Squashed 'vim/bundle/nerdtree/' changes from b0bb781fc..4dada8c04

4dada8c04 update version number to 5.0.0
be8f18914 remove some unneeded header comments
f486403b6 add license file
024966c7a move changelog out of the main doc, remove credits section
e4891632f update changelog
0c13ebc12 remove some old commented code
e27ab9c5c fsmenu: use nerdtree#echo* methods instead of reimplementing them
5b7085d9a fs menu: remove unused var assigns
adc11983b fs_menu: put the NERDTreeListNode* methods together
b19995b14 Merge pull request #382 from PhilRunninger/master
3fb18e739 Switch to upper case DIR /Q, in true DOS fashion
f1af61ddf Use the system('DIR /Q...') function to display file info.
c60f40137 Merge (p)roperties (for Windows) into the (l)ist menu item.
fb030bcb1 Merge pull request #1 from scrooloose/master
47c20c4b6 Merge pull request #378 from Xuyuanp/up/master
d38438209 Merge pull request #470 from egalpin/master
af13d3965 Merge pull request #488 from hiberabyss/master
caca3af21 Merge pull request #496 from evindor/master
3092ddf83 Merge pull request #502 from JESii/master
88104d26a Add ability to list file metadata...
8996ea5bb Fix MacOS detection for menu, fixes #478
34630f392 issue #147: add support to ~ expand in bookmarks
0b44415a3 Merge pull request #486 from Xuyuanp/syntax
43012a621 Merge pull request #484 from PickRelated/master
d66370a8e Made NERDTreeFlags contained in NERDTreeExecFile
8c8c79410 Added character escaping to syn match regexes
8c7534bc9 Merge pull request #482 from PickRelated/master
dc29ec2db Added global variables for changing default arrows g:NERDTreeDirArrowExpandable g:NERDTreeDirArrowCollapsable
188bd9265 Added global variables for changing default arrows
bcf3de4fd Merge pull request #471 from SchDen/patch-1
f5fd12183 Incorrect path to event.vim
37f7a6cbe Update README.markdown
86e2e40af Merge pull request #466 from toiffel/master
93c9726c6 Fixed case-sensitive sorting of tree nodes when 'ignorecase' option is on
96c07746b Merge pull request #453 from WoLpH/patch-1
013c607ba Fixed incompatibility with older Vim versions
af85499ed rename 2 sort key related vars
99fa465b5 fix syntax error
008b62f71 Merge pull request #450 from vtsang/master
6018af36b pretty up some FAQ code blocks
2c1ebc37b add an FAQ about highlighting file with certain extensions
dfe260d1d doc the path listener API
10261d60a Updated the comment
80e184df5 Refactor code to use getSortKey() and replace regular expression with simple string comparison in tree_dir_node.vim
3fb3fe347 Merge branch 'master' of https://github.com/vtsang/nerdtree
57d5bd773 Speed up sortChildren() by using sorting token This improves the sorting functions from 12 seconds to 0.66 seconds for ~4000 objects
1f2531ec3 Speed up sortChildren() by using sorting token This improves the sorting functions from 12 seconds to 0.66 seconds for ~4000 objects
a87b1bf3c Merge branch 'update_reuse_option'
5c2060149 doc NERDTreeAddPathFilter()
76dbc0c8e Merge branch 'add_path_filter_api'
da3874cf9 fix a bug when opening files in a new tab
727021221 bugfix for secondary trees occurring when the screen state is saved
64a9579c1 add a path filter API
09e1dbec1 Merge branch 'refactor_autoload'
fc4bcb480 remove UI.lolcats()... not sure what the story is there
8b189cb26 move some rendering and cursor moving functions out of autoload
b0114d202 move dumpHelp out of autoload
53d2de86e move the closeTree functions out of autoload
0d88ce946 move isTreeOpen() out of autoload
8270b6d71 move nerdtree#getTreeWinNum out of autoload
973c9906f refactor 3 more functions out of the monolithic autoload file
0e87d45e8 update readme to add an FAQ, update the FAQ style and rm the changelog
f8499462c Revert "Use different arrow characters for compatibility."
186f817f5 Revert "fix one of the old style arrows"
5cec19365 Merge pull request #411 from xdl/master
b3281cc63 fix one of the old style arrows
87b27802b allow control over whether to reuse windows in different tabs
1cbd52aa7 Merge pull request #434 from handcraftedbits/master
cd5f1685b Merge pull request #436 from devmanhinton/patch-1
321de6036 Remove NERD_tree.txt typo
f6cad7e95 Use different arrow characters for compatibility.
6dfbcd660 Return early if exception was thrown in pathForString
3b98a7fca Merge pull request #403 from gcmt/pretty-cwd
ba2604474 Truncate paths at slashes.
f8fd2ecce Merge pull request #390 from zhangoose/patch-1
a895a53f1 easier to read one of the FAQ answers
3d421b8ec use the built in fnamemodify() to make a path relative
3ce33f017 fix escaping for `:edit` when renaming files
031ab5267 Merge remote-tracking branch 'origin/master'
5d0626a00 Merge pull request #384 from gastropoda/reopen-after-rename
1c0814622 apply @mixvin's windows path fix at the top of the method instead
cd8d87fa5 Fix opening file path, in Windows
2fd0aa3ec Fix reloading renamed file
6ccf83df2 Add menu option to display file/directory properties.
5d1945228 Merge branch 'master' into up/master
8e06723c0 fix #363
a283c0e03 fix #363
4f1e6ecb0 Merge pull request #365 from ifsred/master
c4086667e Fix doc map for NERDTreeMapChangeRoot
a47c6caf8 Merge pull request #359 from Xuyuanp/up/master
8cd045d0e add refreshDirFlags method to avoid refreshing too many files
c2dd75086 move nerdtree#treeExists.* methods into the NERDTree class
fd14757c0 add proper events and make the notifier class generic
f9a933991 allow plugins to override the default mappings
aa831e242 Merge pull request #356 from alvan/patch-2
0c045d85e fix a bug from recent refactoring RE some NERDTreeCWD
2f552e116 add highlighting for flags
579d96a0f remove testing git plugin
9f351de59 Merge branch 'master' into expt_add_path_flags_and_git
1e0d1cbc8 move some more view code into the UI class
98a5d1fca Use event BufLeave instead of BufWinLeave to record screen state to avoid undefined b:NERDTree error
2f59cc208 Merge branch 'master' into expt_add_path_flags_and_git
eaa66aaf6 fix the NERDTreeFind command - broken in recent refactoring
864462200 Merge branch 'master' into expt_add_path_flags_and_git
410081a60 Merge pull request #353 from lucascaton/master
1784de15d Updating creator.vim file (this fixes #352)
7f36008e8 Merge branch 'master' of github.com:scrooloose/nerdtree
23dfc6d81 continue breaking down the epic autoload module
f982f61e8 continue breaking up the autoload/nerdtree god module
86488b1aa move ui functions out into their own autoload
04d9b2754 add `.refreshFlags()` to path/dir/file objects
3941389f1 fix a retarded bug with FlagSet.clearFlags
32cf3ee62 allow flags to be scoped to a plugin
a7428eba3 add proof of concept for path flags API and add git modified flags
3effeb5cb Merge pull request #347 from kelaban/minor-fix-to-readme
04ac39b4b Fixes README for opening vim with no files
d162c08fd comment and tweak the <LeftRelease> fix in 24561ad
2a769a726 Merge pull request #298 from buggo/master
0ee888ee1 simplify the <cr> mapping definition
0b551a8ab Merge pull request #346 from shanesmith/master
82cd4f5a9 Fix <CR> not working if active node map is special char such as <Right>
b64942a50 uncomment out some needed syntax matching code... fail
e954b2e6f trivial highlighting update for consistency
e68e12a33 fix highlighting for readonly files
b33d6daf0 remove the NERDChristmasTree option
abb93879b simplify the syntax matching code slightly
634c23ead Merge branch 'better_symlink_highlighting' into update_highlighting
9d9edd03d separate out syntax matching for Dir Arrows vs old style
9704a38a1 update symlink highlighting
55a8954c4 update the doc/quickhelp for :Bookmark
0b1166ff7 update code in readme to auto-open a tree on startup
b2d2cc184 Merge branch 'inkarkat-better-set-filetype'
4b89264df Merge branch 'better-set-filetype' of https://github.com/inkarkat/nerdtree into inkarkat-better-set-filetype
1168f5898 update the NERDTreeCascadeOpenSingleChildDir doc
0928b5b02 Merge pull request #251 from pendulm/master
8189597c0 Merge pull request #266 from staeff/patch-1
9e54c4808 Merge pull request #299 from tophsic/master
3863e6973 Merge pull request #316 from ZeroProbability/master
8b4841315 rename NERDTreeWildIgnore option and refactor the usage of it
186abb84c Merge pull request #303 from amarshall/wildignore
10ba84b1f Merge pull request #308 from igrep/patch-1
a45304832 Merge pull request #295 from DanielleSucher/create_parent_directories_as_needed
dd8fe4bf6 Merge pull request #274 from an1zhegorodov/master
e9427a9ca Merge pull request #326 from migueldvb/docs
23d2d1984 Merge pull request #331 from jinnko/add-bookmarks-sort-flag
1da289085 Merge pull request #338 from trkoch/spaces-umlauts
47a3a8410 Merge pull request #340 from netj/sort-hidden-first-option
43842e0de Option for mixing dot files when sorting
fbab099fa Support space in path when renaming
e38d8a834 Add flag to disable/enable bookmark sorting
603e6c74f Use pathogen.vim Helptags command in README file
13b4058f2 Issue 315 - Incorrect buffer deleted on file delete
ad4ebaac9 correct invalid reference to MenuController
a50c57192 Add option to respect wildignore
4f48af0cb Fix typo
24561ad59 Ugly hack to fix Error 121 when NERDTree is the active window and clicking on the command line below another window.
eacd5d72e Create nested parent directories as needed
5b51f9d1b Fix help mistake
2ebe28468 Fixed typo in NERD_tree.txt
6ef67a2d8 Add correspoding close action to cascade open single child dir
60683f1cc Fix typo Casade to Cascade
b8cab9bae Set filetype unconditionally and after defining mappings.

git-subtree-dir: vim/bundle/nerdtree
git-subtree-split: 4dada8c04fba25e788ea1836c82f9c18c1166b44
Buddy Sandidge 8 years ago
parent 2d638da353
commit f343f5dd0d

@ -0,0 +1,145 @@
5.0.0
- Refactor the code significantly:
* Break the classes out into their own files.
* Make the majority of the code OO - previously large parts were
effectively a tangle of "global" methods.
- Add an API to assign flags to nodes. This allows VCS plugins like
https://github.com/Xuyuanp/nerdtree-git-plugin to exist. Thanks to
Xuyuanp for helping design/test/build said API.
- add 'scope' argument to the key map API see :help NERDTreeAddKeyMap()
- add magic [[dir]] and [[file]] flags to NERDTreeIgnore
- add support for custom path filters. See :help NERDTreeAddPathFilter()
- add path listener API. See :help NERDTreePathListenerAPI.
- expand the fs menu functionality to list file properties (PhilRunninger,
apbarrero, JESii)
- make bookmarks work with `~` home shortcuts (hiberabyss)
- show OSX specific fsmenu options in regular vim on mac (evindor)
- make dir arrow icons configurable (PickRelated)
- optimise node sorting performance when opening large dirs (vtsang)
- make the root note render prettier by truncating it at a path slash (gcmt)
- remove NERDChristmasTree option - its always christmas now
- add "cascade" open and closing for dirs containing only another single
dir. See :help NERDTreeCascadeOpenSingleChildDir (pendulm)
Many other fixes, doc updates and contributions from:
actionshrimp
SchDen
egalpin
cperl82 - many small fixes
toiffel
WoLpH
handcraftedbits
devmanhinton
xiaodili
zhangoose
gastropoda
mixvin
alvan
lucascaton
kelaban
shanesmith
staeff
pendulm
stephenprater
franksort
agrussellknives
AndrewRadev
Twinside
4.2.0
- Add NERDTreeDirArrows option to make the UI use pretty arrow chars
instead of the old +~| chars to define the tree structure (sickill)
- shift the syntax highlighting out into its own syntax file (gnap)
- add some mac specific options to the filesystem menu - for macvim
only (andersonfreitas)
- Add NERDTreeMinimalUI option to remove some non functional parts of the
nerdtree ui (camthompson)
- tweak the behaviour of :NERDTreeFind - see :help :NERDTreeFind for the
new behaviour (benjamingeiger)
- if no name is given to :Bookmark, make it default to the name of the
target file/dir (minyoung)
- use 'file' completion when doing copying, create, and move
operations (EvanDotPro)
- lots of misc bug fixes (paddyoloughlin, sdewald, camthompson, Vitaly
Bogdanov, AndrewRadev, mathias, scottstvnsn, kml, wycats, me RAWR!)
4.1.0
features:
- NERDTreeFind to reveal the node for the current buffer in the tree,
see |NERDTreeFind|. This effectively merges the FindInNERDTree plugin (by
Doug McInnes) into the script.
- make NERDTreeQuitOnOpen apply to the t/T keymaps too. Thanks to Stefan
Ritter and Rémi Prévost.
- truncate the root node if wider than the tree window. Thanks to Victor
Gonzalez.
bugfixes:
- really fix window state restoring
- fix some win32 path escaping issues. Thanks to Stephan Baumeister, Ricky,
jfilip1024, and Chris Chambers
4.0.0
- add a new programmable menu system (see :help NERDTreeMenu).
- add new APIs to add menus/menu-items to the menu system as well as
custom key mappings to the NERD tree buffer (see :help NERDTreeAPI).
- removed the old API functions
- added a mapping to maximize/restore the size of nerd tree window, thanks
to Guillaume Duranceau for the patch. See :help NERDTree-A for details.
- fix a bug where secondary nerd trees (netrw hijacked trees) and
NERDTreeQuitOnOpen didnt play nicely, thanks to Curtis Harvey.
- fix a bug where the script ignored directories whose name ended in a dot,
thanks to Aggelos Orfanakos for the patch.
- fix a bug when using the x mapping on the tree root, thanks to Bryan
Venteicher for the patch.
- fix a bug where the cursor position/window size of the nerd tree buffer
wasnt being stored on closing the window, thanks to Richard Hart.
- fix a bug where NERDTreeMirror would mirror the wrong tree
3.1.1
- fix a bug where a non-listed no-name buffer was getting created every
time the tree windows was created, thanks to Derek Wyatt and owen1
- make <CR> behave the same as the 'o' mapping
- some helptag fixes in the doc, thanks strull
- fix a bug when using :set nohidden and opening a file where the previous
buf was modified. Thanks iElectric
- other minor fixes
3.1.0
New features:
- add mappings to open files in a vsplit, see :help NERDTree-s and :help
NERDTree-gs
- make the statusline for the nerd tree window default to something
hopefully more useful. See :help 'NERDTreeStatusline'
Bugfixes:
- make the hijack netrw functionality work when vim is started with "vim
<some dir>" (thanks to Alf Mikula for the patch).
- fix a bug where the CWD wasnt being changed for some operations even when
NERDTreeChDirMode==2 (thanks to Lucas S. Buchala)
- add -bar to all the nerd tree :commands so they can chain with other
:commands (thanks to tpope)
- fix bugs when ignorecase was set (thanks to nach)
- fix a bug with the relative path code (thanks to nach)
- fix a bug where doing a :cd would cause :NERDTreeToggle to fail (thanks nach)
3.0.1
Bugfixes:
- fix bugs with :NERDTreeToggle and :NERDTreeMirror when 'hidden
was not set
- fix a bug where :NERDTree <path> would fail if <path> was relative and
didnt start with a ./ or ../ Thanks to James Kanze.
- make the q mapping work with secondary (:e <dir> style) trees,
thanks to jamessan
- fix a bunch of small bugs with secondary trees
More insane refactoring.
3.0.0
- hijack netrw so that doing an :edit <directory> will put a NERD tree in
the window rather than a netrw browser. See :help 'NERDTreeHijackNetrw'
- allow sharing of trees across tabs, see :help :NERDTreeMirror
- remove "top" and "bottom" as valid settings for NERDTreeWinPos
- change the '<tab>' mapping to 'i'
- change the 'H' mapping to 'I'
- lots of refactoring

@ -0,0 +1,13 @@
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

@ -55,54 +55,67 @@ The following features and functionality are provided by the NERD tree:
Installation
------------
[pathogen.vim](https://github.com/tpope/vim-pathogen) is the recommended way to install nerdtree.
####[pathogen.vim](https://github.com/tpope/vim-pathogen)
cd ~/.vim/bundle
git clone https://github.com/scrooloose/nerdtree.git
Then reload vim, run `:helptags`, and check out `:help NERD_tree.txt`.
Then reload vim, run `:Helptags`, and check out `:help NERD_tree.txt`.
####[apt-vim](https://github.com/egalpin/apt-vim)
apt-vim install -y https://github.com/scrooloose/nerdtree.git
Faq
---
__Q. Can I have the nerdtree on every tab automatically?__
> Is there any support for `git` flags?
Yes, install [nerdtree-git-plugin](https://github.com/Xuyuanp/nerdtree-git-plugin).
> Can I have the nerdtree on every tab automatically?
Nope. If this is something you want then chances are you aren't using tabs and
buffers as they were intended to be used. Read this
http://stackoverflow.com/questions/102384/using-vims-tabs-like-buffers
If you are interested in this behaviour then consider [vim-nerdtree-tabs](https://github.com/jistr/vim-nerdtree-tabs)
A. Nope. If this is something you want then chances are you aren't using tabs
and buffers as they were intended to be used. Read this
http://stackoverflow.com/questions/102384/using-vims-tabs-like-buffers
> How can I open a NERDTree automatically when vim starts up?
If you are interested in this behaviour then consider [vim-nerdtree-tabs](https://github.com/jistr/vim-nerdtree-tabs)
Stick this in your vimrc: `autocmd vimenter * NERDTree`
__Q. How can I open a NERDTree automatically when vim starts up?__
> How can I open a NERDTree automatically when vim starts up if no files were specified?
A. Stick this in your vimrc: `autocmd vimenter * NERDTree`
Stick this in your vimrc
__Q. How can I open a NERDTree automatically when vim starts up if no files were specified?__
autocmd StdinReadPre * let s:std_in=1
autocmd VimEnter * if argc() == 0 && !exists("s:std_in") | NERDTree | endif
A. Stick this in your vimrc `autocmd vimenter * if !argc() | NERDTree | endif`
> How can I map a specific key or shortcut to open NERDTree?
__Q. How can I map a specific key or shortcut to open NERDTree?__
Stick this in your vimrc to open NERDTree with `Ctrl+n` (you can set whatever key you want):
A. Stick this in your vimrc to open NERDTree with `Ctrl+n` (you can set whatever key you want): `map <C-n> :NERDTreeToggle<CR>`
map <C-n> :NERDTreeToggle<CR>
__Q. How can I close vim if the only window left open is a NERDTree?__
> How can I close vim if the only window left open is a NERDTree?
A. Stick this in your vimrc:
Stick this in your vimrc:
`autocmd bufenter * if (winnr("$") == 1 && exists("b:NERDTreeType") && b:NERDTreeType == "primary") | q | endif`
autocmd bufenter * if (winnr("$") == 1 && exists("b:NERDTreeType") && b:NERDTreeType == "primary") | q | endif
> Can I have different highlighting for different file extensions?
Changelog
---------
See here: https://github.com/scrooloose/nerdtree/issues/433#issuecomment-92590696
4.2.0 (2011-12-28)
> How can I change default arrows?
* Add NERDTreeDirArrows option to make the UI use pretty arrow chars instead of the old +~| chars to define the tree structure (sickill)
* shift the syntax highlighting out into its own syntax file (gnap) * add some mac specific options to the filesystem menu - for macvim only (andersonfreitas)
* Add NERDTreeMinimalUI option to remove some non functional parts of the nerdtree ui (camthompson)
* tweak the behaviour of :NERDTreeFind - see :help :NERDTreeFind for the new behaviour (benjamingeiger)
* if no name is given to :Bookmark, make it default to the name of the target file/dir (minyoung)
* use 'file' completion when doing copying, create, and move operations (EvanDotPro)
* lots of misc bug fixes (paddyoloughlin, sdewald, camthompson, Vitaly Bogdanov, AndrewRadev, mathias, scottstvnsn, kml, wycats, me RAWR!)
Use these variables in your vimrc. Note that below are default arrow symbols
let g:NERDTreeDirArrows = 1
let g:NERDTreeDirArrowExpandable = '▸'
let g:NERDTreeDirArrowCollapsible = '▾'

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@ -0,0 +1,644 @@
if exists("g:loaded_nerdtree_ui_glue_autoload")
finish
endif
let g:loaded_nerdtree_ui_glue_autoload = 1
" FUNCTION: nerdtree#ui_glue#createDefaultBindings() {{{1
function! nerdtree#ui_glue#createDefaultBindings()
let s = '<SNR>' . s:SID() . '_'
call NERDTreeAddKeyMap({ 'key': '<MiddleRelease>', 'scope': "all", 'callback': s."handleMiddleMouse" })
call NERDTreeAddKeyMap({ 'key': '<LeftRelease>', 'scope': "all", 'callback': s."handleLeftClick" })
call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': "DirNode", 'callback': s."activateDirNode" })
call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': "FileNode", 'callback': s."activateFileNode" })
call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': "Bookmark", 'callback': s."activateBookmark" })
call NERDTreeAddKeyMap({ 'key': '<2-LeftMouse>', 'scope': "all", 'callback': s."activateAll" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "DirNode", 'callback': s."activateDirNode" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "FileNode", 'callback': s."activateFileNode" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "Bookmark", 'callback': s."activateBookmark" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "all", 'callback': s."activateAll" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenSplit, 'scope': "Node", 'callback': s."openHSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenVSplit, 'scope': "Node", 'callback': s."openVSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenSplit, 'scope': "Bookmark", 'callback': s."openHSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenVSplit, 'scope': "Bookmark", 'callback': s."openVSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreview, 'scope': "Node", 'callback': s."previewNodeCurrent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewVSplit, 'scope': "Node", 'callback': s."previewNodeVSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewSplit, 'scope': "Node", 'callback': s."previewNodeHSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreview, 'scope': "Bookmark", 'callback': s."previewNodeCurrent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewVSplit, 'scope': "Bookmark", 'callback': s."previewNodeVSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewSplit, 'scope': "Bookmark", 'callback': s."previewNodeHSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenRecursively, 'scope': "DirNode", 'callback': s."openNodeRecursively" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdir, 'scope': "all", 'callback': s."upDirCurrentRootClosed" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdirKeepOpen, 'scope': "all", 'callback': s."upDirCurrentRootOpen" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChangeRoot, 'scope': "Node", 'callback': s."chRoot" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChdir, 'scope': "Node", 'callback': s."chCwd" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapQuit, 'scope': "all", 'callback': s."closeTreeWindow" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCWD, 'scope': "all", 'callback': "nerdtree#ui_glue#chRootCwd" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapRefreshRoot, 'scope': "all", 'callback': s."refreshRoot" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapRefresh, 'scope': "Node", 'callback': s."refreshCurrent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapHelp, 'scope': "all", 'callback': s."displayHelp" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleZoom, 'scope': "all", 'callback': s."toggleZoom" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleHidden, 'scope': "all", 'callback': s."toggleShowHidden" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleFilters, 'scope': "all", 'callback': s."toggleIgnoreFilter" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleFiles, 'scope': "all", 'callback': s."toggleShowFiles" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleBookmarks, 'scope': "all", 'callback': s."toggleShowBookmarks" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCloseDir, 'scope': "Node", 'callback': s."closeCurrentDir" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCloseChildren, 'scope': "DirNode", 'callback': s."closeChildren" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapMenu, 'scope': "Node", 'callback': s."showMenu" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpParent, 'scope': "Node", 'callback': s."jumpToParent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpFirstChild, 'scope': "Node", 'callback': s."jumpToFirstChild" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpLastChild, 'scope': "Node", 'callback': s."jumpToLastChild" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpRoot, 'scope': "all", 'callback': s."jumpToRoot" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpNextSibling, 'scope': "Node", 'callback': s."jumpToNextSibling" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpPrevSibling, 'scope': "Node", 'callback': s."jumpToPrevSibling" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': "Node", 'callback': s."openInNewTab" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': "Node", 'callback': s."openInNewTabSilent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': "Bookmark", 'callback': s."openInNewTab" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': "Bookmark", 'callback': s."openInNewTabSilent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenExpl, 'scope': "DirNode", 'callback': s."openExplorer" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapDeleteBookmark, 'scope': "Bookmark", 'callback': s."deleteBookmark" })
endfunction
"SECTION: Interface bindings {{{1
"============================================================
"FUNCTION: s:activateAll() {{{1
"handle the user activating the updir line
function! s:activateAll()
if getline(".") ==# g:NERDTreeUI.UpDirLine()
return nerdtree#ui_glue#upDir(0)
endif
endfunction
"FUNCTION: s:activateDirNode() {{{1
"handle the user activating a tree node
function! s:activateDirNode(node)
call a:node.activate()
endfunction
"FUNCTION: s:activateFileNode() {{{1
"handle the user activating a tree node
function! s:activateFileNode(node)
call a:node.activate({'reuse': 'all', 'where': 'p'})
endfunction
"FUNCTION: s:activateBookmark() {{{1
"handle the user activating a bookmark
function! s:activateBookmark(bm)
call a:bm.activate(!a:bm.path.isDirectory ? {'where': 'p'} : {})
endfunction
" FUNCTION: nerdtree#ui_glue#bookmarkNode(name) {{{1
" Associate the current node with the given name
function! nerdtree#ui_glue#bookmarkNode(...)
let currentNode = g:NERDTreeFileNode.GetSelected()
if currentNode != {}
let name = a:1
if empty(name)
let name = currentNode.path.getLastPathComponent(0)
endif
try
call currentNode.bookmark(name)
call b:NERDTree.render()
catch /^NERDTree.IllegalBookmarkNameError/
call nerdtree#echo("bookmark names must not contain spaces")
endtry
else
call nerdtree#echo("select a node first")
endif
endfunction
" FUNCTION: s:chCwd(node) {{{1
function! s:chCwd(node)
try
call a:node.path.changeToDir()
catch /^NERDTree.PathChangeError/
call nerdtree#echoWarning("could not change cwd")
endtry
endfunction
" FUNCTION: s:chRoot(node) {{{1
" changes the current root to the selected one
function! s:chRoot(node)
call a:node.makeRoot()
call b:NERDTree.render()
call b:NERDTreeRoot.putCursorHere(0, 0)
endfunction
" FUNCTION: s:nerdtree#ui_glue#chRootCwd() {{{1
" changes the current root to CWD
function! nerdtree#ui_glue#chRootCwd()
try
let cwd = g:NERDTreePath.New(getcwd())
catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("current directory does not exist.")
return
endtry
if cwd.str() == g:NERDTreeFileNode.GetRootForTab().path.str()
return
endif
call s:chRoot(g:NERDTreeDirNode.New(cwd))
endfunction
" FUNCTION: nnerdtree#ui_glue#clearBookmarks(bookmarks) {{{1
function! nerdtree#ui_glue#clearBookmarks(bookmarks)
if a:bookmarks ==# ''
let currentNode = g:NERDTreeFileNode.GetSelected()
if currentNode != {}
call currentNode.clearBookmarks()
endif
else
for name in split(a:bookmarks, ' ')
let bookmark = g:NERDTreeBookmark.BookmarkFor(name)
call bookmark.delete()
endfor
endif
call b:NERDTree.render()
endfunction
" FUNCTION: s:closeChildren(node) {{{1
" closes all childnodes of the current node
function! s:closeChildren(node)
call a:node.closeChildren()
call b:NERDTree.render()
call a:node.putCursorHere(0, 0)
endfunction
" FUNCTION: s:closeCurrentDir(node) {{{1
" closes the parent dir of the current node
function! s:closeCurrentDir(node)
let parent = a:node.parent
if parent ==# {} || parent.isRoot()
call nerdtree#echo("cannot close tree root")
else
while g:NERDTreeCascadeOpenSingleChildDir && !parent.parent.isRoot()
if parent.parent.getVisibleChildCount() == 1
call parent.close()
let parent = parent.parent
else
break
endif
endwhile
call parent.close()
call b:NERDTree.render()
call parent.putCursorHere(0, 0)
endif
endfunction
" FUNCTION: s:closeTreeWindow() {{{1
" close the tree window
function! s:closeTreeWindow()
if b:NERDTreeType ==# "secondary" && b:NERDTreePreviousBuf != -1
exec "buffer " . b:NERDTreePreviousBuf
else
if winnr("$") > 1
call g:NERDTree.Close()
else
call nerdtree#echo("Cannot close last window")
endif
endif
endfunction
" FUNCTION: s:deleteBookmark(bm) {{{1
" if the cursor is on a bookmark, prompt to delete
function! s:deleteBookmark(bm)
echo "Are you sure you wish to delete the bookmark:\n\"" . a:bm.name . "\" (yN):"
if nr2char(getchar()) ==# 'y'
try
call a:bm.delete()
call b:NERDTree.render()
redraw
catch /^NERDTree/
call nerdtree#echoWarning("Could not remove bookmark")
endtry
else
call nerdtree#echo("delete aborted" )
endif
endfunction
" FUNCTION: s:displayHelp() {{{1
" toggles the help display
function! s:displayHelp()
let b:treeShowHelp = b:treeShowHelp ? 0 : 1
call b:NERDTree.render()
call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: s:findAndRevealPath() {{{1
function! s:findAndRevealPath()
try
let p = g:NERDTreePath.New(expand("%:p"))
catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("no file for the current buffer")
return
endtry
if p.isUnixHiddenPath()
let showhidden=g:NERDTreeShowHidden
let g:NERDTreeShowHidden = 1
endif
if !g:NERDTree.ExistsForTab()
try
let cwd = g:NERDTreePath.New(getcwd())
catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("current directory does not exist.")
let cwd = p.getParent()
endtry
if p.isUnder(cwd)
call g:NERDTreeCreator.CreatePrimary(cwd.str())
else
call g:NERDTreeCreator.CreatePrimary(p.getParent().str())
endif
else
if !p.isUnder(g:NERDTreeFileNode.GetRootForTab().path)
if !g:NERDTree.IsOpen()
call g:NERDTreeCreator.TogglePrimary('')
else
call g:NERDTree.CursorToTreeWin()
endif
let b:NERDTreeShowHidden = g:NERDTreeShowHidden
call s:chRoot(g:NERDTreeDirNode.New(p.getParent()))
else
if !g:NERDTree.IsOpen()
call g:NERDTreeCreator.TogglePrimary("")
endif
endif
endif
call g:NERDTree.CursorToTreeWin()
call b:NERDTreeRoot.reveal(p)
if p.isUnixHiddenFile()
let g:NERDTreeShowHidden = showhidden
endif
endfunction
"FUNCTION: s:handleLeftClick() {{{1
"Checks if the click should open the current node
function! s:handleLeftClick()
let currentNode = g:NERDTreeFileNode.GetSelected()
if currentNode != {}
"the dir arrows are multibyte chars, and vim's string functions only
"deal with single bytes - so split the line up with the hack below and
"take the line substring manually
let line = split(getline(line(".")), '\zs')
let startToCur = ""
for i in range(0,len(line)-1)
let startToCur .= line[i]
endfor
if currentNode.path.isDirectory
if startToCur =~# g:NERDTreeUI.MarkupReg() && startToCur =~# '[+~'.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.'] \?$'
call currentNode.activate()
return
endif
endif
if (g:NERDTreeMouseMode ==# 2 && currentNode.path.isDirectory) || g:NERDTreeMouseMode ==# 3
let char = strpart(startToCur, strlen(startToCur)-1, 1)
if char !~# g:NERDTreeUI.MarkupReg()
if currentNode.path.isDirectory
call currentNode.activate()
else
call currentNode.activate({'reuse': 'all', 'where': 'p'})
endif
return
endif
endif
endif
endfunction
" FUNCTION: s:handleMiddleMouse() {{{1
function! s:handleMiddleMouse()
let curNode = g:NERDTreeFileNode.GetSelected()
if curNode ==# {}
call nerdtree#echo("Put the cursor on a node first" )
return
endif
if curNode.path.isDirectory
call nerdtree#openExplorer(curNode)
else
call curNode.open({'where': 'h'})
endif
endfunction
" FUNCTION: s:jumpToChild(direction) {{{2
" Args:
" direction: 0 if going to first child, 1 if going to last
function! s:jumpToChild(currentNode, direction)
if a:currentNode.isRoot()
return nerdtree#echo("cannot jump to " . (a:direction ? "last" : "first") . " child")
end
let dirNode = a:currentNode.parent
let childNodes = dirNode.getVisibleChildren()
let targetNode = childNodes[0]
if a:direction
let targetNode = childNodes[len(childNodes) - 1]
endif
if targetNode.equals(a:currentNode)
let siblingDir = a:currentNode.parent.findOpenDirSiblingWithVisibleChildren(a:direction)
if siblingDir != {}
let indx = a:direction ? siblingDir.getVisibleChildCount()-1 : 0
let targetNode = siblingDir.getChildByIndex(indx, 1)
endif
endif
call targetNode.putCursorHere(1, 0)
call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: nerdtree#ui_glue#invokeKeyMap(key) {{{1
"this is needed since I cant figure out how to invoke dict functions from a
"key map
function! nerdtree#ui_glue#invokeKeyMap(key)
call g:NERDTreeKeyMap.Invoke(a:key)
endfunction
" FUNCTION: s:jumpToFirstChild() {{{1
" wrapper for the jump to child method
function! s:jumpToFirstChild(node)
call s:jumpToChild(a:node, 0)
endfunction
" FUNCTION: s:jumpToLastChild() {{{1
" wrapper for the jump to child method
function! s:jumpToLastChild(node)
call s:jumpToChild(a:node, 1)
endfunction
" FUNCTION: s:jumpToParent(node) {{{1
" moves the cursor to the parent of the current node
function! s:jumpToParent(node)
if !empty(a:node.parent)
call a:node.parent.putCursorHere(1, 0)
call b:NERDTree.ui.centerView()
else
call nerdtree#echo("cannot jump to parent")
endif
endfunction
" FUNCTION: s:jumpToRoot() {{{1
" moves the cursor to the root node
function! s:jumpToRoot()
call b:NERDTreeRoot.putCursorHere(1, 0)
call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: s:jumpToNextSibling(node) {{{1
function! s:jumpToNextSibling(node)
call s:jumpToSibling(a:node, 1)
endfunction
" FUNCTION: s:jumpToPrevSibling(node) {{{1
function! s:jumpToPrevSibling(node)
call s:jumpToSibling(a:node, 0)
endfunction
" FUNCTION: s:jumpToSibling(currentNode, forward) {{{2
" moves the cursor to the sibling of the current node in the given direction
"
" Args:
" forward: 1 if the cursor should move to the next sibling, 0 if it should
" move back to the previous sibling
function! s:jumpToSibling(currentNode, forward)
let sibling = a:currentNode.findSibling(a:forward)
if !empty(sibling)
call sibling.putCursorHere(1, 0)
call b:NERDTree.ui.centerView()
endif
endfunction
" FUNCTION: nerdtree#ui_glue#openBookmark(name) {{{1
" put the cursor on the given bookmark and, if its a file, open it
function! nerdtree#ui_glue#openBookmark(name)
try
let targetNode = g:NERDTreeBookmark.GetNodeForName(a:name, 0)
call targetNode.putCursorHere(0, 1)
redraw!
catch /^NERDTree.BookmarkedNodeNotFoundError/
call nerdtree#echo("note - target node is not cached")
let bookmark = g:NERDTreeBookmark.BookmarkFor(a:name)
let targetNode = g:NERDTreeFileNode.New(bookmark.path)
endtry
if targetNode.path.isDirectory
call targetNode.openExplorer()
else
call targetNode.open({'where': 'p'})
endif
endfunction
" FUNCTION: s:openHSplit(target) {{{1
function! s:openHSplit(target)
call a:target.activate({'where': 'h'})
endfunction
" FUNCTION: s:openVSplit(target) {{{1
function! s:openVSplit(target)
call a:target.activate({'where': 'v'})
endfunction
" FUNCTION: s:openExplorer(node) {{{1
function! s:openExplorer(node)
call a:node.openExplorer()
endfunction
" FUNCTION: s:openInNewTab(target) {{{1
function! s:openInNewTab(target)
call a:target.activate({'where': 't'})
endfunction
" FUNCTION: s:openInNewTabSilent(target) {{{1
function! s:openInNewTabSilent(target)
call a:target.activate({'where': 't', 'stay': 1})
endfunction
" FUNCTION: s:openNodeRecursively(node) {{{1
function! s:openNodeRecursively(node)
call nerdtree#echo("Recursively opening node. Please wait...")
call a:node.openRecursively()
call b:NERDTree.render()
redraw
call nerdtree#echo("Recursively opening node. Please wait... DONE")
endfunction
"FUNCTION: s:previewNodeCurrent(node) {{{1
function! s:previewNodeCurrent(node)
call a:node.open({'stay': 1, 'where': 'p', 'keepopen': 1})
endfunction
"FUNCTION: s:previewNodeHSplit(node) {{{1
function! s:previewNodeHSplit(node)
call a:node.open({'stay': 1, 'where': 'h', 'keepopen': 1})
endfunction
"FUNCTION: s:previewNodeVSplit(node) {{{1
function! s:previewNodeVSplit(node)
call a:node.open({'stay': 1, 'where': 'v', 'keepopen': 1})
endfunction
" FUNCTION: nerdtree#ui_glue#revealBookmark(name) {{{1
" put the cursor on the node associate with the given name
function! nerdtree#ui_glue#revealBookmark(name)
try
let targetNode = g:NERDTreeBookmark.GetNodeForName(a:name, 0)
call targetNode.putCursorHere(0, 1)
catch /^NERDTree.BookmarkNotFoundError/
call nerdtree#echo("Bookmark isnt cached under the current root")
endtry
endfunction
" FUNCTION: s:refreshRoot() {{{1
" Reloads the current root. All nodes below this will be lost and the root dir
" will be reloaded.
function! s:refreshRoot()
call nerdtree#echo("Refreshing the root node. This could take a while...")
call b:NERDTreeRoot.refresh()
call b:NERDTree.render()
redraw
call nerdtree#echo("Refreshing the root node. This could take a while... DONE")
endfunction
" FUNCTION: s:refreshCurrent(node) {{{1
" refreshes the root for the current node
function! s:refreshCurrent(node)
let node = a:node
if !node.path.isDirectory
let node = node.parent
endif
call nerdtree#echo("Refreshing node. This could take a while...")
call node.refresh()
call b:NERDTree.render()
redraw
call nerdtree#echo("Refreshing node. This could take a while... DONE")
endfunction
" FUNCTION: nerdtree#ui_glue#setupCommands() {{{1
function! nerdtree#ui_glue#setupCommands()
command! -n=? -complete=dir -bar NERDTree :call g:NERDTreeCreator.CreatePrimary('<args>')
command! -n=? -complete=dir -bar NERDTreeToggle :call g:NERDTreeCreator.TogglePrimary('<args>')
command! -n=0 -bar NERDTreeClose :call g:NERDTree.Close()
command! -n=1 -complete=customlist,nerdtree#completeBookmarks -bar NERDTreeFromBookmark call g:NERDTreeCreator.CreatePrimary('<args>')
command! -n=0 -bar NERDTreeMirror call g:NERDTreeCreator.CreateMirror()
command! -n=0 -bar NERDTreeFind call s:findAndRevealPath()
command! -n=0 -bar NERDTreeFocus call NERDTreeFocus()
command! -n=0 -bar NERDTreeCWD call NERDTreeCWD()
endfunction
" Function: s:SID() {{{1
function s:SID()
if !exists("s:sid")
let s:sid = matchstr(expand('<sfile>'), '<SNR>\zs\d\+\ze_SID$')
endif
return s:sid
endfun
" FUNCTION: s:showMenu(node) {{{1
function! s:showMenu(node)
let mc = g:NERDTreeMenuController.New(g:NERDTreeMenuItem.AllEnabled())
call mc.showMenu()
endfunction
" FUNCTION: s:toggleIgnoreFilter() {{{1
function! s:toggleIgnoreFilter()
call b:NERDTree.ui.toggleIgnoreFilter()
endfunction
" FUNCTION: s:toggleShowBookmarks() {{{1
function! s:toggleShowBookmarks()
call b:NERDTree.ui.toggleShowBookmarks()
endfunction
" FUNCTION: s:toggleShowFiles() {{{1
function! s:toggleShowFiles()
call b:NERDTree.ui.toggleShowFiles()
endfunction
" FUNCTION: s:toggleShowHidden() {{{1
" toggles the display of hidden files
function! s:toggleShowHidden()
call b:NERDTree.ui.toggleShowHidden()
endfunction
" FUNCTION: s:toggleZoom() {{{1
function! s:toggleZoom()
call b:NERDTree.ui.toggleZoom()
endfunction
"FUNCTION: nerdtree#ui_glue#upDir(keepState) {{{1
"moves the tree up a level
"
"Args:
"keepState: 1 if the current root should be left open when the tree is
"re-rendered
function! nerdtree#ui_glue#upDir(keepState)
let cwd = b:NERDTreeRoot.path.str({'format': 'UI'})
if cwd ==# "/" || cwd =~# '^[^/]..$'
call nerdtree#echo("already at top dir")
else
if !a:keepState
call b:NERDTreeRoot.close()
endif
let oldRoot = b:NERDTreeRoot
if empty(b:NERDTreeRoot.parent)
let path = b:NERDTreeRoot.path.getParent()
let newRoot = g:NERDTreeDirNode.New(path)
call newRoot.open()
call newRoot.transplantChild(b:NERDTreeRoot)
let b:NERDTreeRoot = newRoot
else
let b:NERDTreeRoot = b:NERDTreeRoot.parent
endif
if g:NERDTreeChDirMode ==# 2
call b:NERDTreeRoot.path.changeToDir()
endif
call b:NERDTree.render()
call oldRoot.putCursorHere(0, 0)
endif
endfunction
" FUNCTION: s:upDirCurrentRootOpen() {{{1
function! s:upDirCurrentRootOpen()
call nerdtree#ui_glue#upDir(1)
endfunction
" FUNCTION: s:upDirCurrentRootClosed() {{{1
function! s:upDirCurrentRootClosed()
call nerdtree#ui_glue#upDir(0)
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

@ -34,10 +34,10 @@ CONTENTS *NERDTree-contents*
4.The NERD tree API.......................|NERDTreeAPI|
4.1.Key map API.......................|NERDTreeKeymapAPI|
4.2.Menu API..........................|NERDTreeMenuAPI|
4.3.Menu API..........................|NERDTreeAddPathFilter()|
4.4.Path Listener API.................|NERDTreePathListenerAPI|
5.About...................................|NERDTreeAbout|
6.Changelog...............................|NERDTreeChangelog|
7.Credits.................................|NERDTreeCredits|
8.License.................................|NERDTreeLicense|
6.License.................................|NERDTreeLicense|
==============================================================================
1. Intro *NERDTree*
@ -109,7 +109,7 @@ The following features and functionality are provided by the NERD tree:
<
:NERDTreeFromBookmark <bookmark> *:NERDTreeFromBookmark*
Opens a fresh NERD tree with the root initialized to the dir for
<bookmark>. This only reason to use this command over :NERDTree is for
<bookmark>. The only reason to use this command over :NERDTree is for
the completion (which is for bookmarks rather than directories).
:NERDTreeToggle [<start-directory> | <bookmark>] *:NERDTreeToggle*
@ -131,7 +131,7 @@ The following features and functionality are provided by the NERD tree:
:NERDTreeFind *:NERDTreeFind*
Find the current file in the tree.
If not tree exists and the current file is under vim's CWD, then init a
If no tree exists and the current file is under vim's CWD, then init a
tree at the CWD and reveal the file. Otherwise init a tree in the current
file's directory.
@ -160,7 +160,7 @@ click bookmarks or use the |NERDTree-o| mapping to activate them. See also,
Note that the following commands are only available in the NERD tree buffer.
:Bookmark <name>
:Bookmark [<name>]
Bookmark the current node as <name>. If there is already a <name>
bookmark, it is overwritten. <name> must not contain spaces.
If <name> is not provided, it defaults to the file or directory name.
@ -358,7 +358,7 @@ Default key: O
Map option: NERDTreeMapOpenRecursively
Applies to: directories.
Recursively opens the selelected directory.
Recursively opens the selected directory.
All files and directories are cached, but if a directory would not be
displayed due to file filters (see |'NERDTreeIgnore'| |NERDTree-f|) or the
@ -462,8 +462,8 @@ Jump to the previous sibling of the selected node.
------------------------------------------------------------------------------
*NERDTree-C*
Default key: C
Map option: NERDTreeMapChdir
Applies to: directories.
Map option: NERDTreeMapChangeRoot
Applies to: files and directories.
Make the selected directory node the new tree root. If a file is selected, its
parent is used.
@ -609,17 +609,19 @@ NERD tree. These options should be set in your vimrc.
|'loaded_nerd_tree'| Turns off the script.
|'NERDChristmasTree'| Tells the NERD tree to make itself colourful
and pretty.
|'NERDTreeAutoCenter'| Controls whether the NERD tree window centers
when the cursor moves within a specified
distance to the top/bottom of the window.
|'NERDTreeAutoCenterThreshold'| Controls the sensitivity of autocentering.
|'NERDTreeCaseSensitiveSort'| Tells the NERD tree whether to be case
sensitive or not when sorting nodes.
|'NERDTreeSortHiddenFirst'| Tells the NERD tree whether to take the dot
at the beginning of the hidden file names
into account when sorting nodes.
|'NERDTreeChDirMode'| Tells the NERD tree if/when it should change
vim's current working directory.
@ -631,8 +633,13 @@ NERD tree. These options should be set in your vimrc.
|'NERDTreeIgnore'| Tells the NERD tree which files to ignore.
|'NERDTreeRespectWildIgnore'| Tells the NERD tree to respect |'wildignore'|.
|'NERDTreeBookmarksFile'| Where the bookmarks are stored.
|'NERDTreeBookmarksSort'| Whether the bookmarks list is sorted on
display.
|'NERDTreeMouseMode'| Tells the NERD tree how to handle mouse
clicks.
@ -667,8 +674,8 @@ NERD tree. These options should be set in your vimrc.
|'NERDTreeDirArrows'| Tells the NERD tree to use arrows instead of
+ ~ chars when displaying directories.
|'NERDTreeCasadeOpenSingleChildDir'|
Casade open while selected directory has only
|'NERDTreeCascadeOpenSingleChildDir'|
Cascade open while selected directory has only
one child that also is a directory.
|'NERDTreeAutoDeleteBuffer'| Tells the NERD tree to automatically remove
@ -686,15 +693,6 @@ If this plugin is making you feel homicidal, it may be a good idea to turn it
off with this line in your vimrc: >
let loaded_nerd_tree=1
<
------------------------------------------------------------------------------
*'NERDChristmasTree'*
Values: 0 or 1.
Default: 1.
If this option is set to 1 then some extra syntax highlighting elements are
added to the nerd tree to make it more colourful.
Set it to 0 for a more vanilla looking tree.
------------------------------------------------------------------------------
*'NERDTreeAutoCenter'*
@ -817,6 +815,13 @@ line: >
The file filters can be turned on and off dynamically with the |NERDTree-f|
mapping.
------------------------------------------------------------------------------
*'NERDTreeRespectWildIgnore'*
Values: 0 or 1.
Default: 0.
If set to 1, the |'wildignore'| setting is respected.
------------------------------------------------------------------------------
*'NERDTreeBookmarksFile'*
Values: a path
@ -824,6 +829,14 @@ Default: $HOME/.NERDTreeBookmarks
This is where bookmarks are saved. See |NERDTreeBookmarkCommands|.
------------------------------------------------------------------------------
*'NERDTreeBookmarksSort'*
Values: 0 or 1
Default: 1
If set to 0 then the bookmarks list is not sorted.
If set to 1 the bookmarks list is sorted.
------------------------------------------------------------------------------
*'NERDTreeMouseMode'*
Values: 1, 2 or 3.
@ -987,16 +1000,17 @@ option: >
<
------------------------------------------------------------------------------
*'NERDTreeCasadeOpenSingleChildDir'*
*'NERDTreeCascadeOpenSingleChildDir'*
Values: 0 or 1
Default: 1.
When opening dir nodes, this option tells NERDTree to recursively open dirs
that have only one child which is also a dir. NERDTree will stop when it finds
a dir that contains anything but another single dir. This option may be useful
for Java projects. Use one of the follow lines to set this option: >
let NERDTreeCasadeOpenSingleChildDir=0
let NERDTreeCasadeOpenSingleChildDir=1
a dir that contains anything but another single dir. This option also causes
the |NERDTree-x| mapping to close dirs in the same manner. This option may be
useful for Java projects. Use one of the follow lines to set this option: >
let NERDTreeCascadeOpenSingleChildDir=0
let NERDTreeCascadeOpenSingleChildDir=1
<
------------------------------------------------------------------------------
@ -1046,6 +1060,9 @@ NERDTreeAddKeyMap({options}) *NERDTreeAddKeyMap()*
"callback" - the function the new mapping will be bound to
"quickhelpText" - the text that will appear in the quickhelp (see
|NERDTree-?|)
"override" - if 1 then this new mapping will override whatever previous
mapping was defined for the key/scope combo. Useful for overriding the
default mappings.
Additionally, a "scope" argument may be supplied. This constrains the
mapping so that it is only activated if the cursor is on a certain object.
@ -1062,8 +1079,8 @@ NERDTreeAddKeyMap({options}) *NERDTreeAddKeyMap()*
call NERDTreeAddKeyMap({
\ 'key': 'foo',
\ 'callback': 'NERDTreeCDHandler',
\ 'quickhelpText': 'echo full path of current node' })
\ 'scope': 'DirNode'
\ 'quickhelpText': 'echo full path of current node',
\ 'scope': 'DirNode' })
function! NERDTreeCDHandler(dirnode)
call a:dirnode.changeToDir()
@ -1156,6 +1173,44 @@ Where selecting "a (s)ub menu" will lead to a second menu: >
When any of the 3 concrete menu items are selected the function "SomeFunction"
will be called.
------------------------------------------------------------------------------
4.3 NERDTreeAddPathFilter(callback) *NERDTreeAddPathFilter()*
Path filters are essentially a more powerful version of |NERDTreeIgnore|.
If the simple regex matching in |NERDTreeIgnore| is not enough then use
|NERDTreeAddPathFilter()| to add a callback function that paths will be
checked against when the decision to ignore them is made. Example >
call NERDTreeAddPathFilter('MyFilter')
function! MyFilter(params)
"params is a dict containing keys: 'nerdtree' and 'path' which are
"g:NERDTree and g:NERDTreePath objects
"return 1 to ignore params['path'] or 0 otherwise
endfunction
<
------------------------------------------------------------------------------
4.4 Path Listener API *NERDTreePathListenerAPI*
Use this API if you want to run a callback for events on Path objects. E.G >
call g:NERDTreePathNotifier.AddListener("init", "MyListener")
"....
function! MyListener(event)
"This function will be called whenever a Path object is created.
"a:event is an object that contains a bunch of relevant info -
"including the path in question. See lib/nerdtree/event.vim for details.
endfunction
<
Current events supported:
init ~
refresh ~
refreshFlags ~
------------------------------------------------------------------------------
NERDTreeRender() *NERDTreeRender()*
Re-renders the NERD tree buffer. Useful if you change the state of the
@ -1178,185 +1233,8 @@ The latest stable versions can be found at
The latest dev versions are on github
http://github.com/scrooloose/nerdtree
==============================================================================
6. Changelog *NERDTreeChangelog*
Next
- add 'scope' argument to the key map API
- add NERDTreeCustomIgnoreFilter hook - needs doc
- add magic [[dir]] and [[file]] flags to NERDTreeIgnore
4.2.0
- Add NERDTreeDirArrows option to make the UI use pretty arrow chars
instead of the old +~| chars to define the tree structure (sickill)
- shift the syntax highlighting out into its own syntax file (gnap)
- add some mac specific options to the filesystem menu - for macvim
only (andersonfreitas)
- Add NERDTreeMinimalUI option to remove some non functional parts of the
nerdtree ui (camthompson)
- tweak the behaviour of :NERDTreeFind - see :help :NERDTreeFind for the
new behaviour (benjamingeiger)
- if no name is given to :Bookmark, make it default to the name of the
target file/dir (minyoung)
- use 'file' completion when doing copying, create, and move
operations (EvanDotPro)
- lots of misc bug fixes (paddyoloughlin, sdewald, camthompson, Vitaly
Bogdanov, AndrewRadev, mathias, scottstvnsn, kml, wycats, me RAWR!)
4.1.0
features:
- NERDTreeFind to reveal the node for the current buffer in the tree,
see |NERDTreeFind|. This effectively merges the FindInNERDTree plugin (by
Doug McInnes) into the script.
- make NERDTreeQuitOnOpen apply to the t/T keymaps too. Thanks to Stefan
Ritter and Rémi Prévost.
- truncate the root node if wider than the tree window. Thanks to Victor
Gonzalez.
bugfixes:
- really fix window state restoring
- fix some win32 path escaping issues. Thanks to Stephan Baumeister, Ricky,
jfilip1024, and Chris Chambers
4.0.0
- add a new programmable menu system (see :help NERDTreeMenu).
- add new APIs to add menus/menu-items to the menu system as well as
custom key mappings to the NERD tree buffer (see :help NERDTreeAPI).
- removed the old API functions
- added a mapping to maximize/restore the size of nerd tree window, thanks
to Guillaume Duranceau for the patch. See :help NERDTree-A for details.
- fix a bug where secondary nerd trees (netrw hijacked trees) and
NERDTreeQuitOnOpen didnt play nicely, thanks to Curtis Harvey.
- fix a bug where the script ignored directories whose name ended in a dot,
thanks to Aggelos Orfanakos for the patch.
- fix a bug when using the x mapping on the tree root, thanks to Bryan
Venteicher for the patch.
- fix a bug where the cursor position/window size of the nerd tree buffer
wasnt being stored on closing the window, thanks to Richard Hart.
- fix a bug where NERDTreeMirror would mirror the wrong tree
3.1.1
- fix a bug where a non-listed no-name buffer was getting created every
time the tree windows was created, thanks to Derek Wyatt and owen1
- make <CR> behave the same as the 'o' mapping
- some helptag fixes in the doc, thanks strull
- fix a bug when using :set nohidden and opening a file where the previous
buf was modified. Thanks iElectric
- other minor fixes
3.1.0
New features:
- add mappings to open files in a vsplit, see :help NERDTree-s and :help
NERDTree-gs
- make the statusline for the nerd tree window default to something
hopefully more useful. See :help 'NERDTreeStatusline'
Bugfixes:
- make the hijack netrw functionality work when vim is started with "vim
<some dir>" (thanks to Alf Mikula for the patch).
- fix a bug where the CWD wasnt being changed for some operations even when
NERDTreeChDirMode==2 (thanks to Lucas S. Buchala)
- add -bar to all the nerd tree :commands so they can chain with other
:commands (thanks to tpope)
- fix bugs when ignorecase was set (thanks to nach)
- fix a bug with the relative path code (thanks to nach)
- fix a bug where doing a :cd would cause :NERDTreeToggle to fail (thanks nach)
3.0.1
Bugfixes:
- fix bugs with :NERDTreeToggle and :NERDTreeMirror when 'hidden
was not set
- fix a bug where :NERDTree <path> would fail if <path> was relative and
didnt start with a ./ or ../ Thanks to James Kanze.
- make the q mapping work with secondary (:e <dir> style) trees,
thanks to jamessan
- fix a bunch of small bugs with secondary trees
More insane refactoring.
3.0.0
- hijack netrw so that doing an :edit <directory> will put a NERD tree in
the window rather than a netrw browser. See :help 'NERDTreeHijackNetrw'
- allow sharing of trees across tabs, see :help :NERDTreeMirror
- remove "top" and "bottom" as valid settings for NERDTreeWinPos
- change the '<tab>' mapping to 'i'
- change the 'H' mapping to 'I'
- lots of refactoring
==============================================================================
7. Credits *NERDTreeCredits*
Thanks to the following people for testing, bug reports, ideas etc. Without
you I probably would have got bored of the hacking the NERD tree and
just downloaded pr0n instead.
Tim Carey-Smith (halorgium)
Vigil
Nick Brettell
Thomas Scott Urban
Terrance Cohen
Yegappan Lakshmanan
Jason Mills
Michael Geddes (frogonwheels)
Yu Jun
Michael Madsen
AOYAMA Shotaro
Zhang Weiwu
Niels Aan de Brugh
Olivier Yiptong
Zhang Shuhan
Cory Echols
Piotr Czachur
Yuan Jiang
Matan Nassau
Maxim Kim
Charlton Wang
Matt Wozniski (godlygeek)
knekk
Sean Chou
Ryan Penn
Simon Peter Nicholls
Michael Foobar
Tomasz Chomiuk
Denis Pokataev
Tim Pope (tpope)
James Kanze
James Vega (jamessan)
Frederic Chanal (nach)
Alf Mikula
Lucas S. Buchala
Curtis Harvey
Guillaume Duranceau
Richard Hart (hates)
Doug McInnes
Stefan Ritter
Rémi Prévost
Victor Gonzalez
Stephan Baumeister
Ricky
jfilip1024
Chris Chambers
Vitaly Bogdanov
Patrick O'Loughlin (paddyoloughlin)
Cam Thompson (camthompson)
Marcin Kulik (sickill)
Steve DeWald (sdewald)
Ivan Necas (iNecas)
George Ang (gnap)
Evan Coury (EvanDotPro)
Andrew Radev (AndrewRadev)
Matt Gauger (mathias)
Scott Stevenson (scottstvnsn)
Anderson Freitas (andersonfreitas)
Kamil K. Lemański (kml)
Yehuda Katz (wycats)
Min-Young Wu (minyoung)
Benjamin Geiger (benjamingeiger)
==============================================================================
8. License *NERDTreeLicense*
6. License *NERDTreeLicense*
The NERD tree is released under the wtfpl.
See http://sam.zoy.org/wtfpl/COPYING.

@ -19,7 +19,9 @@ function! s:Bookmark.AddBookmark(name, path)
endif
endfor
call add(s:Bookmark.Bookmarks(), s:Bookmark.New(a:name, a:path))
call s:Bookmark.Sort()
if g:NERDTreeBookmarksSort ==# 1
call s:Bookmark.Sort()
endif
endfunction
" FUNCTION: Bookmark.Bookmarks() {{{1
@ -85,6 +87,7 @@ function! s:Bookmark.CacheBookmarks(silent)
let name = substitute(i, '^\(.\{-}\) .*$', '\1', '')
let path = substitute(i, '^.\{-} \(.*\)$', '\1', '')
let path = fnamemodify(path, ':p')
try
let bookmark = s:Bookmark.New(name, g:NERDTreePath.New(path))
@ -101,7 +104,9 @@ function! s:Bookmark.CacheBookmarks(silent)
call nerdtree#echo(invalidBookmarksFound . " invalid bookmarks were read. See :help NERDTreeInvalidBookmarks for info.")
endif
endif
call s:Bookmark.Sort()
if g:NERDTreeBookmarksSort ==# 1
call s:Bookmark.Sort()
endif
endif
endfunction
@ -249,7 +254,7 @@ endfunction
" FUNCTION: Bookmark.str() {{{1
" Get the string that should be rendered in the view for this bookmark
function! s:Bookmark.str()
let pathStrMaxLen = winwidth(nerdtree#getTreeWinNum()) - 4 - len(self.name)
let pathStrMaxLen = winwidth(g:NERDTree.GetWinNum()) - 4 - len(self.name)
if &nu
let pathStrMaxLen = pathStrMaxLen - &numberwidth
endif
@ -271,7 +276,7 @@ function! s:Bookmark.toRoot()
let targetNode = g:NERDTreeFileNode.New(s:Bookmark.BookmarkFor(self.name).path)
endtry
call targetNode.makeRoot()
call nerdtree#renderView()
call b:NERDTree.render()
call targetNode.putCursorHere(0, 0)
endif
endfunction
@ -289,7 +294,7 @@ function! s:Bookmark.validate()
return 1
else
call s:Bookmark.CacheBookmarks(1)
call nerdtree#renderView()
call b:NERDTree.render()
call nerdtree#echo(self.name . "now points to an invalid location. See :help NERDTreeInvalidBookmarks for info.")
return 0
endif
@ -300,7 +305,7 @@ endfunction
function! s:Bookmark.Write()
let bookmarkStrings = []
for i in s:Bookmark.Bookmarks()
call add(bookmarkStrings, i.name . ' ' . i.path.str())
call add(bookmarkStrings, i.name . ' ' . fnamemodify(i.path.str(), ':~'))
endfor
"add a blank line before the invalid ones

@ -7,18 +7,18 @@ let g:NERDTreeCreator = s:Creator
"FUNCTION: s:Creator._bindMappings() {{{1
function! s:Creator._bindMappings()
"make <cr> do the same as the default 'o' mapping
exec "nnoremap <silent> <buffer> <cr> :call nerdtree#invokeKeyMap('". g:NERDTreeMapActivateNode ."')<cr>"
"make <cr> do the same as the activate node mapping
nnoremap <silent> <buffer> <cr> :call nerdtree#ui_glue#invokeKeyMap(g:NERDTreeMapActivateNode)<cr>
call g:NERDTreeKeyMap.BindAll()
command! -buffer -nargs=? Bookmark :call nerdtree#bookmarkNode('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=1 RevealBookmark :call nerdtree#revealBookmark('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=1 OpenBookmark :call nerdtree#openBookmark('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=* ClearBookmarks call nerdtree#clearBookmarks('<args>')
command! -buffer -nargs=? Bookmark :call nerdtree#ui_glue#bookmarkNode('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=1 RevealBookmark :call nerdtree#ui_glue#revealBookmark('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=1 OpenBookmark :call nerdtree#ui_glue#openBookmark('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=* ClearBookmarks call nerdtree#ui_glue#clearBookmarks('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=+ BookmarkToRoot call g:NERDTreeBookmark.ToRoot('<args>')
command! -buffer -nargs=0 ClearAllBookmarks call g:NERDTreeBookmark.ClearAll() <bar> call nerdtree#renderView()
command! -buffer -nargs=0 ReadBookmarks call g:NERDTreeBookmark.CacheBookmarks(0) <bar> call nerdtree#renderView()
command! -buffer -nargs=0 ClearAllBookmarks call g:NERDTreeBookmark.ClearAll() <bar> call b:NERDTree.render()
command! -buffer -nargs=0 ReadBookmarks call g:NERDTreeBookmark.CacheBookmarks(0) <bar> call b:NERDTree.render()
command! -buffer -nargs=0 WriteBookmarks call g:NERDTreeBookmark.Write()
endfunction
@ -43,32 +43,38 @@ endfunction
function! s:Creator.createPrimary(name)
let path = self._pathForString(a:name)
"abort if exception was thrown (bookmark/dir doesn't exist)
if empty(path)
return
endif
if path == {}
return
endif
"if instructed to, then change the vim CWD to the dir the NERDTree is
"inited in
if g:NERDTreeChDirMode != 0
call path.changeToDir()
endif
if nerdtree#treeExistsForTab()
if nerdtree#isTreeOpen()
call nerdtree#closeTree()
if g:NERDTree.ExistsForTab()
if g:NERDTree.IsOpen()
call g:NERDTree.Close()
endif
unlet t:NERDTreeBufName
endif
let newRoot = g:NERDTreeDirNode.New(path)
call newRoot.open()
call self._createTreeWin()
call self._createNERDTree(path)
let b:NERDTreeType = "primary"
let b:treeShowHelp = 0
let b:NERDTreeIgnoreEnabled = 1
let b:NERDTreeShowFiles = g:NERDTreeShowFiles
let b:NERDTreeShowHidden = g:NERDTreeShowHidden
let b:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks
let b:NERDTreeRoot = newRoot
let b:NERDTreeType = "primary"
call nerdtree#renderView()
call b:NERDTree.render()
call b:NERDTreeRoot.putCursorHere(0, 0)
call self._broadcastInitEvent()
@ -99,18 +105,26 @@ function! s:Creator.createSecondary(dir)
exec "silent edit " . self._nextBufferName()
let b:NERDTreePreviousBuf = bufnr(previousBuf)
let b:NERDTreeRoot = g:NERDTreeDirNode.New(path)
call b:NERDTreeRoot.open()
call self._createNERDTree(path)
call self._setCommonBufOptions()
let b:NERDTreeType = "secondary"
call nerdtree#renderView()
call b:NERDTree.render()
call self._broadcastInitEvent()
endfunction
" FUNCTION: s:Creator._createNERDTree(path) {{{1
function! s:Creator._createNERDTree(path)
let b:NERDTree = g:NERDTree.New(a:path)
"TODO: This is kept for compatability only since many things use
"b:NERDTreeRoot instead of the new NERDTree.root
"Remove this one day
let b:NERDTreeRoot = b:NERDTree.root
call b:NERDTree.root.open()
endfunction
" FUNCTION: s:Creator.CreateMirror() {{{1
function! s:Creator.CreateMirror()
let creator = s:Creator.New()
@ -122,12 +136,12 @@ function! s:Creator.createMirror()
"get the names off all the nerd tree buffers
let treeBufNames = []
for i in range(1, tabpagenr("$"))
let nextName = nerdtree#tabpagevar(i, 'NERDTreeBufName')
let nextName = self._tabpagevar(i, 'NERDTreeBufName')
if nextName != -1 && (!exists("t:NERDTreeBufName") || nextName != t:NERDTreeBufName)
call add(treeBufNames, nextName)
endif
endfor
let treeBufNames = nerdtree#unique(treeBufNames)
let treeBufNames = self._uniq(treeBufNames)
"map the option names (that the user will be prompted with) to the nerd
"tree buffer names
@ -158,15 +172,15 @@ function! s:Creator.createMirror()
return
endif
if nerdtree#treeExistsForTab() && nerdtree#isTreeOpen()
call nerdtree#closeTree()
if g:NERDTree.ExistsForTab() && g:NERDTree.IsOpen()
call g:NERDTree.Close()
endif
let t:NERDTreeBufName = bufferName
call self._createTreeWin()
exec 'buffer ' . bufferName
if !&hidden
call nerdtree#renderView()
call b:NERDTree.render()
endif
endfunction
@ -235,7 +249,7 @@ function! s:Creator._pathForString(str)
let path = g:NERDTreePath.New(dir)
catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("No bookmark or directory found for: " . a:str)
return
return {}
endtry
endif
if !path.isDirectory
@ -279,8 +293,8 @@ function! s:Creator._setCommonBufOptions()
let b:NERDTreeShowFiles = g:NERDTreeShowFiles
let b:NERDTreeShowHidden = g:NERDTreeShowHidden
let b:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks
setfiletype nerdtree
call self._bindMappings()
setlocal filetype=nerdtree
endfunction
"FUNCTION: s:Creator._setupStatusline() {{{1
@ -290,6 +304,24 @@ function! s:Creator._setupStatusline()
endif
endfunction
" FUNCTION: s:Creator._tabpagevar(tabnr, var) {{{1
function! s:Creator._tabpagevar(tabnr, var)
let currentTab = tabpagenr()
let old_ei = &ei
set ei=all
exec "tabnext " . a:tabnr
let v = -1
if exists('t:' . a:var)
exec 'let v = t:' . a:var
endif
exec "tabnext " . currentTab
let &ei = old_ei
return v
endfunction
"FUNCTION: s:Creator.TogglePrimary(dir) {{{1
function! s:Creator.TogglePrimary(dir)
let creator = s:Creator.New()
@ -304,19 +336,31 @@ endfunction
"dir: the full path for the root node (is only used if the NERD tree is being
"initialized.
function! s:Creator.togglePrimary(dir)
if nerdtree#treeExistsForTab()
if !nerdtree#isTreeOpen()
if g:NERDTree.ExistsForTab()
if !g:NERDTree.IsOpen()
call self._createTreeWin()
if !&hidden
call nerdtree#renderView()
call b:NERDTree.render()
endif
call nerdtree#restoreScreenState()
call b:NERDTree.ui.restoreScreenState()
else
call nerdtree#closeTree()
call g:NERDTree.Close()
endif
else
call self.createPrimary(a:dir)
endif
endfunction
" Function: s:Creator._uniq(list) {{{1
" returns a:list without duplicates
function! s:Creator._uniq(list)
let uniqlist = []
for elem in a:list
if index(uniqlist, elem) ==# -1
let uniqlist += [elem]
endif
endfor
return uniqlist
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

@ -0,0 +1,13 @@
"CLASS: Event
"============================================================
let s:Event = {}
let g:NERDTreeEvent = s:Event
function! s:Event.New(nerdtree, subject, action, params) abort
let newObj = copy(self)
let newObj.nerdtree = a:nerdtree
let newObj.subject = a:subject
let newObj.action = a:action
let newObj.params = a:params
return newObj
endfunction

@ -0,0 +1,56 @@
"CLASS: FlagSet
"============================================================
let s:FlagSet = {}
let g:NERDTreeFlagSet = s:FlagSet
"FUNCTION: FlagSet.addFlag(scope, flag) {{{1
function! s:FlagSet.addFlag(scope, flag)
let flags = self._flagsForScope(a:scope)
if index(flags, a:flag) == -1
call add(flags, a:flag)
end
endfunction
"FUNCTION: FlagSet.clearFlags(scope) {{{1
function! s:FlagSet.clearFlags(scope)
let self._flags[a:scope] = []
endfunction
"FUNCTION: FlagSet._flagsForScope(scope) {{{1
function! s:FlagSet._flagsForScope(scope)
if !has_key(self._flags, a:scope)
let self._flags[a:scope] = []
endif
return self._flags[a:scope]
endfunction
"FUNCTION: FlagSet.New() {{{1
function! s:FlagSet.New()
let newObj = copy(self)
let newObj._flags = {}
return newObj
endfunction
"FUNCTION: FlagSet.removeFlag(scope, flag) {{{1
function! s:FlagSet.removeFlag(scope, flag)
let flags = self._flagsForScope(a:scope)
let i = index(flags, a:flag)
if i >= 0
call remove(flags, i)
endif
endfunction
"FUNCTION: FlagSet.renderToString() {{{1
function! s:FlagSet.renderToString()
let flagstring = ""
for i in values(self._flags)
let flagstring .= join(i)
endfor
if len(flagstring) == 0
return ""
endif
return '[' . flagstring . ']'
endfunction

@ -44,7 +44,7 @@ function! s:KeyMap.bind()
let premap = self.key == "<LeftRelease>" ? " <LeftRelease>" : " "
exec 'nnoremap <buffer> <silent> '. self.key . premap . ':call nerdtree#invokeKeyMap("'. keymapInvokeString .'")<cr>'
exec 'nnoremap <buffer> <silent> '. self.key . premap . ':call nerdtree#ui_glue#invokeKeyMap("'. keymapInvokeString .'")<cr>'
endfunction
"FUNCTION: KeyMap.Remove(key, scope) {{{1
@ -79,6 +79,16 @@ endfunction
"If a keymap has the scope of "all" then it will be called if no other keymap
"is found for a:key and the scope.
function! s:KeyMap.Invoke(key)
"required because clicking the command window below another window still
"invokes the <LeftRelease> mapping - but changes the window cursor
"is in first
"
"TODO: remove this check when the vim bug is fixed
if !g:NERDTree.ExistsForBuf()
return {}
endif
let node = g:NERDTreeFileNode.GetSelected()
if !empty(node)
@ -124,8 +134,14 @@ endfunction
"FUNCTION: KeyMap.Create(options) {{{1
function! s:KeyMap.Create(options)
let newKeyMap = copy(self)
let opts = extend({'scope': 'all', 'quickhelpText': ''}, copy(a:options))
"dont override other mappings unless the 'override' option is given
if get(opts, 'override', 0) == 0 && !empty(s:KeyMap.FindFor(opts['key'], opts['scope']))
return
end
let newKeyMap = copy(self)
let newKeyMap.key = opts['key']
let newKeyMap.quickhelpText = opts['quickhelpText']
let newKeyMap.callback = opts['callback']

@ -90,7 +90,7 @@ endfunction
"callback
function! s:MenuItem.execute()
if len(self.children)
let mc = s:MenuController.New(self.children)
let mc = g:NERDTreeMenuController.New(self.children)
call mc.showMenu()
else
if self.callback != -1

@ -0,0 +1,137 @@
"CLASS: NERDTree
"============================================================
let s:NERDTree = {}
let g:NERDTree = s:NERDTree
"FUNCTION: s:NERDTree.AddPathFilter() {{{1
function! s:NERDTree.AddPathFilter(callback)
call add(s:NERDTree.PathFilters(), a:callback)
endfunction
"FUNCTION: s:NERDTree.Close() {{{1
"Closes the primary NERD tree window for this tab
function! s:NERDTree.Close()
if !s:NERDTree.IsOpen()
return
endif
if winnr("$") != 1
if winnr() == s:NERDTree.GetWinNum()
call nerdtree#exec("wincmd p")
let bufnr = bufnr("")
call nerdtree#exec("wincmd p")
else
let bufnr = bufnr("")
endif
call nerdtree#exec(s:NERDTree.GetWinNum() . " wincmd w")
close
call nerdtree#exec(bufwinnr(bufnr) . " wincmd w")
else
close
endif
endfunction
"FUNCTION: s:NERDTree.CloseIfQuitOnOpen() {{{1
"Closes the NERD tree window if the close on open option is set
function! s:NERDTree.CloseIfQuitOnOpen()
if g:NERDTreeQuitOnOpen && s:NERDTree.IsOpen()
call s:NERDTree.Close()
endif
endfunction
"FUNCTION: s:NERDTree.CursorToBookmarkTable(){{{1
"Places the cursor at the top of the bookmarks table
function! s:NERDTree.CursorToBookmarkTable()
if !b:NERDTreeShowBookmarks
throw "NERDTree.IllegalOperationError: cant find bookmark table, bookmarks arent active"
endif
if g:NERDTreeMinimalUI
return cursor(1, 2)
endif
let rootNodeLine = b:NERDTree.ui.getRootLineNum()
let line = 1
while getline(line) !~# '^>-\+Bookmarks-\+$'
let line = line + 1
if line >= rootNodeLine
throw "NERDTree.BookmarkTableNotFoundError: didnt find the bookmarks table"
endif
endwhile
call cursor(line, 2)
endfunction
"FUNCTION: s:NERDTree.CursorToTreeWin(){{{1
"Places the cursor in the nerd tree window
function! s:NERDTree.CursorToTreeWin()
call g:NERDTree.MustBeOpen()
call nerdtree#exec(g:NERDTree.GetWinNum() . "wincmd w")
endfunction
" Function: s:NERDTree.ExistsForBuffer() {{{1
" Returns 1 if a nerd tree root exists in the current buffer
function! s:NERDTree.ExistsForBuf()
return exists("b:NERDTreeRoot")
endfunction
" Function: s:NERDTree.ExistsForTab() {{{1
" Returns 1 if a nerd tree root exists in the current tab
function! s:NERDTree.ExistsForTab()
return exists("t:NERDTreeBufName")
endfunction
function! s:NERDTree.ForCurrentBuf()
if s:NERDTree.ExistsForBuf()
return b:NERDTree
else
return {}
endif
endfunction
"FUNCTION: s:NERDTree.GetWinNum() {{{1
"gets the nerd tree window number for this tab
function! s:NERDTree.GetWinNum()
if exists("t:NERDTreeBufName")
return bufwinnr(t:NERDTreeBufName)
else
return -1
endif
endfunction
"FUNCTION: s:NERDTree.IsOpen() {{{1
function! s:NERDTree.IsOpen()
return s:NERDTree.GetWinNum() != -1
endfunction
"FUNCTION: s:NERDTree.MustBeOpen() {{{1
function! s:NERDTree.MustBeOpen()
if !s:NERDTree.IsOpen()
throw "NERDTree.TreeNotOpen"
endif
endfunction
"FUNCTION: s:NERDTree.New() {{{1
function! s:NERDTree.New(path)
let newObj = copy(self)
let newObj.ui = g:NERDTreeUI.New(newObj)
let newObj.root = g:NERDTreeDirNode.New(a:path)
return newObj
endfunction
"FUNCTION: s:NERDTree.PathFilters() {{{1
function! s:NERDTree.PathFilters()
if !exists('s:NERDTree._PathFilters')
let s:NERDTree._PathFilters = []
endif
return s:NERDTree._PathFilters
endfunction
"FUNCTION: s:NERDTree.render() {{{1
"A convenience function - since this is called often
function! s:NERDTree.render()
call self.ui.render()
endfunction

@ -0,0 +1,35 @@
"CLASS: Notifier
"============================================================
let s:Notifier = {}
function! s:Notifier.AddListener(event, funcname)
let listeners = s:Notifier.GetListenersForEvent(a:event)
if listeners == []
let listenersMap = s:Notifier.GetListenersMap()
let listenersMap[a:event] = listeners
endif
call add(listeners, a:funcname)
endfunction
function! s:Notifier.NotifyListeners(event, path, params)
let event = g:NERDTreeEvent.New(b:NERDTree, a:path, a:event, a:params)
for listener in s:Notifier.GetListenersForEvent(a:event)
call {listener}(event)
endfor
endfunction
function! s:Notifier.GetListenersMap()
if !exists("s:refreshListenersMap")
let s:refreshListenersMap = {}
endif
return s:refreshListenersMap
endfunction
function! s:Notifier.GetListenersForEvent(name)
let listenersMap = s:Notifier.GetListenersMap()
return get(listenersMap, a:name, [])
endfunction
let g:NERDTreePathNotifier = deepcopy(s:Notifier)

@ -3,6 +3,29 @@
let s:Opener = {}
let g:NERDTreeOpener = s:Opener
"FUNCTION: s:Opener._bufInWindows(bnum){{{1
"[[STOLEN FROM VTREEEXPLORER.VIM]]
"Determine the number of windows open to this buffer number.
"Care of Yegappan Lakshman. Thanks!
"
"Args:
"bnum: the subject buffers buffer number
function! s:Opener._bufInWindows(bnum)
let cnt = 0
let winnum = 1
while 1
let bufnum = winbufnr(winnum)
if bufnum < 0
break
endif
if bufnum ==# a:bnum
let cnt = cnt + 1
endif
let winnum = winnum + 1
endwhile
return cnt
endfunction
"FUNCTION: Opener._checkToCloseTree(newtab) {{{1
"Check the class options and global options (i.e. NERDTreeQuitOnOpen) to see
"if the tree should be closed now.
@ -17,10 +40,28 @@ function! s:Opener._checkToCloseTree(newtab)
endif
if (a:newtab && self._where == 't') || !a:newtab
call nerdtree#closeTreeIfQuitOnOpen()
call g:NERDTree.CloseIfQuitOnOpen()
endif
endfunction
"FUNCTION: s:Opener._firstUsableWindow(){{{1
"find the window number of the first normal window
function! s:Opener._firstUsableWindow()
let i = 1
while i <= winnr("$")
let bnum = winbufnr(i)
if bnum != -1 && getbufvar(bnum, '&buftype') ==# ''
\ && !getwinvar(i, '&previewwindow')
\ && (!getbufvar(bnum, '&modified') || &hidden)
return i
endif
let i += 1
endwhile
return -1
endfunction
"FUNCTION: Opener._gotoTargetWin() {{{1
function! s:Opener._gotoTargetWin()
if b:NERDTreeType ==# "secondary"
@ -48,6 +89,37 @@ function! s:Opener._gotoTargetWin()
endif
endfunction
"FUNCTION: s:Opener._isWindowUsable(winnumber) {{{1
"Returns 0 if opening a file from the tree in the given window requires it to
"be split, 1 otherwise
"
"Args:
"winnumber: the number of the window in question
function! s:Opener._isWindowUsable(winnumber)
"gotta split if theres only one window (i.e. the NERD tree)
if winnr("$") ==# 1
return 0
endif
let oldwinnr = winnr()
call nerdtree#exec(a:winnumber . "wincmd p")
let specialWindow = getbufvar("%", '&buftype') != '' || getwinvar('%', '&previewwindow')
let modified = &modified
call nerdtree#exec(oldwinnr . "wincmd p")
"if its a special window e.g. quickfix or another explorer plugin then we
"have to split
if specialWindow
return 0
endif
if &hidden
return 1
endif
return !modified || self._bufInWindows(winbufnr(a:winnumber)) >= 2
endfunction
"FUNCTION: Opener.New(path, opts) {{{1
"Args:
"
@ -59,7 +131,8 @@ endfunction
" 'where': Specifies whether the node should be opened in new split/tab or in
" the previous window. Can be either 'v' or 'h' or 't' (for open in
" new tab)
" 'reuse': if a window is displaying the file then jump the cursor there
" 'reuse': if a window is displaying the file then jump the cursor there. Can
" 'all', 'currenttab' or empty to not reuse.
" 'keepopen': dont close the tree window
" 'stay': open the file, but keep the cursor in the tree win
function! s:Opener.New(path, opts)
@ -67,7 +140,13 @@ function! s:Opener.New(path, opts)
let newObj._path = a:path
let newObj._stay = nerdtree#has_opt(a:opts, 'stay')
let newObj._reuse = nerdtree#has_opt(a:opts, 'reuse')
if has_key(a:opts, 'reuse')
let newObj._reuse = a:opts['reuse']
else
let newObj._reuse = ''
endif
let newObj._keepopen = nerdtree#has_opt(a:opts, 'keepopen')
let newObj._where = has_key(a:opts, 'where') ? a:opts['where'] : ''
let newObj._treetype = b:NERDTreeType
@ -117,7 +196,7 @@ function! s:Opener._newSplit()
try
exec(splitMode." sp ")
catch /^Vim\%((\a\+)\)\=:E37/
call nerdtree#putCursorInTreeWin()
call g:NERDTree.CursorToTreeWin()
throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self._path.str() ." is already open and modified."
catch /^Vim\%((\a\+)\)\=:/
"do nothing
@ -147,7 +226,7 @@ function! s:Opener._newVSplit()
vnew
"resize the nerd tree back to the original size
call nerdtree#putCursorInTreeWin()
call g:NERDTree.CursorToTreeWin()
exec("silent vertical resize ". winwidth)
call nerdtree#exec('wincmd p')
endfunction
@ -163,7 +242,7 @@ endfunction
"FUNCTION: Opener._openFile() {{{1
function! s:Opener._openFile()
if self._reuse && self._reuseWindow()
if self._reuseWindow()
return
endif
@ -190,7 +269,7 @@ function! s:Opener._openDirectory(node)
call self._gotoTargetWin()
if empty(self._where)
call a:node.makeRoot()
call nerdtree#renderView()
call b:NERDTree.render()
call a:node.putCursorHere(0, 0)
elseif self._where == 't'
call g:NERDTreeCreator.CreatePrimary(a:node.path.str())
@ -206,17 +285,17 @@ endfunction
"FUNCTION: Opener._previousWindow() {{{1
function! s:Opener._previousWindow()
if !nerdtree#isWindowUsable(winnr("#")) && nerdtree#firstUsableWindow() ==# -1
if !self._isWindowUsable(winnr("#")) && self._firstUsableWindow() ==# -1
call self._newSplit()
else
try
if !nerdtree#isWindowUsable(winnr("#"))
call nerdtree#exec(nerdtree#firstUsableWindow() . "wincmd w")
if !self._isWindowUsable(winnr("#"))
call nerdtree#exec(self._firstUsableWindow() . "wincmd w")
else
call nerdtree#exec('wincmd p')
endif
catch /^Vim\%((\a\+)\)\=:E37/
call nerdtree#putCursorInTreeWin()
call g:NERDTree.CursorToTreeWin()
throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self._path.str() ." is already open and modified."
catch /^Vim\%((\a\+)\)\=:/
echo v:exception
@ -235,23 +314,32 @@ endfunction
"
"return 1 if we were successful
function! s:Opener._reuseWindow()
if empty(self._reuse)
return 0
endif
"check the current tab for the window
let winnr = bufwinnr('^' . self._path.str() . '$')
if winnr != -1
call nerdtree#exec(winnr . "wincmd w")
call self._checkToCloseTree(0)
return 1
else
"check other tabs
let tabnr = self._path.tabnr()
if tabnr
call self._checkToCloseTree(1)
call nerdtree#exec('normal! ' . tabnr . 'gt')
let winnr = bufwinnr('^' . self._path.str() . '$')
call nerdtree#exec(winnr . "wincmd w")
return 1
endif
endif
if self._reuse == 'currenttab'
return 0
endif
"check other tabs
let tabnr = self._path.tabnr()
if tabnr
call self._checkToCloseTree(1)
call nerdtree#exec('normal! ' . tabnr . 'gt')
let winnr = bufwinnr('^' . self._path.str() . '$')
call nerdtree#exec(winnr . "wincmd w")
return 1
endif
return 0
endfunction

@ -1,6 +1,12 @@
"we need to use this number many times for sorting... so we calculate it only
"once here
let s:NERDTreeSortStarIndex = index(g:NERDTreeSortOrder, '*')
" used in formating sortKey, e.g. '%04d'
if exists("log10")
let s:sortKeyFormat = "%0" . float2nr(ceil(log10(len(g:NERDTreeSortOrder)))) . "d"
else
let s:sortKeyFormat = "%04d"
endif
"CLASS: Path
"============================================================
@ -33,8 +39,10 @@ function! s:Path.bookmarkNames()
endfunction
"FUNCTION: Path.cacheDisplayString() {{{1
function! s:Path.cacheDisplayString()
let self.cachedDisplayString = self.getLastPathComponent(1)
function! s:Path.cacheDisplayString() abort
let self.cachedDisplayString = self.flagSet.renderToString()
let self.cachedDisplayString .= self.getLastPathComponent(1)
if self.isExecutable
let self.cachedDisplayString = self.cachedDisplayString . '*'
@ -103,6 +111,10 @@ function! s:Path.compareTo(path)
elseif thisSS > thatSS
return 1
else
if !g:NERDTreeSortHiddenFirst
let thisPath = substitute(thisPath, '^[._]', '', '')
let thatPath = substitute(thatPath, '^[._]', '', '')
endif
"if the sort sequences are the same then compare the paths
"alphabetically
let pathCompare = g:NERDTreeCaseSensitiveSort ? thisPath <# thatPath : thisPath <? thatPath
@ -141,6 +153,7 @@ function! s:Path.Create(fullpath)
"assume its a file and create
else
call s:Path.createParentDirectories(a:fullpath)
call writefile([], a:fullpath)
endif
catch
@ -161,9 +174,11 @@ function! s:Path.copy(dest)
throw "NERDTree.CopyingNotSupportedError: Copying is not supported on this OS"
endif
call s:Path.createParentDirectories(a:dest)
let dest = s:Path.WinToUnixPath(a:dest)
let cmd = g:NERDTreeCopyCmd . " " . escape(self.str(), nerdtree#escChars()) . " " . escape(dest, nerdtree#escChars())
let cmd = g:NERDTreeCopyCmd . " " . escape(self.str(), self._escChars()) . " " . escape(dest, self._escChars())
let success = system(cmd)
if success != 0
throw "NERDTree.CopyError: Could not copy ''". self.str() ."'' to: '" . a:dest . "'"
@ -197,6 +212,20 @@ function! s:Path.copyingWillOverwrite(dest)
endif
endfunction
"FUNCTION: Path.createParentDirectories(path) {{{1
"
"create parent directories for this path if needed
"without throwing any errors is those directories already exist
"
"Args:
"path: full path of the node whose parent directories may need to be created
function! s:Path.createParentDirectories(path)
let dir_path = fnamemodify(a:path, ':h')
if !isdirectory(dir_path)
call mkdir(dir_path, 'p')
endif
endfunction
"FUNCTION: Path.delete() {{{1
"
"Deletes the file represented by this path.
@ -268,6 +297,15 @@ function! s:Path.exists()
return filereadable(p) || isdirectory(p)
endfunction
"FUNCTION: Path._escChars() {{{1
function! s:Path._escChars()
if nerdtree#runningWindows()
return " `\|\"#%&,?()\*^<>"
endif
return " \\`\|\"#%&,?()\*^<>[]"
endfunction
"FUNCTION: Path.getDir() {{{1
"
"Returns this path if it is a directory, else this paths parent.
@ -329,6 +367,24 @@ function! s:Path.getSortOrderIndex()
return s:NERDTreeSortStarIndex
endfunction
"FUNCTION: Path.getSortKey() {{{1
"returns a string used in compare function for sorting
function! s:Path.getSortKey()
if !exists("self._sortKey")
let path = self.getLastPathComponent(1)
if !g:NERDTreeSortHiddenFirst
let path = substitute(path, '^[._]', '', '')
endif
if !g:NERDTreeCaseSensitiveSort
let path = tolower(path)
endif
let self._sortKey = printf(s:sortKeyFormat, self.getSortOrderIndex()) . path
endif
return self._sortKey
endfunction
"FUNCTION: Path.isUnixHiddenFile() {{{1
"check for unix hidden files
function! s:Path.isUnixHiddenFile()
@ -360,6 +416,12 @@ function! s:Path.ignore()
return 1
endif
endfor
for callback in g:NERDTree.PathFilters()
if {callback}({'path': self, 'nerdtree': b:NERDTree})
return 1
endif
endfor
endif
"dont show hidden files unless instructed to
@ -371,10 +433,6 @@ function! s:Path.ignore()
return 1
endif
if exists("*NERDTreeCustomIgnoreFilter") && NERDTreeCustomIgnoreFilter(self)
return 1
endif
return 0
endfunction
@ -439,6 +497,7 @@ function! s:Path.New(path)
call newPath.readInfoFromDisk(s:Path.AbsolutePathFor(a:path))
let newPath.cachedDisplayString = ""
let newPath.flagSet = g:NERDTreeFlagSet.New()
return newPath
endfunction
@ -516,6 +575,13 @@ endfunction
"FUNCTION: Path.refresh() {{{1
function! s:Path.refresh()
call self.readInfoFromDisk(self.str())
call g:NERDTreePathNotifier.NotifyListeners('refresh', self, {})
call self.cacheDisplayString()
endfunction
"FUNCTION: Path.refreshFlags() {{{1
function! s:Path.refreshFlags()
call g:NERDTreePathNotifier.NotifyListeners('refreshFlags', self, {})
call self.cacheDisplayString()
endfunction
@ -571,7 +637,7 @@ function! s:Path.str(...)
if has_key(self, '_strFor' . format)
exec 'let toReturn = self._strFor' . format . '()'
else
raise 'NERDTree.UnknownFormatError: unknown format "'. format .'"'
throw 'NERDTree.UnknownFormatError: unknown format "'. format .'"'
endif
else
let toReturn = self._str()
@ -583,8 +649,13 @@ function! s:Path.str(...)
if has_key(options, 'truncateTo')
let limit = options['truncateTo']
if len(toReturn) > limit
let toReturn = "<" . strpart(toReturn, len(toReturn) - limit + 1)
if len(toReturn) > limit-1
let toReturn = toReturn[(len(toReturn)-limit+1):]
if len(split(toReturn, '/')) > 1
let toReturn = '</' . join(split(toReturn, '/')[1:], '/') . '/'
else
let toReturn = '<' . toReturn
endif
endif
endif
@ -604,7 +675,7 @@ endfunction
"
" returns a string that can be used with :cd
function! s:Path._strForCd()
return escape(self.str(), nerdtree#escChars())
return escape(self.str(), self._escChars())
endfunction
"FUNCTION: Path._strForEdit() {{{1
@ -612,25 +683,15 @@ endfunction
"Return: the string for this path that is suitable to be used with the :edit
"command
function! s:Path._strForEdit()
let p = escape(self.str({'format': 'UI'}), nerdtree#escChars())
let cwd = getcwd() . s:Path.Slash()
let p = escape(self.str(), self._escChars())
"return a relative path if we can
let isRelative = 0
if nerdtree#runningWindows()
let isRelative = stridx(tolower(p), tolower(cwd)) == 0
else
let isRelative = stridx(p, cwd) == 0
endif
"make it relative
let p = fnamemodify(p, ':.')
if isRelative
let p = strpart(p, strlen(cwd))
"handle the edge case where the file begins with a + (vim interprets
"the +foo in `:e +foo` as an option to :edit)
if p[0] == "+"
let p = '\' . p
endif
"handle the edge case where the file begins with a + (vim interprets
"the +foo in `:e +foo` as an option to :edit)
if p[0] == "+"
let p = '\' . p
endif
if p ==# ''
@ -652,7 +713,7 @@ function! s:Path._strForGlob()
let toReturn = lead . join(self.pathSegments, s:Path.Slash())
if !nerdtree#runningWindows()
let toReturn = escape(toReturn, nerdtree#escChars())
let toReturn = escape(toReturn, self._escChars())
endif
return toReturn
endfunction

@ -21,7 +21,7 @@ unlet s:TreeDirNode.activate
function! s:TreeDirNode.activate(...)
let opts = a:0 ? a:1 : {}
call self.toggleOpen(opts)
call nerdtree#renderView()
call b:NERDTree.render()
call self.putCursorHere(0, 0)
endfunction
@ -229,7 +229,7 @@ function! s:TreeDirNode._initChildren(silent)
let globDir = dir.str({'format': 'Glob'})
if version >= 703
let filesStr = globpath(globDir, '*', 1) . "\n" . globpath(globDir, '.*', 1)
let filesStr = globpath(globDir, '*', !g:NERDTreeRespectWildIgnore) . "\n" . globpath(globDir, '.*', !g:NERDTreeRespectWildIgnore)
else
let filesStr = globpath(globDir, '*') . "\n" . globpath(globDir, '.*')
endif
@ -244,14 +244,15 @@ function! s:TreeDirNode._initChildren(silent)
for i in files
"filter out the .. and . directories
"Note: we must match .. AND ../ cos sometimes the globpath returns
"Note: we must match .. AND ../ since sometimes the globpath returns
"../ for path with strange chars (eg $)
if i !~# '\/\.\.\/\?$' && i !~# '\/\.\/\?$'
if i[len(i)-3:2] != ".." && i[len(i)-2:2] != ".." &&
\ i[len(i)-2:1] != "." && i[len(i)-1] != "."
"put the next file in a new node and attach it
try
let path = g:NERDTreePath.New(i)
call self.createChild(path, 0)
call g:NERDTreePathNotifier.NotifyListeners('init', path, {})
catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/
let invalidFilesFound += 1
endtry
@ -404,8 +405,12 @@ function! s:TreeDirNode.refresh()
"filter out the .. and . directories
"Note: we must match .. AND ../ cos sometimes the globpath returns
"../ for path with strange chars (eg $)
if i !~# '\/\.\.\/\?$' && i !~# '\/\.\/\?$'
"if i !~# '\/\.\.\/\?$' && i !~# '\/\.\/\?$'
" Regular expression is too expensive. Use simply string comparison
" instead
if i[len(i)-3:2] != ".." && i[len(i)-2:2] != ".." &&
\ i[len(i)-2:1] != "." && i[len(i)-1] != "."
try
"create a new path and see if it exists in this nodes children
let path = g:NERDTreePath.New(i)
@ -438,6 +443,20 @@ function! s:TreeDirNode.refresh()
endif
endfunction
"FUNCTION: TreeDirNode.refreshFlags() {{{1
unlet s:TreeDirNode.refreshFlags
function! s:TreeDirNode.refreshFlags()
call self.path.refreshFlags()
for i in self.children
call i.refreshFlags()
endfor
endfunction
"FUNCTION: TreeDirNode.refreshDirFlags() {{{1
function! s:TreeDirNode.refreshDirFlags()
call self.path.refreshFlags()
endfunction
"FUNCTION: TreeDirNode.reveal(path) {{{1
"reveal the given path, i.e. cache and open all treenodes needed to display it
"in the UI
@ -450,7 +469,7 @@ function! s:TreeDirNode.reveal(path)
if self.path.equals(a:path.getParent())
let n = self.findNode(a:path)
call nerdtree#renderView()
call b:NERDTree.render()
call n.putCursorHere(1,0)
return
endif
@ -489,7 +508,7 @@ endfunction
"directory priority.
"
function! s:TreeDirNode.sortChildren()
let CompareFunc = function("nerdtree#compareNodes")
let CompareFunc = function("nerdtree#compareNodesBySortKey")
call sort(self.children, CompareFunc)
endfunction
@ -500,7 +519,7 @@ function! s:TreeDirNode.toggleOpen(...)
if self.isOpen ==# 1
call self.close()
else
if g:NERDTreeCasadeOpenSingleChildDir == 0
if g:NERDTreeCascadeOpenSingleChildDir == 0
call self.open(opts)
else
call self.openAlong(opts)

@ -178,79 +178,20 @@ function! s:TreeFileNode.findSibling(direction)
return {}
endfunction
"FUNCTION: TreeFileNode.getLineNum(){{{1
"returns the line number this node is rendered on, or -1 if it isnt rendered
function! s:TreeFileNode.getLineNum()
"if the node is the root then return the root line no.
if self.isRoot()
return s:TreeFileNode.GetRootLineNum()
endif
let totalLines = line("$")
"the path components we have matched so far
let pathcomponents = [substitute(b:NERDTreeRoot.path.str({'format': 'UI'}), '/ *$', '', '')]
"the index of the component we are searching for
let curPathComponent = 1
let fullpath = self.path.str({'format': 'UI'})
let lnum = s:TreeFileNode.GetRootLineNum()
while lnum > 0
let lnum = lnum + 1
"have we reached the bottom of the tree?
if lnum ==# totalLines+1
return -1
endif
let curLine = getline(lnum)
let indent = nerdtree#indentLevelFor(curLine)
if indent ==# curPathComponent
let curLine = nerdtree#stripMarkupFromLine(curLine, 1)
let curPath = join(pathcomponents, '/') . '/' . curLine
if stridx(fullpath, curPath, 0) ==# 0
if fullpath ==# curPath || strpart(fullpath, len(curPath)-1,1) ==# '/'
let curLine = substitute(curLine, '/ *$', '', '')
call add(pathcomponents, curLine)
let curPathComponent = curPathComponent + 1
if fullpath ==# curPath
return lnum
endif
endif
endif
endif
endwhile
return -1
endfunction
"FUNCTION: TreeFileNode.GetRootForTab(){{{1
"get the root node for this tab
function! s:TreeFileNode.GetRootForTab()
if nerdtree#treeExistsForTab()
if g:NERDTree.ExistsForTab()
return getbufvar(t:NERDTreeBufName, 'NERDTreeRoot')
end
return {}
endfunction
"FUNCTION: TreeFileNode.GetRootLineNum(){{{1
"gets the line number of the root node
function! s:TreeFileNode.GetRootLineNum()
let rootLine = 1
while getline(rootLine) !~# '^\(/\|<\)'
let rootLine = rootLine + 1
endwhile
return rootLine
endfunction
"FUNCTION: TreeFileNode.GetSelected() {{{1
"gets the treenode that the cursor is currently over
function! s:TreeFileNode.GetSelected()
try
let path = nerdtree#getPath(line("."))
let path = b:NERDTree.ui.getPath(line("."))
if path ==# {}
return {}
endif
@ -270,7 +211,7 @@ endfunction
"FUNCTION: TreeFileNode.isRoot() {{{1
"returns 1 if this node is b:NERDTreeRoot
function! s:TreeFileNode.isRoot()
if !nerdtree#treeExistsForBuf()
if !g:NERDTree.ExistsForBuf()
throw "NERDTree.NoTreeError: No tree exists for the current buffer"
endif
@ -348,7 +289,7 @@ endfunction
"recurseUpward: try to put the cursor on the parent if the this node isnt
"visible
function! s:TreeFileNode.putCursorHere(isJump, recurseUpward)
let ln = self.getLineNum()
let ln = b:NERDTree.ui.getLineNum(self)
if ln != -1
if a:isJump
mark '
@ -357,11 +298,11 @@ function! s:TreeFileNode.putCursorHere(isJump, recurseUpward)
else
if a:recurseUpward
let node = self
while node != {} && node.getLineNum() ==# -1
while node != {} && b:NERDTree.ui.getLineNum(node) ==# -1
let node = node.parent
call node.open()
endwhile
call nerdtree#renderView()
call b:NERDTree.render()
call node.putCursorHere(a:isJump, 0)
endif
endif
@ -372,6 +313,11 @@ function! s:TreeFileNode.refresh()
call self.path.refresh()
endfunction
"FUNCTION: TreeFileNode.refreshFlags() {{{1
function! s:TreeFileNode.refreshFlags()
call self.path.refreshFlags()
endfunction
"FUNCTION: TreeFileNode.rename() {{{1
"Calls the rename method for this nodes path obj
function! s:TreeFileNode.rename(newName)
@ -437,13 +383,13 @@ function! s:TreeFileNode._renderToString(depth, drawText, vertMap, isLastChild)
if self.path.isDirectory
if self.isOpen
if g:NERDTreeDirArrows
let treeParts = treeParts . ' '
let treeParts = treeParts . g:NERDTreeDirArrowCollapsible . ' '
else
let treeParts = treeParts . '~'
endif
else
if g:NERDTreeDirArrows
let treeParts = treeParts . ' '
let treeParts = treeParts . g:NERDTreeDirArrowExpandable . ' '
else
let treeParts = treeParts . '+'
endif

@ -0,0 +1,506 @@
"CLASS: UI
"============================================================
let s:UI = {}
let g:NERDTreeUI = s:UI
"FUNCTION: s:UI.centerView() {{{2
"centers the nerd tree window around the cursor (provided the nerd tree
"options permit)
function! s:UI.centerView()
if g:NERDTreeAutoCenter
let current_line = winline()
let lines_to_top = current_line
let lines_to_bottom = winheight(g:NERDTree.GetWinNum()) - current_line
if lines_to_top < g:NERDTreeAutoCenterThreshold || lines_to_bottom < g:NERDTreeAutoCenterThreshold
normal! zz
endif
endif
endfunction
"FUNCTION: s:UI._dumpHelp {{{1
"prints out the quick help
function! s:UI._dumpHelp()
let old_h = @h
if b:treeShowHelp ==# 1
let @h= "\" NERD tree (" . nerdtree#version() . ") quickhelp~\n"
let @h=@h."\" ============================\n"
let @h=@h."\" File node mappings~\n"
let @h=@h."\" ". (g:NERDTreeMouseMode ==# 3 ? "single" : "double") ."-click,\n"
let @h=@h."\" <CR>,\n"
if b:NERDTreeType ==# "primary"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in prev window\n"
else
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in current window\n"
endif
if b:NERDTreeType ==# "primary"
let @h=@h."\" ". g:NERDTreeMapPreview .": preview\n"
endif
let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n"
let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let @h=@h."\" middle-click,\n"
let @h=@h."\" ". g:NERDTreeMapOpenSplit .": open split\n"
let @h=@h."\" ". g:NERDTreeMapPreviewSplit .": preview split\n"
let @h=@h."\" ". g:NERDTreeMapOpenVSplit .": open vsplit\n"
let @h=@h."\" ". g:NERDTreeMapPreviewVSplit .": preview vsplit\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Directory node mappings~\n"
let @h=@h."\" ". (g:NERDTreeMouseMode ==# 1 ? "double" : "single") ."-click,\n"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open & close node\n"
let @h=@h."\" ". g:NERDTreeMapOpenRecursively .": recursively open node\n"
let @h=@h."\" ". g:NERDTreeMapCloseDir .": close parent of node\n"
let @h=@h."\" ". g:NERDTreeMapCloseChildren .": close all child nodes of\n"
let @h=@h."\" current node recursively\n"
let @h=@h."\" middle-click,\n"
let @h=@h."\" ". g:NERDTreeMapOpenExpl.": explore selected dir\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Bookmark table mappings~\n"
let @h=@h."\" double-click,\n"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open bookmark\n"
let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n"
let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let @h=@h."\" ". g:NERDTreeMapDeleteBookmark .": delete bookmark\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Tree navigation mappings~\n"
let @h=@h."\" ". g:NERDTreeMapJumpRoot .": go to root\n"
let @h=@h."\" ". g:NERDTreeMapJumpParent .": go to parent\n"
let @h=@h."\" ". g:NERDTreeMapJumpFirstChild .": go to first child\n"
let @h=@h."\" ". g:NERDTreeMapJumpLastChild .": go to last child\n"
let @h=@h."\" ". g:NERDTreeMapJumpNextSibling .": go to next sibling\n"
let @h=@h."\" ". g:NERDTreeMapJumpPrevSibling .": go to prev sibling\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Filesystem mappings~\n"
let @h=@h."\" ". g:NERDTreeMapChangeRoot .": change tree root to the\n"
let @h=@h."\" selected dir\n"
let @h=@h."\" ". g:NERDTreeMapUpdir .": move tree root up a dir\n"
let @h=@h."\" ". g:NERDTreeMapUpdirKeepOpen .": move tree root up a dir\n"
let @h=@h."\" but leave old root open\n"
let @h=@h."\" ". g:NERDTreeMapRefresh .": refresh cursor dir\n"
let @h=@h."\" ". g:NERDTreeMapRefreshRoot .": refresh current root\n"
let @h=@h."\" ". g:NERDTreeMapMenu .": Show menu\n"
let @h=@h."\" ". g:NERDTreeMapChdir .":change the CWD to the\n"
let @h=@h."\" selected dir\n"
let @h=@h."\" ". g:NERDTreeMapCWD .":change tree root to CWD\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Tree filtering mappings~\n"
let @h=@h."\" ". g:NERDTreeMapToggleHidden .": hidden files (" . (b:NERDTreeShowHidden ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleFilters .": file filters (" . (b:NERDTreeIgnoreEnabled ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleFiles .": files (" . (b:NERDTreeShowFiles ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleBookmarks .": bookmarks (" . (b:NERDTreeShowBookmarks ? "on" : "off") . ")\n"
"add quickhelp entries for each custom key map
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Custom mappings~\n"
for i in g:NERDTreeKeyMap.All()
if !empty(i.quickhelpText)
let @h=@h."\" ". i.key .": ". i.quickhelpText ."\n"
endif
endfor
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Other mappings~\n"
let @h=@h."\" ". g:NERDTreeMapQuit .": Close the NERDTree window\n"
let @h=@h."\" ". g:NERDTreeMapToggleZoom .": Zoom (maximize-minimize)\n"
let @h=@h."\" the NERDTree window\n"
let @h=@h."\" ". g:NERDTreeMapHelp .": toggle help\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Bookmark commands~\n"
let @h=@h."\" :Bookmark [<name>]\n"
let @h=@h."\" :BookmarkToRoot <name>\n"
let @h=@h."\" :RevealBookmark <name>\n"
let @h=@h."\" :OpenBookmark <name>\n"
let @h=@h."\" :ClearBookmarks [<names>]\n"
let @h=@h."\" :ClearAllBookmarks\n"
silent! put h
elseif g:NERDTreeMinimalUI == 0
let @h="\" Press ". g:NERDTreeMapHelp ." for help\n"
silent! put h
endif
let @h = old_h
endfunction
"FUNCTION: s:UI.new(nerdtree) {{{1
function! s:UI.New(nerdtree)
let newObj = copy(self)
let newObj.nerdtree = a:nerdtree
return newObj
endfunction
"FUNCTION: s:UI.getPath(ln) {{{1
"Gets the full path to the node that is rendered on the given line number
"
"Args:
"ln: the line number to get the path for
"
"Return:
"A path if a node was selected, {} if nothing is selected.
"If the 'up a dir' line was selected then the path to the parent of the
"current root is returned
function! s:UI.getPath(ln)
let line = getline(a:ln)
let rootLine = self.getRootLineNum()
"check to see if we have the root node
if a:ln == rootLine
return b:NERDTreeRoot.path
endif
if !g:NERDTreeDirArrows
" in case called from outside the tree
if line !~# '^ *[|`'.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.' ]' || line =~# '^$'
return {}
endif
endif
if line ==# s:UI.UpDirLine()
return b:NERDTreeRoot.path.getParent()
endif
let indent = self._indentLevelFor(line)
"remove the tree parts and the leading space
let curFile = self._stripMarkup(line, 0)
let wasdir = 0
if curFile =~# '/$'
let wasdir = 1
let curFile = substitute(curFile, '/\?$', '/', "")
endif
let dir = ""
let lnum = a:ln
while lnum > 0
let lnum = lnum - 1
let curLine = getline(lnum)
let curLineStripped = self._stripMarkup(curLine, 1)
"have we reached the top of the tree?
if lnum == rootLine
let dir = b:NERDTreeRoot.path.str({'format': 'UI'}) . dir
break
endif
if curLineStripped =~# '/$'
let lpindent = self._indentLevelFor(curLine)
if lpindent < indent
let indent = indent - 1
let dir = substitute (curLineStripped,'^\\', "", "") . dir
continue
endif
endif
endwhile
let curFile = b:NERDTreeRoot.path.drive . dir . curFile
let toReturn = g:NERDTreePath.New(curFile)
return toReturn
endfunction
"FUNCTION: s:UI.getLineNum(file_node){{{1
"returns the line number this node is rendered on, or -1 if it isnt rendered
function! s:UI.getLineNum(file_node)
"if the node is the root then return the root line no.
if a:file_node.isRoot()
return b:NERDTree.ui.getRootLineNum()
endif
let totalLines = line("$")
"the path components we have matched so far
let pathcomponents = [substitute(b:NERDTreeRoot.path.str({'format': 'UI'}), '/ *$', '', '')]
"the index of the component we are searching for
let curPathComponent = 1
let fullpath = a:file_node.path.str({'format': 'UI'})
let lnum = b:NERDTree.ui.getRootLineNum()
while lnum > 0
let lnum = lnum + 1
"have we reached the bottom of the tree?
if lnum ==# totalLines+1
return -1
endif
let curLine = getline(lnum)
let indent = self._indentLevelFor(curLine)
if indent ==# curPathComponent
let curLine = self._stripMarkup(curLine, 1)
let curPath = join(pathcomponents, '/') . '/' . curLine
if stridx(fullpath, curPath, 0) ==# 0
if fullpath ==# curPath || strpart(fullpath, len(curPath)-1,1) ==# '/'
let curLine = substitute(curLine, '/ *$', '', '')
call add(pathcomponents, curLine)
let curPathComponent = curPathComponent + 1
if fullpath ==# curPath
return lnum
endif
endif
endif
endif
endwhile
return -1
endfunction
"FUNCTION: s:UI.getRootLineNum(){{{1
"gets the line number of the root node
function! s:UI.getRootLineNum()
let rootLine = 1
while getline(rootLine) !~# '^\(/\|<\)'
let rootLine = rootLine + 1
endwhile
return rootLine
endfunction
"FUNCTION: s:UI._indentLevelFor(line) {{{1
function! s:UI._indentLevelFor(line)
let level = match(a:line, '[^ \-+~'.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.'`|]') / s:UI.IndentWid()
" check if line includes arrows
if match(a:line, '['.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.']') > -1
" decrement level as arrow uses 3 ascii chars
let level = level - 1
endif
return level
endfunction
"FUNCTION: s:UI.IndentWid() {{{1
function! s:UI.IndentWid()
return 2
endfunction
"FUNCTION: s:UI.MarkupReg() {{{1
function! s:UI.MarkupReg()
if g:NERDTreeDirArrows
return '^\(['.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.'] \| \+['.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.'] \| \+\)'
endif
return '^[ `|]*[\-+~]'
endfunction
"FUNCTION: s:UI._renderBookmarks {{{1
function! s:UI._renderBookmarks()
if g:NERDTreeMinimalUI == 0
call setline(line(".")+1, ">----------Bookmarks----------")
call cursor(line(".")+1, col("."))
endif
for i in g:NERDTreeBookmark.Bookmarks()
call setline(line(".")+1, i.str())
call cursor(line(".")+1, col("."))
endfor
call setline(line(".")+1, '')
call cursor(line(".")+1, col("."))
endfunction
"FUNCTION: s:UI.restoreScreenState() {{{1
"
"Sets the screen state back to what it was when nerdtree#saveScreenState was last
"called.
"
"Assumes the cursor is in the NERDTree window
function! s:UI.restoreScreenState()
if !has_key(self, '_screenState')
return
endif
exec("silent vertical resize " . self._screenState['oldWindowSize'])
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(self._screenState['oldTopLine'], 0)
normal! zt
call setpos(".", self._screenState['oldPos'])
let &scrolloff=old_scrolloff
endfunction
"FUNCTION: s:UI.saveScreenState() {{{1
"Saves the current cursor position in the current buffer and the window
"scroll position
function! s:UI.saveScreenState()
let win = winnr()
call g:NERDTree.CursorToTreeWin()
let self._screenState = {}
let self._screenState['oldPos'] = getpos(".")
let self._screenState['oldTopLine'] = line("w0")
let self._screenState['oldWindowSize']= winwidth("")
call nerdtree#exec(win . "wincmd w")
endfunction
"FUNCTION: s:UI._stripMarkup(line, removeLeadingSpaces){{{1
"returns the given line with all the tree parts stripped off
"
"Args:
"line: the subject line
"removeLeadingSpaces: 1 if leading spaces are to be removed (leading spaces =
"any spaces before the actual text of the node)
function! s:UI._stripMarkup(line, removeLeadingSpaces)
let line = a:line
"remove the tree parts and the leading space
let line = substitute (line, g:NERDTreeUI.MarkupReg(),"","")
"strip off any read only flag
let line = substitute (line, ' \[RO\]', "","")
"strip off any bookmark flags
let line = substitute (line, ' {[^}]*}', "","")
"strip off any executable flags
let line = substitute (line, '*\ze\($\| \)', "","")
"strip off any generic flags
let line = substitute (line, '\[[^]]*\]', "","")
let wasdir = 0
if line =~# '/$'
let wasdir = 1
endif
let line = substitute (line,' -> .*',"","") " remove link to
if wasdir ==# 1
let line = substitute (line, '/\?$', '/', "")
endif
if a:removeLeadingSpaces
let line = substitute (line, '^ *', '', '')
endif
return line
endfunction
"FUNCTION: s:UI.render() {{{1
function! s:UI.render()
setlocal modifiable
"remember the top line of the buffer and the current line so we can
"restore the view exactly how it was
let curLine = line(".")
let curCol = col(".")
let topLine = line("w0")
"delete all lines in the buffer (being careful not to clobber a register)
silent 1,$delete _
call self._dumpHelp()
"delete the blank line before the help and add one after it
if g:NERDTreeMinimalUI == 0
call setline(line(".")+1, "")
call cursor(line(".")+1, col("."))
endif
if b:NERDTreeShowBookmarks
call self._renderBookmarks()
endif
"add the 'up a dir' line
if !g:NERDTreeMinimalUI
call setline(line(".")+1, s:UI.UpDirLine())
call cursor(line(".")+1, col("."))
endif
"draw the header line
let header = b:NERDTreeRoot.path.str({'format': 'UI', 'truncateTo': winwidth(0)})
call setline(line(".")+1, header)
call cursor(line(".")+1, col("."))
"draw the tree
let old_o = @o
let @o = b:NERDTreeRoot.renderToString()
silent put o
let @o = old_o
"delete the blank line at the top of the buffer
silent 1,1delete _
"restore the view
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(topLine, 1)
normal! zt
call cursor(curLine, curCol)
let &scrolloff = old_scrolloff
setlocal nomodifiable
endfunction
"FUNCTION: UI.renderViewSavingPosition {{{1
"Renders the tree and ensures the cursor stays on the current node or the
"current nodes parent if it is no longer available upon re-rendering
function! s:UI.renderViewSavingPosition()
let currentNode = g:NERDTreeFileNode.GetSelected()
"go up the tree till we find a node that will be visible or till we run
"out of nodes
while currentNode != {} && !currentNode.isVisible() && !currentNode.isRoot()
let currentNode = currentNode.parent
endwhile
call b:NERDTree.render()
if currentNode != {}
call currentNode.putCursorHere(0, 0)
endif
endfunction
" FUNCTION: s:UI.toggleIgnoreFilter() {{{1
" toggles the use of the NERDTreeIgnore option
function! s:UI.toggleIgnoreFilter()
let b:NERDTreeIgnoreEnabled = !b:NERDTreeIgnoreEnabled
call b:NERDTree.ui.renderViewSavingPosition()
call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: s:UI.toggleShowBookmarks() {{{1
" toggles the display of bookmarks
function! s:UI.toggleShowBookmarks()
let b:NERDTreeShowBookmarks = !b:NERDTreeShowBookmarks
if b:NERDTreeShowBookmarks
call b:NERDTree.render()
call g:NERDTree.CursorToBookmarkTable()
else
call b:NERDTree.ui.renderViewSavingPosition()
endif
call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: s:UI.toggleShowFiles() {{{1
" toggles the display of hidden files
function! s:UI.toggleShowFiles()
let b:NERDTreeShowFiles = !b:NERDTreeShowFiles
call b:NERDTree.ui.renderViewSavingPosition()
call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: s:UI.toggleShowHidden() {{{1
" toggles the display of hidden files
function! s:UI.toggleShowHidden()
let b:NERDTreeShowHidden = !b:NERDTreeShowHidden
call b:NERDTree.ui.renderViewSavingPosition()
call self.centerView()
endfunction
" FUNCTION: s:UI.toggleZoom() {{{1
" zoom (maximize/minimize) the NERDTree window
function! s:UI.toggleZoom()
if exists("b:NERDTreeZoomed") && b:NERDTreeZoomed
let size = exists("b:NERDTreeOldWindowSize") ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize
exec "silent vertical resize ". size
let b:NERDTreeZoomed = 0
else
exec "vertical resize"
let b:NERDTreeZoomed = 1
endif
endfunction
"FUNCTION: s:UI.UpDirLine() {{{1
function! s:UI.UpDirLine()
return '.. (up a dir)'
endfunction

@ -2,7 +2,6 @@
" File: exec_menuitem.vim
" Description: plugin for NERD Tree that provides an execute file menu item
" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
" Last Change: 22 July, 2009
" License: This program is free software. It comes without any warranty,
" to the extent permitted by applicable law. You can redistribute
" it and/or modify it under the terms of the Do What The Fuck You

@ -2,7 +2,6 @@
" File: fs_menu.vim
" Description: plugin for the NERD Tree that provides a file system menu
" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
" Last Change: 17 July, 2009
" License: This program is free software. It comes without any warranty,
" to the extent permitted by applicable law. You can redistribute
" it and/or modify it under the terms of the Do What The Fuck You
@ -24,7 +23,7 @@ call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callbac
call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
if has("gui_mac") || has("gui_macvim")
if has("gui_mac") || has("gui_macvim") || has("mac")
call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'})
call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'})
call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'})
@ -34,18 +33,11 @@ if g:NERDTreePath.CopyingSupported()
call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
endif
"FUNCTION: s:echo(msg){{{1
function! s:echo(msg)
redraw
echomsg "NERDTree: " . a:msg
endfunction
"FUNCTION: s:echoWarning(msg){{{1
function! s:echoWarning(msg)
echohl warningmsg
call s:echo(a:msg)
echohl normal
endfunction
if has("unix") || has("osx")
call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNode'})
else
call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNodeWin32'})
endif
"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
"prints out the given msg and, if the user responds by pushing 'y' then the
@ -82,13 +74,15 @@ endfunction
function! s:promptToRenameBuffer(bufnum, msg, newFileName)
echo a:msg
if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
let quotedFileName = "'" . a:newFileName . "'"
" 1. ensure that a new buffer is loaded
exec "badd " . a:newFileName
exec "badd " . quotedFileName
" 2. ensure that all windows which display the just deleted filename
" display a buffer for a new filename.
let s:originalTabNumber = tabpagenr()
let s:originalWindowNumber = winnr()
exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':e! " . a:newFileName . "' | endif"
let editStr = g:NERDTreePath.New(a:newFileName).str({'format': 'Edit'})
exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':e! " . editStr . "' | endif"
exec "tabnext " . s:originalTabNumber
exec s:originalWindowNumber . "wincmd w"
" 3. We don't need a previous buffer anymore
@ -105,7 +99,7 @@ function! NERDTreeAddNode()
\ "", curDirNode.path.str() . g:NERDTreePath.Slash(), "file")
if newNodeName ==# ''
call s:echo("Node Creation Aborted.")
call nerdtree#echo("Node Creation Aborted.")
return
endif
@ -114,13 +108,16 @@ function! NERDTreeAddNode()
let parentNode = b:NERDTreeRoot.findNode(newPath.getParent())
let newTreeNode = g:NERDTreeFileNode.New(newPath)
if parentNode.isOpen || !empty(parentNode.children)
if empty(parentNode)
call b:NERDTreeRoot.refresh()
call b:NERDTree.render()
elseif parentNode.isOpen || !empty(parentNode.children)
call parentNode.addChild(newTreeNode, 1)
call NERDTreeRender()
call newTreeNode.putCursorHere(1, 0)
endif
catch /^NERDTree/
call s:echoWarning("Node Not Created.")
call nerdtree#echoWarning("Node Not Created.")
endtry
endfunction
@ -133,12 +130,12 @@ function! NERDTreeMoveNode()
\ "", curNode.path.str(), "file")
if newNodePath ==# ''
call s:echo("Node Renaming Aborted.")
call nerdtree#echo("Node Renaming Aborted.")
return
endif
try
let bufnum = bufnr(curNode.path.str())
let bufnum = bufnr("^".curNode.path.str()."$")
call curNode.rename(newNodePath)
call NERDTreeRender()
@ -154,7 +151,7 @@ function! NERDTreeMoveNode()
redraw
catch /^NERDTree/
call s:echoWarning("Node Not Renamed.")
call nerdtree#echoWarning("Node Not Renamed.")
endtry
endfunction
@ -186,7 +183,7 @@ function! NERDTreeDeleteNode()
"if the node is open in a buffer, ask the user if they want to
"close that buffer
let bufnum = bufnr(currentNode.path.str())
let bufnum = bufnr("^".currentNode.path.str()."$")
if buflisted(bufnum)
let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
call s:promptToDelBuffer(bufnum, prompt)
@ -194,10 +191,33 @@ function! NERDTreeDeleteNode()
redraw
catch /^NERDTree/
call s:echoWarning("Could not remove node")
call nerdtree#echoWarning("Could not remove node")
endtry
else
call s:echo("delete aborted")
call nerdtree#echo("delete aborted")
endif
endfunction
" FUNCTION: NERDTreeListNode() {{{1
function! NERDTreeListNode()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
let metadata = split(system('ls -ld ' . shellescape(treenode.path.str())), '\n')
call nerdtree#echo(metadata[0])
else
call nerdtree#echo("No information avaialable")
endif
endfunction
" FUNCTION: NERDTreeListNodeWin32() {{{1
function! NERDTreeListNodeWin32()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
let metadata = split(system('DIR /Q ' . shellescape(treenode.path.str()) . ' | FINDSTR "^[012][0-9]/[0-3][0-9]/[12][0-9][0-9][0-9]"'), '\n')
call nerdtree#echo(metadata[0])
else
call nerdtree#echo("No information avaialable")
endif
endfunction
@ -216,7 +236,7 @@ function! NERDTreeCopyNode()
let confirmed = 1
if currentNode.path.copyingWillOverwrite(newNodePath)
call s:echo("Warning: copying may overwrite files! Continue? (yN)")
call nerdtree#echo("Warning: copying may overwrite files! Continue? (yN)")
let choice = nr2char(getchar())
let confirmed = choice ==# 'y'
endif
@ -224,20 +244,24 @@ function! NERDTreeCopyNode()
if confirmed
try
let newNode = currentNode.copy(newNodePath)
if !empty(newNode)
if empty(newNode)
call b:NERDTreeRoot.refresh()
call b:NERDTree.render()
else
call NERDTreeRender()
call newNode.putCursorHere(0, 0)
endif
catch /^NERDTree/
call s:echoWarning("Could not copy node")
call nerdtree#echoWarning("Could not copy node")
endtry
endif
else
call s:echo("Copy aborted.")
call nerdtree#echo("Copy aborted.")
endif
redraw
endfunction
" FUNCTION: NERDTreeQuickLook() {{{1
function! NERDTreeQuickLook()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
@ -245,18 +269,19 @@ function! NERDTreeQuickLook()
endif
endfunction
" FUNCTION: NERDTreeRevealInFinder() {{{1
function! NERDTreeRevealInFinder()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
let x = system("open -R '" . treenode.path.str() . "'")
call system("open -R '" . treenode.path.str() . "'")
endif
endfunction
" FUNCTION: NERDTreeExecuteFile() {{{1
function! NERDTreeExecuteFile()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
let x = system("open '" . treenode.path.str() . "'")
call system("open '" . treenode.path.str() . "'")
endif
endfunction
" vim: set sw=4 sts=4 et fdm=marker:

@ -1,8 +1,6 @@
" ============================================================================
" File: NERD_tree.vim
" Description: vim global plugin that provides a nice tree explorer
" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
" Last Change: 28 December, 2011
" License: This program is free software. It comes without any warranty,
" to the extent permitted by applicable law. You can redistribute
" it and/or modify it under the terms of the Do What The Fuck You
@ -45,28 +43,32 @@ function! s:initVariable(var, value)
endfunction
"SECTION: Init variable calls and other random constants {{{2
call s:initVariable("g:NERDChristmasTree", 1)
call s:initVariable("g:NERDTreeAutoCenter", 1)
call s:initVariable("g:NERDTreeAutoCenterThreshold", 3)
call s:initVariable("g:NERDTreeCaseSensitiveSort", 0)
call s:initVariable("g:NERDTreeSortHiddenFirst", 1)
call s:initVariable("g:NERDTreeChDirMode", 0)
call s:initVariable("g:NERDTreeMinimalUI", 0)
if !exists("g:NERDTreeIgnore")
let g:NERDTreeIgnore = ['\~$']
endif
call s:initVariable("g:NERDTreeBookmarksFile", expand('$HOME') . '/.NERDTreeBookmarks')
call s:initVariable("g:NERDTreeBookmarksSort", 1)
call s:initVariable("g:NERDTreeHighlightCursorline", 1)
call s:initVariable("g:NERDTreeHijackNetrw", 1)
call s:initVariable("g:NERDTreeMouseMode", 1)
call s:initVariable("g:NERDTreeNotificationThreshold", 100)
call s:initVariable("g:NERDTreeQuitOnOpen", 0)
call s:initVariable("g:NERDTreeRespectWildIgnore", 0)
call s:initVariable("g:NERDTreeShowBookmarks", 0)
call s:initVariable("g:NERDTreeShowFiles", 1)
call s:initVariable("g:NERDTreeShowHidden", 0)
call s:initVariable("g:NERDTreeShowLineNumbers", 0)
call s:initVariable("g:NERDTreeSortDirs", 1)
call s:initVariable("g:NERDTreeDirArrows", !nerdtree#runningWindows())
call s:initVariable("g:NERDTreeCasadeOpenSingleChildDir", 1)
call s:initVariable("g:NERDTreeDirArrowExpandable", "▸")
call s:initVariable("g:NERDTreeDirArrowCollapsible", "▾")
call s:initVariable("g:NERDTreeCascadeOpenSingleChildDir", 1)
if !exists("g:NERDTreeSortOrder")
let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']
@ -140,20 +142,13 @@ call nerdtree#loadClassFiles()
" SECTION: Commands {{{1
"============================================================
"init the command that users start the nerd tree with
command! -n=? -complete=dir -bar NERDTree :call g:NERDTreeCreator.CreatePrimary('<args>')
command! -n=? -complete=dir -bar NERDTreeToggle :call g:NERDTreeCreator.TogglePrimary('<args>')
command! -n=0 -bar NERDTreeClose :call nerdtree#closeTreeIfOpen()
command! -n=1 -complete=customlist,nerdtree#completeBookmarks -bar NERDTreeFromBookmark call g:NERDTreeCreator.CreatePrimary('<args>')
command! -n=0 -bar NERDTreeMirror call g:NERDTreeCreator.CreateMirror()
command! -n=0 -bar NERDTreeFind call nerdtree#findAndRevealPath()
command! -n=0 -bar NERDTreeFocus call NERDTreeFocus()
command! -n=0 -bar NERDTreeCWD call NERDTreeCWD()
call nerdtree#ui_glue#setupCommands()
" SECTION: Auto commands {{{1
"============================================================
augroup NERDTree
"Save the cursor position whenever we close the nerd tree
exec "autocmd BufWinLeave ". g:NERDTreeCreator.BufNamePrefix() ."* call nerdtree#saveScreenState()"
exec "autocmd BufLeave ". g:NERDTreeCreator.BufNamePrefix() ."* if g:NERDTree.IsOpen() | call b:NERDTree.ui.saveScreenState() | endif"
"disallow insert mode in the NERDTree
exec "autocmd BufEnter ". g:NERDTreeCreator.BufNamePrefix() ."* stopinsert"
@ -190,8 +185,8 @@ function! NERDTreeRender()
endfunction
function! NERDTreeFocus()
if nerdtree#isTreeOpen()
call nerdtree#putCursorInTreeWin()
if g:NERDTree.IsOpen()
call g:NERDTree.CursorToTreeWin()
else
call g:NERDTreeCreator.TogglePrimary("")
endif
@ -199,8 +194,13 @@ endfunction
function! NERDTreeCWD()
call NERDTreeFocus()
call nerdtree#chRootCwd()
call nerdtree#ui_glue#chRootCwd()
endfunction
function! NERDTreeAddPathFilter(callback)
call g:NERDTree.AddPathFilter(a:callback)
endfunction
" SECTION: Post Source Actions {{{1
call nerdtree#postSourceActions()

@ -1,44 +1,65 @@
let s:tree_up_dir_line = '.. (up a dir)'
"NERDTreeFlags are syntax items that should be invisible, but give clues as to
"how things should be highlighted
syn match NERDTreeFlag #\~#
syn match NERDTreeFlag #\[RO\]#
syn match NERDTreeIgnore #\~#
syn match NERDTreeIgnore #\[RO\]#
"highlighting for the .. (up dir) line at the top of the tree
execute "syn match NERDTreeUp #\\V". s:tree_up_dir_line ."#"
"highlighting for the ~/+ symbols for the directory nodes
syn match NERDTreeClosable #\~\<#
syn match NERDTreeClosable #\~\.#
syn match NERDTreeOpenable #+\<#
syn match NERDTreeOpenable #+\.#he=e-1
"highlighting for the tree structural parts
syn match NERDTreePart #|#
syn match NERDTreePart #`#
syn match NERDTreePartFile #[|`]-#hs=s+1 contains=NERDTreePart
"quickhelp syntax elements
syn match NERDTreeHelpKey #" \{1,2\}[^ ]*:#hs=s+2,he=e-1
syn match NERDTreeHelpKey #" \{1,2\}[^ ]*,#hs=s+2,he=e-1
syn match NERDTreeHelpTitle #" .*\~#hs=s+2,he=e-1 contains=NERDTreeFlag
syn match NERDTreeToggleOn #".*(on)#hs=e-2,he=e-1 contains=NERDTreeHelpKey
syn match NERDTreeToggleOff #".*(off)#hs=e-3,he=e-1 contains=NERDTreeHelpKey
syn match NERDTreeHelpKey #" \{1,2\}[^ ]*:#ms=s+2,me=e-1
syn match NERDTreeHelpKey #" \{1,2\}[^ ]*,#ms=s+2,me=e-1
syn match NERDTreeHelpTitle #" .*\~#ms=s+2,me=e-1
syn match NERDTreeToggleOn #(on)#ms=s+1,he=e-1
syn match NERDTreeToggleOff #(off)#ms=e-3,me=e-1
syn match NERDTreeHelpCommand #" :.\{-}\>#hs=s+3
syn match NERDTreeHelp #^".*# contains=NERDTreeHelpKey,NERDTreeHelpTitle,NERDTreeFlag,NERDTreeToggleOff,NERDTreeToggleOn,NERDTreeHelpCommand
"highlighting for readonly files
syn match NERDTreeRO #.*\[RO\]#hs=s+2 contains=NERDTreeFlag,NERDTreeBookmark,NERDTreePart,NERDTreePartFile
syn match NERDTreeHelp #^".*# contains=NERDTreeHelpKey,NERDTreeHelpTitle,NERDTreeIgnore,NERDTreeToggleOff,NERDTreeToggleOn,NERDTreeHelpCommand
"highlighting for sym links
syn match NERDTreeLink #[^-| `].* -> # contains=NERDTreeBookmark,NERDTreeOpenable,NERDTreeClosable,NERDTreeDirSlash
syn match NERDTreeLinkTarget #->.*# containedin=NERDTreeDir,NERDTreeFile
syn match NERDTreeLinkFile #.* ->#me=e-3 containedin=NERDTreeFile
syn match NERDTreeLinkDir #.*/ ->#me=e-3 containedin=NERDTreeDir
"highlighing for directory nodes and file nodes
syn match NERDTreeDirSlash #/#
syn match NERDTreeDir #[^-| `].*/# contains=NERDTreeLink,NERDTreeDirSlash,NERDTreeOpenable,NERDTreeClosable
syn match NERDTreeExecFile #[|` ].*\*\($\| \)# contains=NERDTreeLink,NERDTreePart,NERDTreeRO,NERDTreePartFile,NERDTreeBookmark
syn match NERDTreeFile #|-.*# contains=NERDTreeLink,NERDTreePart,NERDTreeRO,NERDTreePartFile,NERDTreeBookmark,NERDTreeExecFile
syn match NERDTreeFile #`-.*# contains=NERDTreeLink,NERDTreePart,NERDTreeRO,NERDTreePartFile,NERDTreeBookmark,NERDTreeExecFile
syn match NERDTreeDirSlash #/# containedin=NERDTreeDir
if g:NERDTreeDirArrows
exec 'syn match NERDTreeClosable #'.escape(g:NERDTreeDirArrowCollapsible, '~').'# containedin=NERDTreeDir,NERDTreeFile'
exec 'syn match NERDTreeOpenable #'.escape(g:NERDTreeDirArrowExpandable, '~').'# containedin=NERDTreeDir,NERDTreeFile'
let s:dirArrows = escape(g:NERDTreeDirArrowCollapsible, '~').escape(g:NERDTreeDirArrowExpandable, '~')
exec 'syn match NERDTreeDir #[^'.s:dirArrows.' ].*/#'
syn match NERDTreeExecFile #^ .*\*\($\| \)# contains=NERDTreeRO,NERDTreeBookmark
exec 'syn match NERDTreeFile #^[^"\.'.s:dirArrows.'] *[^'.s:dirArrows.']*# contains=NERDTreeLink,NERDTreeRO,NERDTreeBookmark,NERDTreeExecFile'
"highlighting for readonly files
syn match NERDTreeRO # *\zs.*\ze \[RO\]# contains=NERDTreeIgnore,NERDTreeBookmark,NERDTreeFile
syn match NERDTreeFlags #^ *\zs\[.\]# containedin=NERDTreeFile,NERDTreeExecFile
syn match NERDTreeFlags #\[.\]# containedin=NERDTreeDir
else
"highlighting for the ~/+ symbols for the directory nodes
syn match NERDTreeClosable #\~\<#
syn match NERDTreeClosable #\~\.#
syn match NERDTreeOpenable #+\<#
syn match NERDTreeOpenable #+\.#he=e-1
"highlighting for the tree structural parts
syn match NERDTreePart #|#
syn match NERDTreePart #`#
syn match NERDTreePartFile #[|`]-#hs=s+1 contains=NERDTreePart
syn match NERDTreeDir #[^-| `].*/# contains=NERDTreeLink,NERDTreeOpenable,NERDTreeClosable
syn match NERDTreeExecFile #[|` ].*\*\($\| \)# contains=NERDTreeLink,NERDTreePart,NERDTreePartFile,NERDTreeBookmark
syn match NERDTreeFile #|-.*# contains=NERDTreeLink,NERDTreePart,NERDTreePartFile,NERDTreeBookmark,NERDTreeExecFile
syn match NERDTreeFile #`-.*# contains=NERDTreeLink,NERDTreePart,NERDTreePartFile,NERDTreeBookmark,NERDTreeExecFile
"highlighting for readonly files
syn match NERDTreeRO #|-.*\[RO\]#he=e-5 contains=NERDTreeIgnore,NERDTreeBookmark,NERDTreePart,NERDTreePartFile
syn match NERDTreeFlags #-\[.\]# containedin=NERDTreeFile,NERDTreePartFile
syn match NERDTreeFlags #[+~]\zs\[.\]# containedin=NERDTreeDir
endif
syn match NERDTreeCWD #^[</].*$#
"highlighting for bookmarks
@ -50,19 +71,10 @@ syn match NERDTreeBookmarksHeader #^>-\+Bookmarks-\+$# contains=NERDTreeBookmark
syn match NERDTreeBookmarkName #^>.\{-} #he=e-1 contains=NERDTreeBookmarksLeader
syn match NERDTreeBookmark #^>.*$# contains=NERDTreeBookmarksLeader,NERDTreeBookmarkName,NERDTreeBookmarksHeader
if exists("g:NERDChristmasTree") && g:NERDChristmasTree
hi def link NERDTreePart Special
hi def link NERDTreePartFile Type
hi def link NERDTreeFile Normal
hi def link NERDTreeExecFile Title
hi def link NERDTreeDirSlash Identifier
hi def link NERDTreeClosable Type
else
hi def link NERDTreePart Normal
hi def link NERDTreePartFile Normal
hi def link NERDTreeFile Normal
hi def link NERDTreeClosable Title
endif
hi def link NERDTreePart Special
hi def link NERDTreePartFile Type
hi def link NERDTreeExecFile Title
hi def link NERDTreeDirSlash Identifier
hi def link NERDTreeBookmarksHeader statement
hi def link NERDTreeBookmarksLeader ignore
@ -76,13 +88,19 @@ hi def link NERDTreeHelpTitle Macro
hi def link NERDTreeToggleOn Question
hi def link NERDTreeToggleOff WarningMsg
hi def link NERDTreeLinkTarget Type
hi def link NERDTreeLinkFile Macro
hi def link NERDTreeLinkDir Macro
hi def link NERDTreeDir Directory
hi def link NERDTreeUp Directory
hi def link NERDTreeFile Normal
hi def link NERDTreeCWD Statement
hi def link NERDTreeLink Macro
hi def link NERDTreeOpenable Title
hi def link NERDTreeFlag ignore
hi def link NERDTreeClosable Title
hi def link NERDTreeIgnore ignore
hi def link NERDTreeRO WarningMsg
hi def link NERDTreeBookmark Statement
hi def link NERDTreeFlags Number
hi def link NERDTreeCurrentNode Search

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