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353 lines
9.7 KiB
VimL
353 lines
9.7 KiB
VimL
"CLASS: Opener
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"============================================================
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let s:Opener = {}
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let g:NERDTreeOpener = s:Opener
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"FUNCTION: s:Opener._bufInWindows(bnum){{{1
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"[[STOLEN FROM VTREEEXPLORER.VIM]]
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"Determine the number of windows open to this buffer number.
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"Care of Yegappan Lakshman. Thanks!
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"
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"Args:
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"bnum: the subject buffers buffer number
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function! s:Opener._bufInWindows(bnum)
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let cnt = 0
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let winnum = 1
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while 1
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let bufnum = winbufnr(winnum)
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if bufnum < 0
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break
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endif
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if bufnum ==# a:bnum
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let cnt = cnt + 1
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endif
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let winnum = winnum + 1
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endwhile
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return cnt
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endfunction
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"FUNCTION: Opener._checkToCloseTree(newtab) {{{1
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"Check the class options and global options (i.e. NERDTreeQuitOnOpen) to see
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"if the tree should be closed now.
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"
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"Args:
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"a:newtab - boolean. If set, only close the tree now if we are opening the
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"target in a new tab. This is needed because we have to close tree before we
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"leave the tab
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function! s:Opener._checkToCloseTree(newtab)
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if self._keepopen
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return
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endif
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if (a:newtab && self._where == 't') || !a:newtab
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call g:NERDTree.CloseIfQuitOnOpen()
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endif
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endfunction
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"FUNCTION: s:Opener._firstUsableWindow(){{{1
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"find the window number of the first normal window
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function! s:Opener._firstUsableWindow()
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let i = 1
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while i <= winnr("$")
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let bnum = winbufnr(i)
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if bnum != -1 && getbufvar(bnum, '&buftype') ==# ''
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\ && !getwinvar(i, '&previewwindow')
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\ && (!getbufvar(bnum, '&modified') || &hidden)
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return i
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endif
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let i += 1
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endwhile
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return -1
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endfunction
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"FUNCTION: Opener._gotoTargetWin() {{{1
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function! s:Opener._gotoTargetWin()
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if b:NERDTreeType ==# "secondary"
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if self._where == 'v'
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vsplit
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elseif self._where == 'h'
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split
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elseif self._where == 't'
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tabnew
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endif
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else
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call self._checkToCloseTree(1)
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if self._where == 'v'
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call self._newVSplit()
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elseif self._where == 'h'
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call self._newSplit()
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elseif self._where == 't'
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tabnew
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elseif self._where == 'p'
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call self._previousWindow()
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endif
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call self._checkToCloseTree(0)
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endif
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endfunction
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"FUNCTION: s:Opener._isWindowUsable(winnumber) {{{1
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"Returns 0 if opening a file from the tree in the given window requires it to
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"be split, 1 otherwise
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"
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"Args:
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"winnumber: the number of the window in question
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function! s:Opener._isWindowUsable(winnumber)
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"gotta split if theres only one window (i.e. the NERD tree)
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if winnr("$") ==# 1
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return 0
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endif
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let oldwinnr = winnr()
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call nerdtree#exec(a:winnumber . "wincmd p")
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let specialWindow = getbufvar("%", '&buftype') != '' || getwinvar('%', '&previewwindow')
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let modified = &modified
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call nerdtree#exec(oldwinnr . "wincmd p")
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"if its a special window e.g. quickfix or another explorer plugin then we
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"have to split
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if specialWindow
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return 0
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endif
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if &hidden
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return 1
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endif
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return !modified || self._bufInWindows(winbufnr(a:winnumber)) >= 2
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endfunction
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"FUNCTION: Opener.New(path, opts) {{{1
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"Args:
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"
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"a:path: The path object that is to be opened.
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"
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"a:opts:
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"
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"A dictionary containing the following keys (all optional):
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" 'where': Specifies whether the node should be opened in new split/tab or in
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" the previous window. Can be either 'v' or 'h' or 't' (for open in
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" new tab)
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" 'reuse': if a window is displaying the file then jump the cursor there. Can
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" 'all', 'currenttab' or empty to not reuse.
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" 'keepopen': dont close the tree window
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" 'stay': open the file, but keep the cursor in the tree win
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function! s:Opener.New(path, opts)
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let newObj = copy(self)
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let newObj._path = a:path
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let newObj._stay = nerdtree#has_opt(a:opts, 'stay')
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if has_key(a:opts, 'reuse')
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let newObj._reuse = a:opts['reuse']
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else
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let newObj._reuse = ''
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endif
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let newObj._keepopen = nerdtree#has_opt(a:opts, 'keepopen')
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let newObj._where = has_key(a:opts, 'where') ? a:opts['where'] : ''
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let newObj._treetype = b:NERDTreeType
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call newObj._saveCursorPos()
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return newObj
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endfunction
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"FUNCTION: Opener._newSplit() {{{1
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function! s:Opener._newSplit()
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" Save the user's settings for splitbelow and splitright
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let savesplitbelow=&splitbelow
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let savesplitright=&splitright
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" 'there' will be set to a command to move from the split window
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" back to the explorer window
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"
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" 'back' will be set to a command to move from the explorer window
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" back to the newly split window
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"
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" 'right' and 'below' will be set to the settings needed for
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" splitbelow and splitright IF the explorer is the only window.
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"
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let there= g:NERDTreeWinPos ==# "left" ? "wincmd h" : "wincmd l"
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let back = g:NERDTreeWinPos ==# "left" ? "wincmd l" : "wincmd h"
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let right= g:NERDTreeWinPos ==# "left"
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let below=0
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" Attempt to go to adjacent window
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call nerdtree#exec(back)
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let onlyOneWin = (winnr("$") ==# 1)
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" If no adjacent window, set splitright and splitbelow appropriately
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if onlyOneWin
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let &splitright=right
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let &splitbelow=below
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else
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" found adjacent window - invert split direction
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let &splitright=!right
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let &splitbelow=!below
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endif
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let splitMode = onlyOneWin ? "vertical" : ""
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" Open the new window
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try
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exec(splitMode." sp ")
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catch /^Vim\%((\a\+)\)\=:E37/
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call g:NERDTree.CursorToTreeWin()
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throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self._path.str() ." is already open and modified."
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catch /^Vim\%((\a\+)\)\=:/
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"do nothing
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endtry
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"resize the tree window if no other window was open before
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if onlyOneWin
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let size = exists("b:NERDTreeOldWindowSize") ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize
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call nerdtree#exec(there)
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exec("silent ". splitMode ." resize ". size)
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call nerdtree#exec('wincmd p')
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endif
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" Restore splitmode settings
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let &splitbelow=savesplitbelow
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let &splitright=savesplitright
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endfunction
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"FUNCTION: Opener._newVSplit() {{{1
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function! s:Opener._newVSplit()
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let winwidth = winwidth(".")
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if winnr("$")==#1
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let winwidth = g:NERDTreeWinSize
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endif
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call nerdtree#exec("wincmd p")
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vnew
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"resize the nerd tree back to the original size
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call g:NERDTree.CursorToTreeWin()
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exec("silent vertical resize ". winwidth)
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call nerdtree#exec('wincmd p')
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endfunction
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"FUNCTION: Opener.open(target) {{{1
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function! s:Opener.open(target)
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if self._path.isDirectory
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call self._openDirectory(a:target)
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else
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call self._openFile()
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endif
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endfunction
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"FUNCTION: Opener._openFile() {{{1
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function! s:Opener._openFile()
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if self._reuseWindow()
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return
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endif
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call self._gotoTargetWin()
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if self._treetype ==# "secondary"
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call self._path.edit()
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else
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call self._path.edit()
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if self._stay
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call self._restoreCursorPos()
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endif
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endif
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endfunction
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"FUNCTION: Opener._openDirectory(node) {{{1
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function! s:Opener._openDirectory(node)
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if self._treetype ==# "secondary"
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call self._gotoTargetWin()
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call g:NERDTreeCreator.CreateSecondary(a:node.path.str())
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else
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call self._gotoTargetWin()
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if empty(self._where)
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call a:node.makeRoot()
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call b:NERDTree.render()
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call a:node.putCursorHere(0, 0)
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elseif self._where == 't'
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call g:NERDTreeCreator.CreatePrimary(a:node.path.str())
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else
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call g:NERDTreeCreator.CreateSecondary(a:node.path.str())
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endif
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endif
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if self._stay
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call self._restoreCursorPos()
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endif
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endfunction
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"FUNCTION: Opener._previousWindow() {{{1
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function! s:Opener._previousWindow()
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if !self._isWindowUsable(winnr("#")) && self._firstUsableWindow() ==# -1
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call self._newSplit()
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else
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try
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if !self._isWindowUsable(winnr("#"))
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call nerdtree#exec(self._firstUsableWindow() . "wincmd w")
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else
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call nerdtree#exec('wincmd p')
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endif
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catch /^Vim\%((\a\+)\)\=:E37/
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call g:NERDTree.CursorToTreeWin()
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throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self._path.str() ." is already open and modified."
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catch /^Vim\%((\a\+)\)\=:/
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echo v:exception
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endtry
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endif
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endfunction
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"FUNCTION: Opener._restoreCursorPos(){{{1
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function! s:Opener._restoreCursorPos()
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call nerdtree#exec('normal ' . self._tabnr . 'gt')
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call nerdtree#exec(bufwinnr(self._bufnr) . 'wincmd w')
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endfunction
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"FUNCTION: Opener._reuseWindow(){{{1
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"put the cursor in the first window we find for this file
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"
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"return 1 if we were successful
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function! s:Opener._reuseWindow()
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if empty(self._reuse)
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return 0
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endif
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"check the current tab for the window
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let winnr = bufwinnr('^' . self._path.str() . '$')
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if winnr != -1
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call nerdtree#exec(winnr . "wincmd w")
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call self._checkToCloseTree(0)
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return 1
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endif
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if self._reuse == 'currenttab'
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return 0
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endif
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"check other tabs
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let tabnr = self._path.tabnr()
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if tabnr
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call self._checkToCloseTree(1)
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call nerdtree#exec('normal! ' . tabnr . 'gt')
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let winnr = bufwinnr('^' . self._path.str() . '$')
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call nerdtree#exec(winnr . "wincmd w")
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return 1
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endif
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return 0
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endfunction
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"FUNCTION: Opener._saveCursorPos(){{{1
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function! s:Opener._saveCursorPos()
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let self._bufnr = bufnr("")
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let self._tabnr = tabpagenr()
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endfunction
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" vim: set sw=4 sts=4 et fdm=marker:
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