Internal method to re-initialize all of the regions by updating the `el` that
// they point to
_reInitializeRegions: function() {
this.regionManager.invoke('reset');
},
// Enable easy overriding of the default `RegionManager`
// for customized region interactions and business specific
// view logic for better control over single regions.
getRegionManager: function() {
return new Marionette.RegionManager();
},
// Internal method to initialize the region manager
// and all regions in it
_initRegionManager: function() {
this.regionManager = this.getRegionManager();
this.regionManager._parent = this;
this.listenTo(this.regionManager, 'before:add:region', function(name) {
this.triggerMethod('before:add:region', name);
});
this.listenTo(this.regionManager, 'add:region', function(name, region) {
this[name] = region;
this.triggerMethod('add:region', name, region);
});
this.listenTo(this.regionManager, 'before:remove:region', function(name) {
this.triggerMethod('before:remove:region', name);
});
this.listenTo(this.regionManager, 'remove:region', function(name, region) {
delete this[name];
this.triggerMethod('remove:region', name, region);
});
},
_getImmediateChildren: function() {
return _.chain(this.regionManager.getRegions())
.pluck('currentView')
.compact()
.value();
}
});
// Behavior
// --------
// A Behavior is an isolated set of DOM /
// user interactions that can be mixed into any View.
// Behaviors allow you to blackbox View specific interactions
// into portable logical chunks, keeping your views simple and your code DRY.
Marionette.Behavior = Marionette.Object.extend({
constructor: function(options, view) {
// Setup reference to the view.
// this comes in handle when a behavior
// wants to directly talk up the chain
// to the view.
this.view = view;
this.defaults = _.result(this, 'defaults') || {};
this.options = _.extend({}, this.defaults, options);
Marionette.Object.apply(this, arguments);
},
// proxy behavior $ method to the view
// this is useful for doing jquery DOM lookups
// scoped to behaviors view.
$: function() {
return this.view.$.apply(this.view, arguments);
},
// Stops the behavior from listening to events.
// Overrides Object#destroy to prevent additional events from being triggered.
destroy: function() {
this.stopListening();
},
proxyViewProperties: function (view) {
this.$el = view.$el;
this.el = view.el;
}
});
/* jshint maxlen: 143 */
// Behaviors
// ---------
// Behaviors is a utility class that takes care of
// gluing your behavior instances to their given View.
// The most important part of this class is that you
// **MUST** override the class level behaviorsLookup
// method for things to work properly.
Marionette.Behaviors = (function(Marionette, _) {
// Borrow event splitter from Backbone
var delegateEventSplitter = /^(\S+)\s*(.*)$/;
function Behaviors(view, behaviors) {
if (!_.isObject(view.behaviors)) {
return {};
}
// Behaviors defined on a view can be a flat object literal
// or it can be a function that returns an object.
behaviors = Behaviors.parseBehaviors(view, behaviors || _.result(view, 'behaviors'));
// Wraps several of the view's methods
// calling the methods first on each behavior
// and then eventually calling the method on the view.
Behaviors.wrap(view, behaviors, _.keys(methods));
return behaviors;
}
var methods = {
behaviorTriggers: function(behaviorTriggers, behaviors) {
var triggerBuilder = new BehaviorTriggersBuilder(this, behaviors);
return triggerBuilder.buildBehaviorTriggers();
},
behaviorEvents: function(behaviorEvents, behaviors) {
var _behaviorsEvents = {};
var viewUI = this._uiBindings || _.result(this, 'ui');
_.each(behaviors, function(b, i) {
var _events = {};
var behaviorEvents = _.clone(_.result(b, 'events')) || {};
var behaviorUI = b._uiBindings || _.result(b, 'ui');
// Construct an internal UI hash first using
// the views UI hash and then the behaviors UI hash.
// This allows the user to use UI hash elements
// defined in the parent view as well as those
// defined in the given behavior.
var ui = _.extend({}, viewUI, behaviorUI);
// Normalize behavior events hash to allow
// a user to use the @ui. syntax.
behaviorEvents = Marionette.normalizeUIKeys(behaviorEvents, ui);
var j = 0;
_.each(behaviorEvents, function(behaviour, key) {
var match = key.match(delegateEventSplitter);
// Set event name to be namespaced using the view cid,
// the behavior index, and the behavior event index
// to generate a non colliding event namespace
// http://api.jquery.com/event.namespace/
var eventName = match[1] + '.' + [this.cid, i, j++, ' '].join(''),
selector = match[2];
var eventKey = eventName + selector;
var handler = _.isFunction(behaviour) ? behaviour : b[behaviour];
_events[eventKey] = _.bind(handler, b);
}, this);
_behaviorsEvents = _.extend(_behaviorsEvents, _events);
}, this);
return _behaviorsEvents;
}
};
_.extend(Behaviors, {
// Placeholder method to be extended by the user.
// The method should define the object that stores the behaviors.
// i.e.
//
// ```js
// Marionette.Behaviors.behaviorsLookup: function() {
// return App.Behaviors
// }
// ```
behaviorsLookup: function() {
throw new Marionette.Error({
message: 'You must define where your behaviors are stored.',
url: 'marionette.behaviors.html#behaviorslookup'
});
},
// Takes care of getting the behavior class
// given options and a key.
// If a user passes in options.behaviorClass
// default to using that. Otherwise delegate
// the lookup to the users `behaviorsLookup` implementation.
getBehaviorClass: function(options, key) {
if (options.behaviorClass) {
return options.behaviorClass;
}
// Get behavior class can be either a flat object or a method
return Marionette._getValue(Behaviors.behaviorsLookup, this, [options, key])[key];
},
// Iterate over the behaviors object, for each behavior
// instantiate it and get its grouped behaviors.
parseBehaviors: function(view, behaviors) {
return _.chain(behaviors).map(function(options, key) {
var BehaviorClass = Behaviors.getBehaviorClass(options, key);
var behavior = new BehaviorClass(options, view);
var nestedBehaviors = Behaviors.parseBehaviors(view, _.result(behavior, 'behaviors'));
return [behavior].concat(nestedBehaviors);
}).flatten().value();
},
// Wrap view internal methods so that they delegate to behaviors. For example,
// `onDestroy` should trigger destroy on all of the behaviors and then destroy itself.
// i.e.
//
// `view.delegateEvents = _.partial(methods.delegateEvents, view.delegateEvents, behaviors);`
wrap: function(view, behaviors, methodNames) {
_.each(methodNames, function(methodName) {
view[methodName] = _.partial(methods[methodName], view[methodName], behaviors);
});
}
});
// Class to build handlers for `triggers` on behaviors
// for views
function BehaviorTriggersBuilder(view, behaviors) {
this._view = view;
this._viewUI = _.result(view, 'ui');
this._behaviors = behaviors;
this._triggers = {};
}
_.extend(BehaviorTriggersBuilder.prototype, {
// Main method to build the triggers hash with event keys and handlers
buildBehaviorTriggers: function() {
_.each(this._behaviors, this._buildTriggerHandlersForBehavior, this);
return this._triggers;
},
// Internal method to build all trigger handlers for a given behavior
_buildTriggerHandlersForBehavior: function(behavior, i) {
var ui = _.extend({}, this._viewUI, _.result(behavior, 'ui'));
var triggersHash = _.clone(_.result(behavior, 'triggers')) || {};
triggersHash = Marionette.normalizeUIKeys(triggersHash, ui);
_.each(triggersHash, _.bind(this._setHandlerForBehavior, this, behavior, i));
},
// Internal method to create and assign the trigger handler for a given
// behavior
_setHandlerForBehavior: function(behavior, i, eventName, trigger) {
// Unique identifier for the `this._triggers` hash
var triggerKey = trigger.replace(/^\S+/, function(triggerName) {
return triggerName + '.' + 'behaviortriggers' + i;
});
this._triggers[triggerKey] = this._view._buildViewTrigger(eventName);
}
});
return Behaviors;
})(Marionette, _);
// App Router
// ----------
// Reduce the boilerplate code of handling route events
// and then calling a single method on another object.
// Have your routers configured to call the method on
// your object, directly.
//
// Configure an AppRouter with `appRoutes`.
//
// App routers can only take one `controller` object.
// It is recommended that you divide your controller
// objects in to smaller pieces of related functionality
// and have multiple routers / controllers, instead of
// just one giant router and controller.
//
// You can also add standard routes to an AppRouter.
Marionette.AppRouter = Backbone.Router.extend({
constructor: function(options) {
this.options = options || {};
Backbone.Router.apply(this, arguments);
var appRoutes = this.getOption('appRoutes');
var controller = this._getController();
this.processAppRoutes(controller, appRoutes);
this.on('route', this._processOnRoute, this);
},
// Similar to route method on a Backbone Router but
// method is called on the controller
appRoute: function(route, methodName) {
var controller = this._getController();
this._addAppRoute(controller, route, methodName);
},
// process the route event and trigger the onRoute
// method call, if it exists
_processOnRoute: function(routeName, routeArgs) {
// make sure an onRoute before trying to call it
if (_.isFunction(this.onRoute)) {
// find the path that matches the current route
var routePath = _.invert(this.getOption('appRoutes'))[routeName];
this.onRoute(routeName, routePath, routeArgs);
}
},
// Internal method to process the `appRoutes` for the
// router, and turn them in to routes that trigger the
// specified method on the specified `controller`.
processAppRoutes: function(controller, appRoutes) {
if (!appRoutes) { return; }
var routeNames = _.keys(appRoutes).reverse(); // Backbone requires reverted order of routes
_.each(routeNames, function(route) {
this._addAppRoute(controller, route, appRoutes[route]);
}, this);
},
_getController: function() {
return this.getOption('controller');
},
_addAppRoute: function(controller, route, methodName) {
var method = controller[methodName];
if (!method) {
throw new Marionette.Error('Method "' + methodName + '" was not found on the controller');
}
this.route(route, methodName, _.bind(method, controller));
},
// Proxy `getOption` to enable getting options from this or this.options by name.
getOption: Marionette.proxyGetOption,
triggerMethod: Marionette.triggerMethod,
bindEntityEvents: Marionette.proxyBindEntityEvents,
unbindEntityEvents: Marionette.proxyUnbindEntityEvents
});
// Application
// -----------
// Contain and manage the composite application as a whole.
// Stores and starts up `Region` objects, includes an
// event aggregator as `app.vent`
Marionette.Application = Marionette.Object.extend({
constructor: function(options) {
this._initializeRegions(options);
this._initCallbacks = new Marionette.Callbacks();
this.submodules = {};
_.extend(this, options);
this._initChannel();
Marionette.Object.call(this, options);
},
// Command execution, facilitated by Backbone.Wreqr.Commands
execute: function() {
this.commands.execute.apply(this.commands, arguments);
},
// Request/response, facilitated by Backbone.Wreqr.RequestResponse
request: function() {
return this.reqres.request.apply(this.reqres, arguments);
},
// Add an initializer that is either run at when the `start`
// method is called, or run immediately if added after `start`
// has already been called.
addInitializer: function(initializer) {
this._initCallbacks.add(initializer);
},
// kick off all of the application's processes.
// initializes all of the regions that have been added
// to the app, and runs all of the initializer functions
start: function(options) {
this.triggerMethod('before:start', options);
this._initCallbacks.run(options, this);
this.triggerMethod('start', options);
},
// Add regions to your app.
// Accepts a hash of named strings or Region objects
// addRegions({something: "#someRegion"})
// addRegions({something: Region.extend({el: "#someRegion"}) });
addRegions: function(regions) {
return this._regionManager.addRegions(regions);
},
// Empty all regions in the app, without removing them
emptyRegions: function() {
return this._regionManager.emptyRegions();
},
// Removes a region from your app, by name
// Accepts the regions name
// removeRegion('myRegion')
removeRegion: function(region) {
return this._regionManager.removeRegion(region);
},
// Provides alternative access to regions
// Accepts the region name
// getRegion('main')
getRegion: function(region) {
return this._regionManager.get(region);
},
// Get all the regions from the region manager
getRegions: function(){
return this._regionManager.getRegions();
},
// Create a module, attached to the application
module: function(moduleNames, moduleDefinition) {
// Overwrite the module class if the user specifies one
var ModuleClass = Marionette.Module.getClass(moduleDefinition);
var args = _.toArray(arguments);
args.unshift(this);
// see the Marionette.Module object for more information
return ModuleClass.create.apply(ModuleClass, args);
},
// Enable easy overriding of the default `RegionManager`
// for customized region interactions and business-specific
// view logic for better control over single regions.
getRegionManager: function() {
return new Marionette.RegionManager();
},
// Internal method to initialize the regions that have been defined in a
// `regions` attribute on the application instance
_initializeRegions: function(options) {
var regions = _.isFunction(this.regions) ? this.regions(options) : this.regions || {};
this._initRegionManager();
// Enable users to define `regions` in instance options.
var optionRegions = Marionette.getOption(options, 'regions');
// Enable region options to be a function
if (_.isFunction(optionRegions)) {
optionRegions = optionRegions.call(this, options);
}
// Overwrite current regions with those passed in options
_.extend(regions, optionRegions);
this.addRegions(regions);
return this;
},
// Internal method to set up the region manager
_initRegionManager: function() {
this._regionManager = this.getRegionManager();
this._regionManager._parent = this;
this.listenTo(this._regionManager, 'before:add:region', function() {
Marionette._triggerMethod(this, 'before:add:region', arguments);
});
this.listenTo(this._regionManager, 'add:region', function(name, region) {
this[name] = region;
Marionette._triggerMethod(this, 'add:region', arguments);
});
this.listenTo(this._regionManager, 'before:remove:region', function() {
Marionette._triggerMethod(this, 'before:remove:region', arguments);
});
this.listenTo(this._regionManager, 'remove:region', function(name) {
delete this[name];
Marionette._triggerMethod(this, 'remove:region', arguments);
});
},
// Internal method to setup the Wreqr.radio channel
_initChannel: function() {
this.channelName = _.result(this, 'channelName') || 'global';
this.channel = _.result(this, 'channel') || Backbone.Wreqr.radio.channel(this.channelName);
this.vent = _.result(this, 'vent') || this.channel.vent;
this.commands = _.result(this, 'commands') || this.channel.commands;
this.reqres = _.result(this, 'reqres') || this.channel.reqres;
}
});
/* jshint maxparams: 9 */
// Module
// ------
// A simple module system, used to create privacy and encapsulation in
// Marionette applications
Marionette.Module = function(moduleName, app, options) {
this.moduleName = moduleName;
this.options = _.extend({}, this.options, options);
// Allow for a user to overide the initialize
// for a given module instance.
this.initialize = options.initialize || this.initialize;
// Set up an internal store for sub-modules.
this.submodules = {};
this._setupInitializersAndFinalizers();
// Set an internal reference to the app
// within a module.
this.app = app;
if (_.isFunction(this.initialize)) {
this.initialize(moduleName, app, this.options);
}
};
Marionette.Module.extend = Marionette.extend;
// Extend the Module prototype with events / listenTo, so that the module
// can be used as an event aggregator or pub/sub.
_.extend(Marionette.Module.prototype, Backbone.Events, {
// By default modules start with their parents.
startWithParent: true,
// Initialize is an empty function by default. Override it with your own
// initialization logic when extending Marionette.Module.
initialize: function() {},
// Initializer for a specific module. Initializers are run when the
// module's `start` method is called.
addInitializer: function(callback) {
this._initializerCallbacks.add(callback);
},
// Finalizers are run when a module is stopped. They are used to teardown
// and finalize any variables, references, events and other code that the
// module had set up.
addFinalizer: function(callback) {
this._finalizerCallbacks.add(callback);
},
// Start the module, and run all of its initializers
start: function(options) {
// Prevent re-starting a module that is already started
if (this._isInitialized) { return; }
// start the sub-modules (depth-first hierarchy)
_.each(this.submodules, function(mod) {
// check to see if we should start the sub-module with this parent
if (mod.startWithParent) {
mod.start(options);
}
});
// run the callbacks to "start" the current module
this.triggerMethod('before:start', options);
this._initializerCallbacks.run(options, this);
this._isInitialized = true;
this.triggerMethod('start', options);
},
// Stop this module by running its finalizers and then stop all of
// the sub-modules for this module
stop: function() {
// if we are not initialized, don't bother finalizing
if (!this._isInitialized) { return; }
this._isInitialized = false;
this.triggerMethod('before:stop');
// stop the sub-modules; depth-first, to make sure the
// sub-modules are stopped / finalized before parents
_.invoke(this.submodules, 'stop');
// run the finalizers
this._finalizerCallbacks.run(undefined, this);
// reset the initializers and finalizers
this._initializerCallbacks.reset();
this._finalizerCallbacks.reset();
this.triggerMethod('stop');
},
// Configure the module with a definition function and any custom args
// that are to be passed in to the definition function
addDefinition: function(moduleDefinition, customArgs) {
this._runModuleDefinition(moduleDefinition, customArgs);
},
// Internal method: run the module definition function with the correct
// arguments
_runModuleDefinition: function(definition, customArgs) {
// If there is no definition short circut the method.
if (!definition) { return; }
// build the correct list of arguments for the module definition
var args = _.flatten([
this,
this.app,
Backbone,
Marionette,
Backbone.$, _,
customArgs
]);
definition.apply(this, args);
},
// Internal method: set up new copies of initializers and finalizers.
// Calling this method will wipe out all existing initializers and
// finalizers.
_setupInitializersAndFinalizers: function() {
this._initializerCallbacks = new Marionette.Callbacks();
this._finalizerCallbacks = new Marionette.Callbacks();
},
// import the `triggerMethod` to trigger events with corresponding
// methods if the method exists
triggerMethod: Marionette.triggerMethod
});
// Class methods to create modules
_.extend(Marionette.Module, {
// Create a module, hanging off the app parameter as the parent object.
create: function(app, moduleNames, moduleDefinition) {
var module = app;
// get the custom args passed in after the module definition and
// get rid of the module name and definition function
var customArgs = _.rest(arguments, 3);
// Split the module names and get the number of submodules.
// i.e. an example module name of `Doge.Wow.Amaze` would
// then have the potential for 3 module definitions.
moduleNames = moduleNames.split('.');
var length = moduleNames.length;
// store the module definition for the last module in the chain
var moduleDefinitions = [];
moduleDefinitions[length - 1] = moduleDefinition;
// Loop through all the parts of the module definition
_.each(moduleNames, function(moduleName, i) {
var parentModule = module;
module = this._getModule(parentModule, moduleName, app, moduleDefinition);
this._addModuleDefinition(parentModule, module, moduleDefinitions[i], customArgs);
}, this);
// Return the last module in the definition chain
return module;
},
_getModule: function(parentModule, moduleName, app, def, args) {
var options = _.extend({}, def);
var ModuleClass = this.getClass(def);
// Get an existing module of this name if we have one
var module = parentModule[moduleName];
if (!module) {
// Create a new module if we don't have one
module = new ModuleClass(moduleName, app, options);
parentModule[moduleName] = module;
// store the module on the parent
parentModule.submodules[moduleName] = module;
}
return module;
},
// ## Module Classes
//
// Module classes can be used as an alternative to the define pattern.
// The extend function of a Module is identical to the extend functions
// on other Backbone and Marionette classes.
// This allows module lifecyle events like `onStart` and `onStop` to be called directly.
getClass: function(moduleDefinition) {
var ModuleClass = Marionette.Module;
if (!moduleDefinition) {
return ModuleClass;
}
// If all of the module's functionality is defined inside its class,
// then the class can be passed in directly. `MyApp.module("Foo", FooModule)`.
if (moduleDefinition.prototype instanceof ModuleClass) {
return moduleDefinition;
}
return moduleDefinition.moduleClass || ModuleClass;
},
// Add the module definition and add a startWithParent initializer function.
// This is complicated because module definitions are heavily overloaded
// and support an anonymous function, module class, or options object
_addModuleDefinition: function(parentModule, module, def, args) {
var fn = this._getDefine(def);
var startWithParent = this._getStartWithParent(def, module);
if (fn) {
module.addDefinition(fn, args);
}
this._addStartWithParent(parentModule, module, startWithParent);
},
_getStartWithParent: function(def, module) {
var swp;
if (_.isFunction(def) && (def.prototype instanceof Marionette.Module)) {
swp = module.constructor.prototype.startWithParent;
return _.isUndefined(swp) ? true : swp;
}
if (_.isObject(def)) {
swp = def.startWithParent;
return _.isUndefined(swp) ? true : swp;
}
return true;
},
_getDefine: function(def) {
if (_.isFunction(def) && !(def.prototype instanceof Marionette.Module)) {
return def;
}
if (_.isObject(def)) {
return def.define;
}
return null;
},
_addStartWithParent: function(parentModule, module, startWithParent) {
module.startWithParent = module.startWithParent && startWithParent;
if (!module.startWithParent || !!module.startWithParentIsConfigured) {
return;
}
module.startWithParentIsConfigured = true;
parentModule.addInitializer(function(options) {
if (module.startWithParent) {
module.start(options);
}
});
}
});
return Marionette;
}));