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" Author: w0rp <devw0rp@gmail.com>
" Description: Functions for working with Node executables.
call ale#Set('windows_node_executable_path', 'node.exe')
" Given a buffer number, a base variable name, and a list of paths to search
" for in ancestor directories, detect the executable path for a Node program.
"
" The use_global and executable options for the relevant program will be used.
function! ale#node#FindExecutable(buffer, base_var_name, path_list) abort
if ale#Var(a:buffer, a:base_var_name . '_use_global')
return ale#Var(a:buffer, a:base_var_name . '_executable')
endif
for l:path in a:path_list
let l:executable = ale#path#FindNearestFile(a:buffer, l:path)
if !empty(l:executable)
return l:executable
endif
endfor
return ale#Var(a:buffer, a:base_var_name . '_executable')
endfunction
" Create a executable string which executes a Node.js script command with a
" Node.js executable if needed.
"
" The executable string should not be escaped before passing it to this
" function, the executable string will be escaped when returned by this
" function.
"
" The executable is only prefixed for Windows machines
function! ale#node#Executable(buffer, executable) abort
if ale#Has('win32') && a:executable =~? '\.js$'
let l:node = ale#Var(a:buffer, 'windows_node_executable_path')
return ale#Escape(l:node) . ' ' . ale#Escape(a:executable)
endif
return ale#Escape(a:executable)
endfunction